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==Multiplayer Strategies== You are THE monster faction of the trilogy. You have a grand total of 2 normal infantry units, neither of which is going to carry the day for you, and a bunch of big fat boys in all manners of flavours. You are going to be a scary force on the charge and have some of the scariest units in the entire game. Mournfangs make elite cav from other factions cry and they're your lowest tier cavalry unit. Of course, your reliance on monsters comes with an obvious weakness as you will struggle against... well, pretty much anyone who can bring a decent amount of Anti-Large to the field. You may also struggle since your army tends to be predictable, and I imagine veterans will learn how to counter you fast. Still, if you want to grab a monster horde to feast on your enemies this is the race for you. Here's how to win glory for The Maw: *'''[[Total War Warhammer/Tactics/Beastmen| Beastmen]]''': If Ogres are high-mass, anti-Charge Defense, Beastmen are high-Charge, low-Mass; basically, you do well on braced guys, they do well flooding flanks, so keep yours protected and use your mass/chaff to keep them stuck-in when they make contact. Your Monstrous Infantry are no match for charging Minotaurs with Great Weapons, but your Monstrous Cav will do a lot of damage on most of the Beastmen's roster. Hunters on Stonehorns and Leadbelchers can deal with Ghorgons, and because Beastmen have low Armor, feel free to leave the Great Weapons at home. *'''[[Total War Warhammer/Tactics/Bretonnia| Bretonnia]]''': Bretonnian cavalry being essentially immune to your greatest strength is going to hurt badly. knights of the realm will break through 90% of your roster and will be able to outspeed all of your roster 'even sabertusks'. However, pound-for-pound your cavalry is the best in the game. If you get a solid charge even GRail Knights will fall to Crushers with great weapons. *'''[[Total_War_Warhammer/Tactics/Chaos_Dwarves| Chaos Dwarfs]]''': You can tackle the Chaos Dwarfs a lot like you'd tackle the regular Dwarfs. Both have excellent shooting but are vulnerable to shooting themselves and both struggle against monsters and cavalry. Gnoblars and Bulls can handle the Dawi-Zharr front lines while Sabretusks and cavalry can flank the enemy and go after their guns. Leadbelchers and/or Ironblasters can keep the Dwarfs from sitting back and bombarding you from a distance You really want to beware of three units here: Blunderbusses, Bull Centaurs, and Deathshriek Rocket Launchers. The Blunderbussies can gun down a giant or Stonehorn with contemptuous ease so it may be better to focus on monstrous infantry and cavalry instead of single model monsters. Bull Centaurs with Great Weapons can crush your Ogre Bulls but they're also not cheap so just try to tie them up with cheaper units. As for the Deathshriekers they can pick apart most of your roster if allowed to fire unimpeded so get some Sabretusks on top of them ASAP. *'''[[Total War Warhammer/Tactics/Daemons of Chaos| Daemons of Chaos]]''': An extremely good matchup for your ogres, other than khorne warriors with halberds 'who can be knocked over anyway' the low-mass hordes of chaos will be mulched. Do bring a leadbelcher or two in case the daemons break out the greater daemons *'''[[Total War Warhammer/Tactics/Warriors of Chaos| Warriors of Chaos]]''': Your plentiful AP will be enough to crack open the evil refrigerators a WoC player will call a frontline. Mournfangs and Crushers with Great Weapons will destroy Chaos Knights as well. Dragon Ogres will be a definite concern, and should be dealt with using Leadbelchers and Ironblasters. *'''[[Total War Warhammer/Tactics/Dark Elves| Dark Elves]]''': You have shockingly little going for you in this matchup. The druchii will SHRED your fat piece of crap lords easily, and expect your short-ranged missiles to be swarmed by enemy skirmishers and powerful volleys of crossbow fire before they get the chance to use much of their ammo. Malus or Rakarth will be laughing as they eviscerate any monstrous infantry you can field. If the Dark Elf player is at all competent, it can be as bad or worse than the High Elf matchup which is already a shitshow for you. One of the primary reasons for this is because besides their excellent low tier spears and crossbows, they also have Scourgerunners. If they were a standout unit in the Dark Elf roster before, they are a rockstar in this matchup, and victory will come down to in a large part how you deal with them. They'll outrun your cav, stay out of range of your missiles and can dodge your artillery if they're micro'd well enough. Sabretusks seem like a good way to get them off your back with their insane speed, but can they reach the chariots without being shot half to hell? Other than that, Dark Elves can bring a pretty good amount of anti-large to the field with their infantry, but they have a hard time building wide because their army is pretty expensive. Some artillery could be a good idea in case they bring a Kharibdyss. If you bring Sabretusks you could snack on any missile infantry left isolated, and your own missiles should be a good way to shoot any lords/heroes they bring full of holes. *'''[[Total War Warhammer/Tactics/Dwarfs| Dwarfs]]''': If you can reach the Dwarfs you're going to do a lot of damage; they've always had trouble fending off lots of large entities at once. However, that "if" is nothing to sneeze at. You will be eating cannonballs from the beginning of the match. Be sure to bring ironfist variants on most of your Ogre troops to get ''some'' survivability against dwarf ranged play. Bring Leadbelchers and Ironblasters as well; dwarfs often have trouble against the artillery of other armies, and while they'll probably focus down your ranged units before you do theirs at least if they're doing that they're not shooting your advancing ogres. If by some miracle your Ironblasters survive they can still serve as chariots, something else dwarf players hate. Gorgers might be a worthwhile investment for stealthily getting into the back lines. Watch out for Trollhammer torpedoes! *'''[[Total War Warhammer/Tactics/Empire| Empire]]''': If you didn't like the Empire before then you'll definitely hate them now. With Markus Wulfheart, Huntsmen, artillery aplenty, and skirmish cavalry running circles around you, fighting the Empire is going to suck. However, With what we know about ogres so far some good advice would be bringing Gnoblar Trappers to ambush, ensnare, and destroy skirmish cav. You can also get good mileage out of sabretusks, they're speedy enough to catch outriders and mean enough to eat artillery crews along with their weaksauce empire infantry bodyguards. The Empire's frontline for the most part will crumple the moment you get in melee, but watch out for halberdiers and try to soften them with your leadbelchers and artillery. Bring Maneaters with great weapons to handle their Demigryphs with halberds, and shut down their artillery as soon as you can because great cannons, steam tanks, and luminarks will blast your ogres and monsters to pieces. As for enemy lords, the primary threat is Markus Wulfheart. He's squishy, but the trouble is catching him before he kills your lord, heroes, your monsters, and your ogre infantry. Try to tie him down with your gnoblar trappers and speedy units, then close in on the bastard and use his bow as a spick to roast him on. *'''[[Total War Warhammer/Tactics/Grand Cathay| Grand Cathay]]''': Guts out boys! Cathay is going to bring halberds and plenty of ranged against you. Your best bet is to plow a Gutbus of Ogre Bulls and right through their front line and into the chewy center. For all of Cathay's strong defensive tactics a mass of ogres and other monsters can overwhelm them. Bring some Sabertusks or Gorgers as well though, because you will want to shut down their long ranged firepower, especially Grand Cannons and Crane Gunners, so your ogres don't get too shot up on the approach. Consider bringing an Ironblaster or two keep them preoccupied with an artillery duel. Leadbelchers will be helpful for gunning down the dragons and Stonehorn will really maximize your bunkerbusting ability, but at this point you're going to have to make some tradeoffs as ogres don't come cheap. *'''[[Total War Warhammer/Tactics/Greenskins| Greenskins]]''': Arachnarok spiders will be your bane here if your opponent brings them otherwise this matchup could go either way as both your armies will end up in a slugging match. *'''[[Total War Warhammer/Tactics/High Elves| High Elves]]''': Helves basic tier 0 spearmen and archers will shred through anything you can bring. In campaign either go for autoresolves or bring 3 armies against their 1. In multiplayer just give up. *'''[[Total War Warhammer/Tactics/Khorne|Khorne]]''': Khorne Warriors and calvary will be squished before your counterparts. Better yet most won't gain their Hellblade bonuses unless you've brought Gnoblars. Bloodthirsters could be a problem due to their anti-large power, and they could fly over your lard-line for any juicy artillery beasts you've been keeping. *'''[[Total War Warhammer/Tactics/Kislev|Kislev]]''': An extremely painful matchup. kislev has missile units out of the ass and your low-armor ogres will have a poor time against them. kislev's other 'premier' unit are anti-large war bears that can't be knocked over. prepare for death *'''[[Total War Warhammer/Tactics/Lizardmen| Lizardmen]]''': Though Saurus won't seem too daunting a proposition, Skink Skirmishers and Chameleon Skinks are going to be a literal pain in the ass due to their speed and your relative lack of armor. The abundance of poison weaponry generally sucks and Lizardmen aren't exactly hurting for Anti-Large in the form of Saurus Spears, Temple Guard, Salamander Hunting Packs and Carnosaurs. Lastly, their Terradon Riders will be a rather annoying nuisance due to your very limited anti-air options. The good news is that your cavalry will generally bowl right through theirs and with proper positioning, you'll likely be able to shoulder check your way through most defensive lines. Leadbelchers can make short work of Saurus and Kroxigors in general if you can get flanking shots onto them. Just make sure you have some Sabretusks and Mournfang Cavalry screen any Skinks or Cav trying to tie them down. *'''[[Total War Warhammer/Tactics/Norsca| Norsca]]''': This will probably be a tough match-up considering Norsca's anti-large. Consider bringing artillery to destroy them from afar before you charge in. *'''[[Total War Warhammer/Tactics/Nurgle| Nurgle]]''': Nurgle hates enemies he can't tarpit and is bad against large numbers of monsters, powerful ranged weapons, and fire damage. Given that you can bring all of these to the table if you can't win this match-up you should probably turn off the computer and go play hop-skotch or something. *'''Ogre Kingdoms''': *'''[[Total War Warhammer/Tactics/Skaven| Skaven]]''': Weapons teams and enough chaff to hold even your THICC mass off. you're fucked *'''[[Total War Warhammer/Tactics/Slaanesh| Slaanesh]]''': You can't flank ogres enough said *'''[[Total War Warhammer/Tactics/Tomb Kings| Tomb Kings]]''': Skelly infantry won't last long against you, especially if you bring a Firebelly for lore of fire. What you really got to watch out for are their constructs, especially dedicated anti-large ones like Sepulchral Stalkers and Necrosphinxes. Load up with anti-large and try not to cluster your units too closely together. Your army is highly highly dependent on getting the charge and you don't want your entire strategy to get ruined by a single Net of Amyntok. *'''[[Total War Warhammer/Tactics/Tzeentch| Tzeentch]]''': Bring sabretusks and gorgers, if you're not able to chase down tzeench he's going to abuse his barriers and whittle you down. *'''[[Total War Warhammer/Tactics/Vampire Coast| Vampire Coast]]''': While you are vulnerable to missiles, the coast is also going to struggle like hell to keep you at range given how incredibly fast you are and how easily you can shove them around with your charges. Prometheans are really their only means of stopping you from getting where you want to go and Crushers or Mournfangs with great weapons should annihilate the crabs in short order. *'''[[Total War Warhammer/Tactics/Vampire Counts| Vampire Counts]]''': A very tough matchup. bring firebellies and gnoblar scraplaunchers because as ogres you have a lot of difficulty dealing with swarms of infantry and the vampire counts WILL bring a truckload of anti-large skeleton spears and ethereal units. Do your best to protect the firebelly as you flame storm the counts. *'''[[Total War Warhammer/Tactics/Wood Elves| Wood Elves]]''': Forests give a 80% penalty to large units speed and melee attack, and any good welf is going to sit in that fucking treeline and mulch you to death with his no-collision arrows. your best bet is to bring stonehorns and leadbelchers and get into a quasi-artillery duel to force him out into the open.
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