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===40K Guilliman=== [[Image:GUILLIMAN2017.jpg|400px|thumb|right|[[Matt Ward]] is having an orgasm right now... as are many [[Ultramarines]] players. [[Rape|Suffice to say, he is a unstoppable force of undiluted assfuckery. Be afraid. Be very afraid. ]]]] [https://www.youtube.com/watch?v=HoLs0V8T5AA ''We can rebuild him. We have the technology...''] {{Topquote|[[Awesome|Why do I still live? What more do you want from me? I gave everything I had to you, to them. Look what they have made of our dream. This bloated, rotten carcass of an empire is driven not by reason and hope, but by fear, hate and ignorance. Better that we had all burned in the fire of Horus' ambition than lived to see this.]]|Guilliman is back, and he wants to know what the fuck went so wrong with the Imperium.}} The first Loyalist Primarch to come back to 40K, Lord Commander of the Imperium, clad in the Armour of Fate, a present from Cawl that brought him out of stasis. He wields his old gauntlet, the Hand of Dominion, with his "Bolter" (a gun that would put any Heavy Bolter to shame) now underslung and carries no less than the [[Emperor's Sword]]. Encompassing the Ultramarines philosophy, Guilliman is a talented jack of all trades, but he's no master-of-none. With 9 wounds, he is just below the threshold allowing enemy units to target him if not the closest unit, even if he is a towering monster. With T6 and and 2+/3++, he's really hard to bring down with small arms fire (a successful Bolter shot only has 5% chance to wound him, a Lasgun 2.7%, and this is without taking into account accuracy) and his high invulnerable save allows him to tank stronger shots. Don't expect him to handle a Volcano Cannon, though. If he goes down, he comes back on a 4+ with D6 wounds, but unlike in 7th, this can only be done once per battle, even if the roll is failed. On small point games, you can use him as a fire magnet, at higher point you can be sure your opponent will do whatever is in his power to bring him down, so shield him accordingly. This will not be a waste as surrounding units will greatly be enhanced by his auras. As a Character he does benefits from the Honor Guard's protection, so you can mimic the "old" Victrix guard. While away from the enemy, Guilliman can pump 3 S6 AP-1 W2 shots 24 inches away (6 at 12), bringing pain to light infantry and inflicting serious damage to multi-wound weak-save units such as Tyranid Warriors, but the -1 AP will not allow him to do more than token damages to heavily armored foes, so don't waste your shots on 2+ enemies or tanks. With his 2+ BS, rerolling any to-hit rolls and 1s to wound (as of the 2nd 8th edition codex) thanks to the XIII Primarch's rule, most of the shots will hit their target (84% of the time at rapid fire range) and if you choose your target wisely, most will wound too. Guilliman will hit with the same accuracy and re-rolls in close combat, where he really shines. He can choose to split his 6 attacks between the Emperor's sword, striking at S8 AP-4 3 D with a chance on a to-wound roll of 6 to inflict an additional D3 mortal wounds, or S12 AP-3 3 D if he uses the Hand of Dominion. You'll almost always be using the Sword as up to T4 he wounds on a 2+, and up to T7 on a 3+, and you'll benefit from the higher AP and the chance to deal extra mortal wounds. (Combined with Guilliman's ability to reroll failed wounds, this makes wounding on a 5+ a lot less bad than you'd think, such that the Gauntlet is only better in edge cases: i.e. if the target has T9 or better, an armor save of 3+ or worse, AND no invulnerable save.) Coupled with his high armor saves, almost nothing in the game short of Knights, Magnus or Mortarion will beat him in close combat one on one, though he'll die a horrible death to squads of TH/SS Terminators and such. He is also not that great against hordes with morale boosts, as he has lost his Sweeping Strike ability, so make sure your other troops clean the path to help him focus on high value targets. But as impressive as his martial skills are, Guilliman is depicted in the fluff as first and foremost a tactician, and he has the special rules to back this up. First, as the Warlord in a battleforged army, he gives '''3''' additional command points, allowing to rack up easily 10+ command points even in small points games. His warlord trait plays more into his role as a beatstick and not a general (ironic that they gave Calgar the Adept of the Codex warlord trait, even though Guilliman WROTE THE DAMN THING). Nobility Made Manifest allows '''Ultramarines Infantry''' units (which means non-characters too) to heroically intervene at 6" . Second, he allows all Imperium units (not just Ultramarines, Imperium as a whole) within 12 inches to: *Advance 1" further *Charge 1" further *Reroll ALL hit rolls of 1 *Reroll failed morale tests (although potentially ending with a worse result, so use at your own risk). As the Ultramarines' Primarch, he also has a 6" bubble that grants them a re-roll for all failed rolls to hit and wound rolls of 1 (changed with the Ultramarine's supplement), which, as explained above, also applies to him. He has one major flaw, though, he cannot ride any transport, as he's classified as a Monster and not an infantry unit for some reason, not even in a Mastodon or a Thunderhawk. Maybe he wasn't too keen on being dragged in the air, hanging on the Dreadnought grapple. He has no option to deepstrike either, so he's doomed to footslog, even though his high movement of 8 mitigate this a little. On the bright side on things, you can't buff your army while in a transport, so you didn't want to put him in a metal bawks anyway. TL;DR: Guilliman is a monstrosity and point for point one the best units in the game, being at the same time resilient, fast, deadly in close combat, no slouch in shooting and a nice force multiplier for any Imperial Force. In terms of the model, per GW's typical modus operandi lately, it's absurdly overdesigned to make things difficult for the recasters and chinamen of the world, showing that despite GW's consumer friendly steps as of late, pulling in money always comes above common sense or consistency. However, this type of over-designing does happen to favor the filthy heretic, as there have been plenty of bitchin conversions by chaos players, [[Ferrus Manus|lopping off his head]], replacing it with an appropriately sized ugly chaos faction head of their choosing, filing off the Smurf iconography, and then painting it with whatever grungy/fabulous colour scheme that looks passable, and presto! You now have yourself a possessed/empowered/favoured Chaos Lord!
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