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===Artillery & War Machines=== *'''[[Magma_Cannon_(Warhammer_Fantasy)|Magma Cannon]]''': Single unit anti-infantry fire artillery with a range of 450. Upon hitting something, its projectile makes a fire field on the ground that continuously damages and stuns anything in it, which breaks up a unit's formation on the advance. If the enemy is coming towards you in a big blob, target the front ranks of the blob, the other guys will walk into the fire patch. *'''[[Iron_Daemon_War_Engine|Iron Daemon]]''': Fat single unit, powerful collision attacks and two fat blunderbuss cannons. This and the Skullcracker's primary melee attacks are anti-infantry steam cannons mounted on all sides of the chassis, so this thing can do a lot of damage whether it's sending rounds into the enemy's flanks or rolling straight through it. It's melee attack/defense are mediocre, so it won't perform optimally if you order it into an infantry blob and forget about it. See also: Dreadquake Mortar. *'''[[Hellcannon|Hellcannon]]''': The classic artillery piece using the souls of the damned as homing ammunition. Not much to be said, just the WoC unit returned to their fellow countrydwarfs. Lacks the unique traits of the faction's other machines, and is the only crewed unit on the roster. *'''[[Iron_Daemon_War_Engine|Skullcracker]]''': The dedicated melee counterpart of the Iron Daemon. This thing used to have the same stats as the Iron Daemon only with no ranged attack but after it got buffed it's now a scary remover of armoured infantry. Against factions like Dwarfs or Cathay it will allow you to pierce through the frontline to either get to the ranged unit or open the way for faster forces. Has very low melee defense though, so certainly not a fire and forget unit. Can also pull a Dreadquake Mortar *'''[[Deathshrieker_Rocket_Launcher|Death Shrieker Rocket Launcher]]''': A much killier version of the Empire's Helstorm and Cathay's Fire Rain. 420 range, can fire both anti-infantry airburst rockets and anti-large direct detonation rockets (Two direct hits of the latter will break Queen Bess). Important to note that the anti-large rocket will only ever hit a single entity - shooting it at anything that isn't a single or very low model count unit is hugely inefficient. This is the most specialised of the Chorf's artillery, it loses out in the anti-infantry department to all other options available and the single-fire rocket is lacking in accuracy. It does have an extremely high firing arc that lets it ignore most terrain in between itself and its target; this also makes it one of your better options for artillery duels as it can hide behind terrain and still fire at the enemy. *'''[[Dreadquake_Mortar|Dreadquake Mortar]]''': CHUNKY 380 range mortar. Single hit will cut a lot of unit's model count in half, but the slow speed of the projectile can make it a little situational. The damage number doesn't count the AoE earth tremor effect that persists for a few seconds after the shot lands. While highly inaccurate, a direct hit will decimate all but the most heavily armoured units and it will stop anything in its tracks with its -60% speed debuff. Be careful though, as the Dreadquake doesn't discriminate, and a poorly aimed shot will decimate your frontline as quickly as it'll decimate the enemy's. But that's what your greenskin units are for, ay? Can be taken by itself, or can be pulled into battle by an Iron Daemon or a Skullcracker, for all your war train needs - benefited further by it's 360Β° firing.
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