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Warhammer 40,000/8th Edition Tactics/Adeptus Ministorum
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===Relics=== Remember that sisters get the Open the Reliquaries stratagem, so every character in your army can have a relic if you have the CP to spend. So don't think what 1-3 relics should I use, instead think what relic is not worth 1 CP. Order-specific relics are detailed in the Order tabs below. ====Generic==== *'''Blade of Admonition''': S+2 AP-3 D3, replaces Blessed Blade. Literally more than triples your damage output against multi-wound models over a power maul. It should be your default weapon on a Canoness. Two unsaved wound rolls from this baby will outright kill most non-monstrous models on the tabletop. **For those following the saga of Kevin the dingus, this is what he is referring to when he says 'Blade of Ass Kicking' (he's a clever one that Kevin) *** Note that while the Blade of Admonition used to be an absolute requirement for any melee Canoness, since the inclusion of the Blessed Blade (which has the same Strength and AP, and does D3 damage instead of 3) it's become less necessary. You're basically taking a relic just to move your damage to 3 from D3, which isn't always useful (especially against 1 or 2 wound models). *'''Brazier of the Eternal Flame:''' This is the "I really hate psykers" Relic. Replaces Brazier of Holy Fire; psychic tests within 18" are taken at -2 instead of -1. **Good if you have forewarning that psykers are being used by your opponent, but not good enough to main list it over other relics. -2 to enemy psyker test is good, but you know what else stops them from casting? Melta, applied directly to the forehead. ** Or fairly useless because most psykers will just choose to be more than 18" from your cannoness and cast smite with impunity *'''Litanies of Faith:''' Once per turn, if the user is on the battlefield when you gain a Miracle Die you can re-roll the value of the die. Who wouldn't want the opportunity to improve the chance that you can hold that 6 in reserve for a key roll? ** 1's are also an... ok choice to hold onto too as they can be used for morale rolls, and several strategems allow you to spend a number of miracle dice to improve rolls on the table. Food for thought. ** This relic, after all the math-hammer is done, effectively gives your Miracle Dice rolls a +1 when used. If you're hunting for a specific number (i.e. 6's) the reroll gets you a ~31.5% chance to earn it. *'''Mantle of Ophelia:''' Canoness only, gives her a 3++. You don't have the statline to be tanky enough to justify a save like this and a Canoness is not that expensive. If you're running Adeptus Ministorum as allies or with any kind of allies, there is better stuff to take. Might be fun in a small game on an <s>Eviscor</s>crazy Canoness with the Blessed blade, but honestly, either the Triptych or the Iron Surplice is probably better if you're trying to be a berserker. *'''Book of Saint Lucius:''' Increase a character's aura range by 3 inches. Usable by priests and their +1A aura and all of the Canoness' auras as well. **9" Imagifier -or- Dialogus auras. nuff said. ** stacks with Canoness' Rod of Office, 12" reroll 1's aura. Also your improved SoF throw. *'''Wrath of the Emperor''': Relic bolt pistol. 18", Pistol 4, S5, AP-2, D2. Like most Pistol relics (all of them without a little spice), it doesn't honestly warrant too much thought. The fact it is replacing a free weapon is nice because you won't have to spend points to take it and having FOUR shots at 18" is good, but it competes against some of our best melee weapons, relics and the Brazier. **The Blessed Blade can be taken by Canoness, this pistol plus a BB makes for a solid melee potential. That said, inferno pistols exist... **You could toss this on a Hospitaller, Dialogus or Mistress of Repentance for laughs if you have CP to burn. It's pretty funny to effectively turn a medic into a short range, but otherwise better Hv-Bolter Babe (That move and shoot baby!) whose gun isn't silenced if you get stuck into melee. ***Very useful on B-list characters of the Bloody Rose... AP-3 & D2 makes it a contender for best weapon to kill Primaris marines, terminators and bike units. ***Because GW dose not allowed our B-list characters to take other weapon options, like chainswords even, this is probably the best suited relic for them as there really isn't any other way to give em a better gun. ** All other takes aside, it's an incredibly efficient way to spend 1CP. I can't imagine a list where I don't put this on a cannoness *'''Triptych of Macharian Crusade''': 5+++ FNP for the model. Good but not great - mostly insurance against mortal wounds: don't bother if you're Ebon Chalice or Argent Shroud, and it's a '''complete''' waste of space for Valorous Heart (who have 6+++ anyway and can get this effect with a warlord trait). **B-list characters don't have wargear options and therefor they often can't take relics, but they can take this one. *'''Iron Surplice of St. Istaela''': Model gets a 2+ save. In addition, wound rolls of 1-3 always fail regardless of modifiers. Congratulations, your Canoness is now tougher than a Terminator captain (Math-Hammer confirmed). No really, this is a really good relic as it makes a lot of the scary weapons used against sisters like Plasma, Thunderhammers, and high strength weapons become a lot less effective. She will still be weak to high concentrations of Bolter fire and the such, but combined with Valorous Heart, for that 6+FNP and the additional armor this relic can really make your Canoness a immovable object. A really good relic in game modes that require you to kill the Warlord. ====Order Specific==== Each listed here has more details of what they do in their respected Order section below. *Valorous Heart - '''Casket of Penance''' *Our Martyred Lady - '''Martyr's Vengeance''': Replaces an Inferno Pistol. *Ebon Chalice - '''Annunciation of the Creed''': Replaces a Condemnor Boltgun. *Argent Shroud - '''Quicksilver Veil''' *Bloody Rose - '''Benificence''': Replaces a chainsword. *The Sacred Rose - ''' Light of St. Agnatha''': Replaces a Brazier of Holy Fire. Allows you to burn a miracle die to reactivate the 1d3 mortal wound effect in later turns.
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