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===Minor Settlement Battles=== In the first two games unwalled settlement battles were regular land battles with the settlement shown somewhere in the background. Total War: Warhammer 3 finally added distinct maps for unwalled settlements that have defense buildings constructed. Aside from Wood Elf settlements they can be attacked from at least 3 sides, and many times the unwalled settlement takes up the entire center of the map, fully surrounded and with the aggressors having the entire perimeter of the settlement in which to deploy, granting them substantially more flexibility in picking their engagements. Defensive structures and towers are limited to those the defenders construct over the course of the battle. Once the battle begins, it plays out very similarly to a standard Siege Battle; victory is obtained by either wiping out/routing the entire enemy army or by capturing and holding the main victory points. Just like TW:W III sieges, there are supply points sprinkled throughout the map that provide the defender with a constant source of supplies (shocker) that are used to purchase/upgrade barricades and towers at various points across the map. Each Tower or barricade position is directly tied to either a supply or victory point; if the defender loses control of a point that has towers or barricades, those defensive structures are destroyed. The defender can potentially recapture those points and re-construct those structures, though usually that tends to not happen for the following reason; The attacker, just like in regular sieges, gains momentum for every point captured from the enemy. This provides a stacking, army-wide buff to vigour regeneration and melee attack per captured point. If they are able to get a couple footholds or even sneak in a unit or two with Stalk to capture points behind enemy lines, this can help tip the scales for the attackers to a point of no return for the defenders. This is often made easier still since, unlike full-blown siege battles, the attacker needs not wear themselves out breaking down or climbing over walls or funneling in through one or two narrow chokepoints.
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