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==Fwill meets the spirit of Kunaba== [[Image:K'lahk Fwill Sign.png|thumb|left| Fwill Family Symbol, a new symbol for himself (right) based on the main family symbol (left).]] Back home in K'Lahk, the tribe continues it's daily life, each working a bit harder to take the load for those gone to the south. The unfinished, yea, barely begun great hall stands in the rough center of the territory, far larger even in it's initial stages than anything else yet attempted by the Northern Frowgmen. It is during this time that one young frowg, armed with his fathers 4 axes and clad in his armour, decided to do something forbidden. Scale Kunaba. Taking his families tamed ramel and provisions, he makes his way to the imposing mountain in the dead of night, eager to make a name for himself and be among the first stories told in the great hall. History will make him a legend, or a fool. The young Frowg trekked through the snow, seeking to defeat Kunaba by conquering its peak. First, he had to plow through a clump of carnivorous Ragas. He fought, and succeed in beating them, at the cost of his Ramel. The youth pressed on, and the higher he gets, the more snow and cold buffeted against his body. He went up, and through a blizzard. During these days his provisions dwindled. he still pressed on. After a few more days of high winds and snow, the youth was close to his limits, both mentally and physically... it was then the boy received a vision. An elderly Frowg, his skin white like snow and garment grey like the mountain skies, approached him from the direction of the peak. He spoke, "What is it with you Frowg mortals' determination towards this place? I applaud you for your bravery, boy. But tell me, why do you try so hard to reach my peak?" The boy was troubled by the question, he was no elder, who knew the ways of the world to answer, and beyond that he had questions about the frowg before him. He had never seen one of such colour before and it seemed laughable to him that an elder had reached here before him. He kept his questions to himself however, feeling the answer important, not only to the asker, but to himself. Why did he do this? "To...prove our worth. Our worth to live in this land, to inherit it. If we are held back by such a small thing, then how can we hold our heads high." The boy shook his head; he had said much more than he intended, or even consciously thought. Nevertheless, it was said, and he waited for a reply, gripping his axes for defense as much as comfort. The elder Frowg laughed, sounding much like the howl of the wind through a narrow valley. "You have proven yourself to be brave enough to come to my doorstep. But remember this: respect nature, and nature shall respect you. Now begone, you have better things to do than just freezing to death here." A blizzard quickly obscures the elder Frowgman, and the off-white and greyish color soon encircled the youth, obscuring him until it was just him, the grey-white void, and the shrill wind at his ears that remain. It seemed like forever, but the blizzard clears... and the boy found himself just outside the village. The youth, Fwill, is slightly confused as to how he got back home, but cannot wait to tell everyone what he had seen and felt. He immediately rushed in to a meeting of the elders, where they were discussing what to do about his disappearance and the loss of a Ramel and launches into his story, delaying questions with sheer enthusiasm. The youth, named Fwill, has brought honour to his family. With the elder taking his side, the rest of the council was eventually won over and his story accepted as true. He is quickly flooded with Storytellers and prospective spouses, each eager to be the first to take his time. It is a grand occasion for the family, as Fwill has brought them honour and prestige. Fwill who was second in his warrior group is raised to leader and he has been given permission to continue the family, taking a new symbol for himself (right) based on the main family symbol (left).
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