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Codex - Tyranids: /tg/'s 9th Edition
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====Battle Tactics Stratagems==== *'''Buried Threats (1 CP):''' ''Burrowing feeder organisms can surge just beneath the surface, their advance shrouded in sprays of earth.'' ::Use this Stratagem in your Movement phase, when a {{W40kKeyword|RIPPERS}} unit from your army is set up on the battlefield using the Burrowers ability. For as long as that unit remains stationary, when resolving an attack made with a ranged weapon against that unit, subtract 1 from the hit roll. *'''Digestive Denial (2 CP):''' ''The process of digestion has already begun, and corrosive mucal slime is already turning this planet’s biospheres to a boiling slurry.'' ::Use this Stratagem after deployment but before the first battle round begins. Choose a piece of terrain (other than a Fortification). That piece of terrain loses every trait and special rule it has. In addition, roll a die for each unit fully within that piece of terrain; on a 6 that unit suffers 1 mortal wound. *'''Grasping Tendrils (1 CP):''' ''None escape the deadly reach of these toxic appendages.'' ::Use this Stratagem in your opponent’s Movement phase, when an enemy unit that does not have a minimum Move characteristic and is within 1" of any {{W40kKeyword|Velenthrope}}, {{W40kKeyword|Malanthrope}} or {{W40kKeyword|Toxicrene}} units from your army is chosen to Fall Back. Roll one D6, adding 1 to the result if that unit is an {{W40kKeyword|Infantry}} unit; on a 3+ that enemy unit cannot Fall Back this turn. *'''Hive Instincts (1 CP):''' ''With a psychic summons, the swarm is gathered.'' ::Use this Stratagem in your Charge phase. Select one enemy unit that is within 1" of any {{W40kKeyword|<HIVE FLEET>}} {{W40kKeyword|Synapse}} units from your army. Until the end of that phase, when a charge roll is made for a charge made by a friendly {{W40kKeyword|<HIVE FLEET>}} unit that targets that enemy unit, roll one additional D6 and discard one of the dice. The first model you move as part of that charge must end its charge move within 1" of that enemy unit, otherwise, the charge fails and no models in the charging unit move this phase. *'''Invisible Hunter (1 CP):''' ''Tyranid assassin organisms can melt away before the astonished faces of their foes, only to strike suddenly from an unexpected direction.'' ::Use this Stratagem in your Movement phase. Select a {{W40kKeyword|Lictor}} from your army that is within 1" of an enemy unit. That model can Fall Back, shoot and charge in this turn.
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