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Codex - Tyranids Angry Alien Edition
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====TYRANT BROOD==== {| border="1" cellspacing="0" cellpadding="5" align="left" ! ! WS ! BS ! S ! T ! W ! I ! A ! Ld ! Sv |- | Hive Tyrant | 8 | 4 | 6 | 6 | 3 | 5 | 4 | 10 | 3+ |- | The Swarmlord | 9 | 4 | 6 | 6 | 4 | 6 | 4 | 10 | 3+ |- | Tyrant Guard | 5 | 3 | 5 | 5 | 2 | 4 | 2 | 7 | 3+ |- |} <br style="clear: both; height: 0px;" /> '''UNIT TYPE:''' ''Hive Tyrant and The Swarmlord'' '''Monstrous Creature''' ''Tyrant Guard'' '''Infantry''' '''UNIT COMPOSITION:''' '''1 Hive Tyrant'''...''x pts'' '''WARGEAR:''' ''Hive Tyrant'' *'''Two pairs of scything talons''' ''The Swarmlord'' *'''Two pairs of bone sabres''' ::{| border="1" cellspacing="0" cellpadding="5" align="left" ! Range ! S ! AP ! Type |- | - | User | 2 | Melee, Blade Parry, Instant Death |- |}<br style="clear: both; height: 0px;" /> ::'''Blade Parry:''' The Swarmlord has a 4+ invulnerable save against Wounds caused by Melee weapons. This has no effect against the ranged profile of a melee weapon or attacks like Hammer of Wrath and Stomp attacks. ''Tyrant Guard'' *'''Rending claws''' *'''Scything talons''' '''WARLORD TRAIT:''' *'''Synaptic Lynchpin:''' (The Swarmlord only) Your Warlord's Synapse Range is doubled. '''SPECIAL RULES:''' ''Hive Tyrant'' *'''Psyker (Mastery Level 2)''' *'''Know No Honour''' *'''Shadow in the Warp''' *'''Synapse Creature''' ''The Swarmlord'' *'''Alien Cunning:''' Whilst the Swarmlord is alive, you must add 1 to your Reserve Rolls. *'''Psyker (Mastery Level 3)''' *'''Know No Honour''' *'''Shadow in the Warp''' *'''Synapse Creature''' *'''Swarm Leader:''' At the beginning of your turn, choose either the Swarmlord’s unit, or one friendly unit from Codex: Tyranids within 18" of the Swarmlord. Then, choose one of the following special rules: Furious Charge, Monster Hunter, Tank Hunter, or Preferred Enemy. The chosen unit has that special rule until the end of the turn. ''Tyrant Guard'' *'''Blind Rampage:''' If a Hive Tyrant or The Swarmlord is killed whilst part of a unit including one or more models with this special rule, all surviving models with this special rulegain the Furious Charge, Rage and Hatred special rules at the end of that turn, and keep them for the remainder of the battle. *'''Instinctive Behaviour (Feed)''' *'''Shieldwall:''' Characters in a unit that contains at least one model with this special rule automatically pass Look Out, Sir rolls. *'''Very Bulky''' '''PSYKER:''' Hive Tyrants must purchase a number of psychic powers equal to their Mastery Level. The Swarmlord knows the ''catalyst'', ''dominion'' and ''horror'' psychic powers from the Powers of the Hive Mind discipline. '''OPTIONS:''' *May include up to 5 Tyrant Guard...''x pts/model'' *One Hive Tyrant in your army may be upgraded to The Swarmlord...''x pts'' *The Hive Tyrant may take one of the following: :: - Superior neural connections...''x pts'' :: - Improved vision...''x pts'' :: - Overgrown muscles...''x pts'' :: - Hardened carapace...''x pts'' :: - Redundant organs...''x pts'' :: - Duplicated reflex chains...''x pts'' :: - Explosive muscle action...''x pts'' :: - Armored shell...''x pts'' :: - Secondary brain...''x pts'' :: - Synaptic enhancement...''x pts'' *All Tyrant Guard may take one of the following special rules: :: - Superior neural connections...''x pts/model'' :: - Improved vision...''x pts/model'' :: - Overgrown muscles...''x pts/model'' :: - Hardened carapace...''x pts/model'' :: - Redundant organs...''x pts/model'' :: - Duplicated reflex chains...''x pts/model'' :: - Explosive muscle action...''x pts/model'' :: - Impulse inhibitors...''x pts/model'' :: - Armored shell...''x pts/model'' *The Hive Tyrant may take items from the '''Monstrous Bio-cannons''', '''Melee Bio-weapons''', '''Biomorphs''', '''Thorax Biomorphs''' and '''Apex Boimorphs''' lists. *Any Tyrant Guard may replace its pair of scything talons with one of the following: :: - Crushing claws...''x pts'' :: - Lash whip and bonesword...''x pts/model'' *The entire Brood may take any of the following: :: - Toxin sacs...''x pts'' :: - Adrenal glands...''x pts'' *The Hive Tyrant may take one of the following Warlord Traits: :: - '''Intimidating Presence'''...''x pts'' Friendly units within 12" of the Warlord can use his Leadership rather than their own. :: - '''The Dust of a Thousand Worlds'''...''x pts'' Your Warlord, and all friendly units within 12", have the Move Through Cover special rule. :: - '''Target Priority'''...''x pts'' In the Shooting phase, your Warlord and all friendly units within 12" of him reroll To Hit rolls of 1. :: - '''Coordinated Assault'''...''x pts'' In the Assault phase, your Warlord and all friendly units within 12" of him reroll To Hit rolls of 1. :: - '''Tenacity'''...''x pts'' Your Warlord has the Feel No Pain special rule. *The Hive Tyrant may take any of the following: :: - Prehensile pincer...''x pts'' :: - Flesh hooks...''x pts'' :: - Bio-Plasma...''x pts'' *The Hive Tyrant and all Tyrant Guards may take monstrous wings and the Lord of Winged Horrors special rule...''x pts + y pts/model *The Hive Tyrant or The Swarmlord must purchase a number of psychic powers from the following list equal to its mastery level: :: - ''Catalyst''...''x pts'' :: - ''Dominion''...''x pts'' :: - ''Onslaught''...''x pts'' :: - ''Horror''...''x pts'' :: - ''Paroxysm''...''x pts'' :: - ''Warp blast''...''x pts'' *May take a Tyrannocyte or a Mycetic Spore as a Dedicated Transport.
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