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The 9th Age/Tactics/Empire Of Sonnstahl
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==Magic Items== ===Weapon Enchantments=== '''The Light of Sonnstahl''' 150pts. Hand weapons only. The weapon auto wounds, has AP 10 and magical attacks. This weapon is what allows your wee marshal to go toe-to-toe with big scary models. This monster does come at the cost of 3/4 of a marshal's magical allowance, although survivability can be solved by making the marshal a prince and slapping it on a dragon. '''Death Warrant''' 60pts. Hand weapons only. This weapon has battle focus and magical attacks. If this weapon successfully hits (not wounds), all friendly units with Parent unit or Support unit gain battle focus against the hit unit in subsequent initiative steps. '''Hammer of Witches''' 40pts. Hand weapons only. The bearer has 5 attacks and gains battle focus and magical attacks when attacking a model with channel. ===Armour Enchantments=== '''Imperial Seal''' 100pts. On foot only. The model gains 1+ armor and +1 discipline. The model may not voluntarily flee. '''Blacksteel''' 45pts. +2 armor (only +1 if mounted) and the model causes fear. '''Witchfire Guard''' 35pts. Shield enchantment. The bearer gains Aegis 4+ (vs magical attacks). '''Shield of Volund''' 15pts. Shield enchantment. Attacks made against the bearer with lethal strike and/or battle focus lose those attack attributes. ===Banner Enchantments=== '''Household Standard''' 45pts. If the general is part of the Bearer's unit, its commanding presence is extended 6". '''Banner of Unity''' 40pts. Parent units only. Whenever the bearer's unit is targeted by an order, an additional order (for free) may be given to a support unit within 8". '''Marksman's Pennant''' 10pts. The bearer's unit does not suffer the -1 to-hit penalty for stand-and-shoot reactions. ===Artefacts=== '''Locket of Sunna''' 80pts. When fighting in a duel, the model may swap its Strength, AP, Resilience, Agility, and Attacks with the model it is dueling with. Select only one model part to swap with, cannot swap with a model part with Harnessed. *Inquisitors are the best pick as they have the lowest melee states while having combat Attributes and gear to capitalize on the buff. '''Winter Cloak''' 70pts. the bearer gains Distracting, Aegis 5+, and Aegis 2+ (vs flaming attacks). '''Exemplar's Flame''' 40pts. Wizard only, Dominant. Choose a single parent unit at the beginning of the game. If at the start of a friendly melee phase and the bearer is within 18" of the selected unit, you may discard a veil token. All R&F models in the unit gain Magical lethal strike until the end of the phase. '''Karadon's Courser''' 40pts. Knight Commanders and Marshals on Horses only. One use only, for the duration of the turn, all friendly units within 6" of the bearer must reroll failed charge rolls. '''Mantle of Ullor''' 25pts. Enemy units within 6" do not gain the +1 agility from Charging. {{The-9th-Age}} [[Category: The 9th Age]] [[Category:The 9th Age/Tactics]]
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