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Grimdark Future/Tactics/Custodian Brothers
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==Units== *'''Custodian Captain:''' A very durable hero on with a legit Tough 6. You can also grab a shield for extra defense or a jetbike for mobility and another source of Impact. On top of these is the option of Warden for a pricey means of Regeneration. Be wary that this all comes at the cost of being able to actually synergize with your other forces, so you need to make sure they won't be relying on anything while in the thick of battle. **''Weapons:'' The captain is equipped with a dual-purpose spear-rifle that's more effective than a mere CCW and pistol. If that's not your style you can instead grab a sword-rifle for shorter-range shooting but Rending melee, an axe-rifle for poisoned melee attacks or an energy lance for pure melee with Impact 1. *'''Destroyer Captain:''' Over 70 points over the base captain, but Tough 9 is absolutely not something to mess with, though the lack of Ambush stings. Other than this, your captain is otherwise identical, but you can only buy a shield with bikes and Warden being unavailable. *'''Great Sister:''' A flimsier hero, but more than capable of synergizing where the Custodian Captain cannot. However, she also has to dedicate between melee with her energy sword (which makes Furious a desirable buy) or shooting with either flamethrower of prosecution rifle with a CCW (thus making Relentless a good pick). In either case, you can instead grab Scout for advance movement instead of Relentless or Furious. On top of that, you can also buy for a unit bonus of +1 to either melee attacks or shooting attacks...or buy both at the appropriate price. *'''Custodian Brother:''' Incredibly expensive, but very durable. Each one can grab shields for protection and a battle standard for Fear on top of your really strong weapons. Wardens is also a viable option, providing Regeneration. **Weapons: Alongside the Captain's spear-rifles, sword-rifles and axe-rifles, they also have access to some new weapons. The spear-bolt gives the custodians some potent AP with the same versatility provided to the other weapons. The spear-fuse improves this by upgrading the gun part into effectively a fusion rifle. The heavy assault rifle gives some good range and comes with a ritual dagger, but it lacks any extra rules and fires as much as a spear does. *'''Jetpack Brother:''' Less protected than the base custodian, but the jetpack gives more than enough protection. By default, he comes with a destroyer pistol for some short-range rending but you can easily give them any of the combined weapons the base custodians can use. *'''Destroyer:''' Custodians in destroyer armor make them obscenely expensive, but Tough 6 is a not easy to refuse. Your loadout's otherwise quite similar to the base custodian, but beware how much more expensive shields and Wardens becomes for you. You absolutely want to make use of Ambush so you can get right into the mix with your fabulous weapons. *'''Destructor:''' This more closely resembles the destroyer seen in other armies. The heavy storm rifle loses a shot over the spears, but get AP 1 and the energy claw has rending. The gun can be swapped off for either a heavy flamethrower or a twin destructor if you want your rifle to smash armor, neither compromising the claw. The claw can alternatively be swapped out for an energy fist for guaranteed AP 3. *'''Custodian Jetbiker:''' These bikes have strider, and are therefore better with movement. However, you're trapped with only energy lances unless you pony up for assault rifle arrays, which opens other options. You'll be wanting to make use of the combined impact values if you decide to spring for bone stock. **Shooting: If you do buy the assault rifle array, you can trade it off for other guns. The heavy machinegun is for better range and blasting light armor, the devastator rips through armor, fusion missiles give you a single shot that can kill near any infantry model, and the twin laser pulsar gives you a small blast that will shred any hordes you aim at. *'''Vigilant Sister:''' All this sister has to her name is an energy sword and Furious. You absolutely do not want her on the front lines, but to support your tougher guys. *'''Prosecution Sister:''' Sisters with Prosecution rifles and Relentless. Don't keep on the front lines, especially without cover. *'''Hunter Sister:''' A sister with flamethrower and Scout, so you want her to make sure that flamethrower hits the enemy at the worst possible time.
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