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Warhammer 40,000/10th Edition Tactics/Tau
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====Epic Heroes==== *'''[[Aun'Va]]:''' The Morale-Boosting hologram. While he has those two buff guys as bodyguards, he remains just as unfit for melee as any other ethereal with the added malus of being unable to join anyone else. That said, he's got plenty of defenses between a 4++ invuln, ''Lone Operative'' and an innate -1 penalty to hit and wound him with a single-use 2++ save to hold off a single-use kill-strike. His one benefit is a 6" bubble that lets friendly units add +1 to Leadership and battle-shock rolls. *'''[[Aun'Shi]]:''' The only Ethereal who can fight worth a damn with his S5 AP-1 D2 stave with ''[Sustained Hits 1]'', gaining either ''[Precision]'', ''[Devastating Wounds]'' or improving to ''[Sustained Wounds 2]''. This gives him some ability to fight enough to compensate for any squad of fire warriors being pansies and threaten things the Kroot can't. On top of this, he gives his squad +1 to OC, making the fire warriors excellent for capping. *'''[[El'Myamoto|Darkstrider]]:''' Super pathfinder, gets a pulse carbine named "shade" that deals two damage and attacks from the pathfinders he leads get +1 to wound. And on top of that, units entering the board from reserves cannot set up within 12" of him. *'''Commander [[Farsight]]:''' Quite the beatstick now. His plasma rifle gets two shots and then there's the dawn blade, now with a strike and sweep split profile: the former gets 4 attacks at S10 AP-2 D3 while the latter gets 8 attacks at S6 AP-1 D1; all his attacks, ranged and close, hit on 2s. On top of that, he can re-roll hits and wounds in a single fight phase in the game and the Crisis team he leads gets +1 to wound on anything within 9". *'''[[Longstrike]]:''' Surprisingly has a full statline for his Hammerhead instead of how Chronus or Pask (back when Pask existed in the game) merely commandeer a tank and boost its stats. That said, all he does is give one other Hammerhead within 12" ''[Lethal Hits]'' on its guns each turn. **More proof of the inconsistency of weapon profiles in the 10th ed indices, Longstrike's ABC lacks the AP-1 that a regular Hammerhead or Skyray has. /sigh. Also take care of granting the ''[Lethal Hits]'' to a Railhead as that will not give you a chance to trigger ''[Devastating Wounds]''. *'''Commander [[Shadowsun]]:''' Her flechette launcher can't be used in engagement range but gets 5 shots while her missile pod lacks AP and has a shorter range; she does pack a pulse pistol hitting on BS3+ and her two S10 18" Fusion Blasters are based af. Attacks against her are also at -1 to hit ''and'' wound and she allows a unit using a strat within 6" of her to recover 1 CP on a 5+. She can also shoot while falling back and allows all Tau units within 6" of her to re-roll 1s to hit. Clearly more of a support character with some tank-hunting sauce.
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