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Warhammer 40,000/10th Edition Tactics/Death Guard
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===Battleline=== *'''Plague Marines:''' Kinda sad that these guys no longer get any defensive features. After 9E nerfed their FNP to just flat damage reduction, now you've got nothing. No, the universal nerf to AP doesn't really help things. They're just as vulnerable to meltaguns and plasma guns as any other marines. Remorseless only adds +1 to battleshock test while within range of an objective they control, which only lets them keep them in place. **Their basic bolter is the same as any other, with the addition with ''Lethal Hits'' like any other plague weapon, as is their melta and plasma gun. While their Plague Belcher and Plague Spewer can't benefit from ''[Lethal Hits]'' due to not needing to roll to hit, they do get ''[Anti-Infantry 4+]'' and ''[Anti-Infantry 2+]'' respectively to get through any high-toughness units. The Blight Launcher lets them get something in between the basic and charged plasma gun, complete with ''Lethal Hits''. Your squad can pick up quite a few of these guns, with a squad of 5 getting the option for a Plague Spewer, Blight Launcher and a Plague Belcher/Plasma/Melta at the same time - with no way to double up on guns without more models. **Alongside their sergeant, two of your models can also pick up either an S5 AP-2 Bubotic Weapon (essentially a power weapon with ''[Lethal Hits]'') or S8 AP-2 D2 Heavy Bubotic Weapon.
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