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=A fan's Attempt at Rules= {| border="1" cellspacing="0" cellpadding="5" align="left" ! || PTS || WS || BS || S || T || W || I || A || Ld || Sv |- | '''Gaspard Lumey:''' || 430 || 6 || 6 || 6 || 6 || 6 || 6 || 5 || 10 || 2+/4++ |}<br style="clear: both; height: 0px;" /><br> Unit type: Infantry, Independent Character. Wargear: La Minute, Le Rasoir Imperial, Protecteur. Special Rules: Adamantium Will, Among their Ranks, Bulky, Eternal Warrior, Fear, Fearless, Fleet, Independent Character, It Will Not Die, Master of the Legion, Seeds of Dissent. '''La Minute'''- Unlike most of his brothers who went to war with advanced energy weapons, Gaspard chose to use a comparitively simply slug thrower, though it always served him well. La Minute fires with the following profile: S6, AP4, Assault 2, Rending. '''Le Rasoir Imperial'''- A power axe gifted to Gaspard by the Kazi of Al-Sherar. It uses the following profile: S+1, AP2, Reaping Blow. '''Protecteur'''- One of the more ingenious suits of armor worn by the primarchs, Protecteur provided excellent protection and unparalleled mobility with its teleportation generator. The armor offers the wearer a 2+, 4++, and the '''Blink''' ability, which allows its user to make a 4D6+6 jump move in the movement phase instead of moving. Any attached unit can be taken with if the player so chooses, but all models in the unit (save for Gaspard himself) must take a dangerous terrain test. However, using this teleportation drains his suit's power reserves, reducing his invulnerable save to 6++ until the beginning off your next movement phase. '''Among Their Ranks'''- Gaspard's legion was famously good at getting their men right where they were needed, but alongside their primarch, they could work wonders. All friendly units with '''Legiones Astares: Void Angels''' may infiltrate anywhere on the board, ignoring the usual restrictions on infiltrating into the enemy's deployment zone, and any "Your opponent cannot infiltrate within" rules. Additionally, you may begin rolling for reserves on turn 1. '''Seeds of Dissent'''- Gaspard may not have been the strongest of his brothers, or the swiftest, or even the most intelligent, but he could sow dissent and stoke the fires of revolution like none other. Gaspard's efforts grant his opponent the following limitations: -1 to all reserve rolls, successful rolls to seize the initiative must be rerolled, and allied contingents in their army are always considered "By the Warmaster's Command," replacing whatever their former status on the allies matrix was. "Fuck you, fuck what you believe, fuck your allies, and fuck your synergy." Gaspard does two things really, ''really'', well: provide mobility and mess with your enemy. Mobility is simple: the guy can teleport himself and his unit 4d6 + 6 inches. Fucking with your enemy? Gaspard fucks their reserves, their tactical initiative, and the synergy with their allies, and their carefully laid out plan. Because you can infiltrate anywhere and roll for reserves early, and your opponent is unlikely to steal the initiative for you, you can control the battlefield like few others. Your opponent sets up first? Now you get to infiltrate your units right where they need to be, and it's highly unlikely he'll steal the initiative when you can force him to reroll. You set up first? Now your opponent has to decide his positioning based on ''your'' choices, and potentially leaves himself vulnerable to your deepstriking and outflanking units. This can be magnified by playing headgames with your opponent, which is again very fitting for Gaspard. Your opponent's deployment not conducive to your plan? "Oh, deploying along the edges like that is ballsy with all my deepstriking units," might sound like a backhanded compliment to your opponent, but you're putting it in his head that he should change his tactics, and even if he doesn't, ''maybe'' you didn't even want him to move in the first place, and even if you did, your tactical flexibility will allow you to counter his new positioning. Under the eyes of their primarch, the void angels play like the glorious bastard children of the Alpha Legion and the Ultramarines, and in the hands of a skilled player, they're almost impossible to hard counter. And for all this, Gaspard is one of the cheapest primarchs. Still, keep him out of challenges. Even a "lowly" praetor will have a reasonable shot at killing him in a challenge. Don't let his mediocre stats and weaponry fool you: Gaspard is one of the most dangerous primarchs, because he gives you the ability to dictate the flow of battle like no other army or general in 30k. It doesn't matter how killy or durable your army is, if your opponent is calling all the shots on what goes where, you're fucked. {{/tg/-Heresy-Primarchs}}
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