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==Resident Evil 6== Resident Evil 6 is an oddball. [[Skub|It's reviled by a big portion of the community, but has a small, dedicated group of fans]]. It's usually regarded as a stepping stone for the action community and the horror portion of the fanbase to agree to hate; as when compared to the meticulously designed ''4'', and ''5'' "campy, but still horror themed romp", it's considered a big downgrade. However it's wise to acknowledge the game's merits. If you like character-based action game's, it's not so different in regards to that (hilarious when you consider the fact ''Devil May Cry'', another famous Capcom property started as a ''Resident Evil game'') Resident Evil 6 features a pretty in-depth and polished version of ''4'' gameplay style; a third person perspective with the usual shooting elements, but with the addition of dodges, voluntary (non-knife attack) melee, and enhanced mobility. It can be pretty fun to to mow down zombies, do a dodge roll to avoid attacks, and repeat the process with a few heavy hitting melee strikes. It has a wealth and variety of bonus content too, alongside three main campaigns (with an unlockable fourth) and is considered by many to the most content-rich in the series (though more on that later), with all the various characters controlling and playing differently in a lot of subtle ways. (Like a ''DMC'' game). However, the fact that it has such a polished combat loop has been ''criticized'' for empowering the player to an absolutely ridiculous degree, and that argument has many merits; enemies can be dispatched with trivial ease, even on higher difficulties, there's no end to ammo drops, and bosses are laughably easy to defeat. Major sins for a Survival Horror franchise. The length of the game has also mushroomed; it's very, very bloated with the four meaty campaigns to play through, many of which are stuffed to the brim with filler that seems to only exist to artificially pad the game's length. The biggest complaint, however, is in regards to the complete neutering of puzzles, the looping, almost-Metroidvania level design of past game's, and the downplaying of the very ''Survival Horror'' tenets that made the franchise so successful. In terms of story it's pretty fucking out there, turning ''Resident Evil'' into a Japanese Zombie soap opera (though game's like ''0'' and ''5'' already had that element, it's just on display to a huge degree). This shit gets complicated, because it's made up of several threads that intertwine, and you're actually getting only bits and pieces of it as you play the four interlocked campaigns. The basic idea is that there's this big [[Illumina]]ti-esque conspiracy group, referred to as "The Family", who have been pulling the strings behind shit for centuries. With Umbrella gone, they've created a new bio-warfare R&D company, imaginatively called "Neo-Umbrella", to carry on their legacy and be used as a weapon to continue manipulating the world to their advantage. RE6 revolves around one dickhead member of the Family; the current National Security Advisor of the United States, Derek Simmons. When he gets wind that the current president of the United States wants to come clean about how the US government was in bed with Umbrella and caused the Racoon City incident, he decides that he has to stop this to "preserve stability in the world". The best way to do that? Engineer a zombie apocalypse in the city of Tall Oaks, where the president was going to give a lecture, and hope that the president gets killed in the chaos. That's your A plot. The B plot revolves around Carla Radames, a former Neo-Umbrella researcher who has been driven mad because Derek Simmons has a sick obsession with Ada Wong, to the point he used Neo-Umbrella's new mutagenic virus, the C-Virus, to mutate Carla into an exact physical replica of Ada so that he could then brainwash her into becoming his lovesick sex slave. Needless to say she wasn't too happy when she found this out, and decided to seek vengeance on Simmons by using Neo-Umbrella to launch a widescale bio-terror assault on the world with the hopes of basically annihilating humanity so that the Family's legacy will all be for nothing. Enter our heroes, who are all tugging at various strings in this narrative: * Leon's campaign involves slogging his way through not one, but two cities in the middle of a massive zombie outbreak. First, he has to escape from Tall Oaks, after having shot the president when he became a zombie after the city was flooded with the C-Virus. The second is a plunge into an infected Chinese city to confront Derek Simmons, whose role in causing the Tall Oaks outbreak he has revealed. He is assisted in this goal by Helena Harper, a member of the secret service blackmailed by Simmons into making the Tall Oaks outbreak happen. * Chris' campaign chronologically starts the earliest when, as a leading operative in the BSAA, Chris is sent to intervene in a European civil war that is the first unveiling of the new J'avo B.O.Ws, a result of injecting the C-Virus directly into humans. He loses almost his entire squad to the virus. Embittered by the experience, he quits, but is brought back for another J'avo-related terorist incident in China, which ultimately results in him seeking out the Neo-Umbrella lab for revenge, where he stops Carla's ultimate bio-weapon, the terraforming HAOS. His assistant throughout the campaign is his second-in-command Piers Nivans, who gets a surprisingly awesome role in the final battle by replacing his torn-off right arm with a C-virus produced mutant appendage that shoots lightning. * Sherry's campaign has her all grown up and now a government agent, seeking out the mercenary Jake Mueller (the illegitimate son of Albert Wesker,) whose unique genetic code may hold the keys to a C-virus antidote, during the events of the same European civil war as Chris. Instead, they get captured by Neo-Umbrella, who seek to use Jake's blood to create a stronger strain of the virus. Fighting out of Neo-Umbrella's prison, they assist both Chris and Jake at different points, and ultimately succeed in Sherry's mission. Throughout, they need to escape from Ustanak, which is basically Nemesis with a cybernetic arm. * Ada's campaign revolves around her working in the background of everybody else's case, going after Carla Radames and taking her down before assisting Leon with defeating Derek Simmons. In terms of sales versus reception, it's a double-edged sword. The game sold very well, it was on top of Capcom's best sellers until recently being downgraded by ''Remake 2'', ''7'', and the gargantuan sales monster that is ''Monster Hunter World''. And as mentioned before, ''6'' does have a dedicated following of people who genuinely like it despite it's flaws. However, it was savaged from a critical perspective, and has attracted a large hatedom. If you want a zombie-themed Character-based shooter, with fun coop you can't go wrong. Regardless of what you may think of it, Capcom has admitted they leaned too much on the action-side of things, and a planned sequel in it's likeness was scrapped and cancelled in order to facilitate a return to the old style of ''Resident Evil'', which players would get as a first-person Horror Shooter, ''Resident Evil 7''.
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