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Disney Villains Victorious Kings and Villains
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== The Land Of The Bear == King<br/> Name: Mor'du<br/> Role: Demonic Bear (Strong/Sensible)<br/> Country of Origin: Scotland<br/> Size: Giant<br/> Species: Bear<br/> Tier: Hero<br/> ---Attributes---<br/> Robustness: 25<br/> Agility: 14<br/> Intelligence: 2<br/> Sensibility: 18<br/> Charm: 2<br/> Will: 4/4<br/> Strikes: 10+4X, where X is the number of players in the party.<br/> ---Skills---<br/> Athletics: 12<br/> Brawl: 14 (18; Slash, Bite give +4 on Brawl rolls)<br/> Prevent Harm: 14<br/> Endure: 10<br/> Stealth: 8<br/> Intimidate: 16<br/> Travel: 8<br/> Insight: 10<br/> ---Traits---<br/> Think You Can Hide from Me?: +2 to Insight when attempting to detect people in Stealth.<br/> Don't You Disrespect Me, Little Man!: +3 to Intimidate if the character has taken a Social strike in this Situation.<br/> Terrifying: +3 to Intimidate if you are physically larger than your target.<br/> Cursed Bear Hug: Spend a Will Point and the character may choose to roll their Brawl vs. an enemy's Robustness/Agility to pin that enemy against themself at risk of opening up another attack on the character upon failure. Pinned enemies cannot attack until unpinned and must make a Robustness check against a character's Brawl roll to become unpinned every round until defeated or successful escape.<br/> Cursed Thick-Hide: +3 Prevent Harm against weapons, natural or otherwise, with a bonus less than +3.<br/> Cursed Bear Necessities: +2 on Endure, +3 Travel.<br/> ---Powers---<br/> Tyrant's Roar: Spend a Will Point to gain +10 to an Intimidate roll, and it affects everyone within a hundred meters instead of one target.<br/> Unholy Terror: At the beginning of each turn, make an Intimidate attack against all those who have gazed upon Mor'du or heard his roar in the last round.<br/> Highland Bear: You can beat him, stab him, cut him, shock him, burn him, freeze him, mock him, taunt him and insult him all you like, but at the end of the day the only thing that can bring Mor'du down is a truly awesome amount of brute crushing force. It could be something of great weight falling on him, him falling off a very tall cliff, a direct hit from siege grade artillery, or the strangehold of a demigod who works out a lot.<br/> ---Equipment---<br/> None; however, anyone wearing a piece of Mor'du's hide large enough to count as a full cape receives +3 Endure against the cold, +3 to all Prevent Harm checks (stacks with armor) and gains the Cursed Thick-Hide trait. Additionally, each of his claws may be fashioned into a +5 knife or the head of a +6 spear.<br/>
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