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==Nentir Vale== {{Infobox Deity |Name = Pelor |Symbol = [[File:Pelor Icon 4e.jpg|150px]] |Alignment = Good |Divine Rank = God |Pantheon = [[Dawn War]] |Portfolio = Sun, Summer, Agriculture, Harvest, Hope, Redemption, Mercy, Forgiveness, Time, Healing |Domains = Hope, Life, Sun |Home Plane = [[Hestavar]] ([[Astral Sea]]) |Worshippers = Commoners, Farmers, [[Paladin]]s, [[Ranger]]s, [[Human]]s, Healers |Favoured Weapon = Morningstar }} One of the few deities to have survived the turmoil of the [[Dawn War]], Pelor's compassion and concern for mortals make him an extremely popular deity, especially amongst [[human]]s, who lack a dedicated patron god - this means his shrines can usually be found pretty much everywhere. He showed up in the [[Dungeons & Dragons 4th Edition]] [[Player's Handbook]], acquired [[Cleric Domain]]s in [[Divine Power]], was covered to different extents in 4e's [[Manual of the Planes]] and Secrets of the Astral Sea [[splatbook]]s, and had two dedicated articles in [[Dragon Magazine]]; an expose on his Dominion of [[Hestavar]] in #371, and a Channel Divinity in #387. ===The Faithful=== Many of Pelor's worshippers are humans, and most of them are the common folk that work the lands. He is not picky though, and all those willing to embrace his message are welcome. Pelor is a bit of a go-between god in this regard, not a crusader, not a deity of nature, or a god of magic. Because of this he is often worshipped alongside deities with a similar portfolio, but rarely an evil-aligned one. He also has emissaries that look for Good-but-unaligned souls to convert at the last minute to his side rather than having them become lost as ghosts or mortared into Sigil. [[Dragon Magazine]] #387 features a Channel Divinity article that examines an unusual sect of Pelorites called "The Students of Aurtus"; these unusual Pelorites focus on Pelor's usually-ignored aspect as a God of Time, with a particular focus on studying history in order to learn from their mistakes so civilization won't repeat them. ===Dwelling=== Like almost every god of the [[World Axis]], Pelor inhabits a dominion within the [[Astral Sea]]; specifically, Pelor hangs out in [[Hestavar]], the Bright City, a metropolis made of precious stones and metals built on islands of earth hovering above a bright lagoon. He shares this domain with the Unaligned Goddesses [[Ioun]], Goddess of Knowledge, and [[Erathis]], Goddess of Civilization. He dwells in a golden palace called ''Aurosion''. Weirdly, he and Erathis are frequently worshipped together, even being known as "the King and Queen of Light". This has caused some fans to speculate that the two may be lovers, or at least getting it on; speculation as to whether Ioun is getting in on that (or at least off to it) likewise runs rampant. He definitely is known to support Erathis' "Game of Making", her great plan to try and repair the broken Lattice of Heaven, but he also keeps it at arm's length, suspecting the rather dark extremes that she is willing to go to in order to pull it off successfully. ===Relationships=== Outside of Erathis and Ioun, Pelor probably gets on best with [[Bahamut]], [[Avandra]] and [[Moradin]], since these are the other major Goodly gods of the Dawn War pantheon. The Unaligned gods - [[Corellon]], [[Sehanine]], [[Melora]] and [[Kord]] - he has a more "take it or leave it" sort of relationship with; their different portfolios mean that they don't usually butt heads. His relationship with the Evil deities is generally negative; he is known to have despised [[Nerull]]. His relationship with the [[Raven Queen]] is complicated; he is believed to have helped empower her to usurp Nerull's place, but as the goddess of death and winter, she is also his strict rival. ===Dirty Little Secret=== Despite his benevolent nature, Pelor has a skeleton in his closet. In the ancient days, he was one of three gods - the others being [[Ioun]] and probably the then-not evil [[Tharizdun]] - who sought to peek behind the Living Gate, a sapient fortification that guarded a mysterious rift in the [[Astral Sea]]. Unfortunately, it turned out that the Living Gate was guarding a huge breach into the [[Far Realm]], and when they subverted it, they let the [[aberration]] hordes pour forth. By the time they managed to get things under control, they'd accidentally killed the Living Gate and blown it into smithereens, which is generally accepted as being where [[Shardmind]]s came from. He has done everything in his power to hide this fact from the multiverse - and especially the fact he's sitting on a pretty major cache of Living Gate fragments, which are hidden in Aurosion. Publicly, he throws his support behind the Thought Builders faction of Shardminds - that is, the crystal-guys seeking to create a new replacement Living Gate. {{D&D4e-Deities}}
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