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=The Maths= In the grim darkness of the 41st millennium there is only war... and ridiculous amounts of number crunching, the casual 40k player may not appreciate this but the epic battles they play can be boiled down to statistics and logistics, admittedly its statistics and logistics done in an incredibly awesome manner using epic models, but still numbers. This section covers the maths behind each weapon used by all the units listed here, and how they fair against models like warhound titans, land raiders, and of course the humble guardsman (because the poor bastard will be shot at despite posing no threat whatsoever). This not only acts as a guide as to which weapons are better than others, but also to show which models are the most resilient in the setting, and which are glass cannons (I'm looking at you [[Eldar]]) that require constant babysitting to get the most out of them. ==Notes== *Any Mortal wounds are baked into the normal damage, but will generally be explained in the weapon profile. Keep this in mind for when considering the weapons effectiveness against multiple models, as mortal wounds splash. **Note that void shields cannot stop mortal wounds, so for the void shield stats the mortal wound damage will only be shown in the actual damage to the titan, not the damage to the void shield. *Not all weapons a model can take are/will be listed. This is because the current maths is done from the imperial armour index, where (to save time) they have only listed the unique weapons each unit has (along with generic special rules). The downside for the user is that you cannot use a forge world book to pick up and play the game, you will need the base codex as well, which (until the relevant codex comes out in 9th edition) means using an outdated 8th edition codex. *For GEQ's the number listed is the total number of unsaved hits, not the damage dealt. This is because these units are almost all 1 wound mooks. In the case where mortal wounds are dealt to a GEQ these mortal wounds are added to the total unsaved hits, as mortal wounds splash onto other models. *Acronyms: **GEQ: Guardsman equivalent (because these poor bastards are going to get shot at). **MEQ: Marine equivalent (because these guys won't do much better than GEQ's) **CEQ: Custodes equivalent (because sometimes a expensive, low wound, high toughness and save unit is going to walk into range of one of your big guns looking to make some points back). *The first number in brackets for the imperial titans is the number of void shields a complete volley of the attack will remove. As void shields are a very important part of the new apocalypse it is important to keep this in mind. Keep in mind that as each void shield can absorb 3 damage a piece and damage doesn't splash over and attack less than 3 damage will require multiple hits, and damage more than 3 will be wasted. *For CEQ and MEQs the number in brackets is the total number of unsaved hits, and the number outside the brackets is the actual damage dealt. This is because, as this units are all multi wound units it is important to know how many unsaved hits you do, to know whether your attack will kill lots of models, or simply have a chance of dealing a lot of damage to a single model. *Blast hits are ignored. This is because in a mathematical vacuum like this it is not necessary and difficult to factor in the effect it has. *Any extra effects like the titans fists abilities to throw units are ignored. *All units are assumed to be at max health and firing at their full ballistic skill with no modifiers, except any imposed by the enemy unit. *For plasma weapons the results for both the normal and overcharged profiles are shown, but only the normal profile is used to compare to other weapons. This is because you won’t be running around overcharging all the time (see the plasma section above). However, the overcharged stats are still shown as it is important to know what damage you will deal when using it. :Also keep in mind that the mortal wounds you will receive from overcharging are not shown. Plasma is one of the few weapons where you want high damage instead of rate of fire. *'''IMPORTANT!!!''': This page is designed to be used alongside the Imperial Armour Compendium. There is a lot of information which is required in context, so either have a codex with you, or know what is been talking about. To that end, each entry has the page number on which you can find the relevant datasheet. ==The Targets== *'''Warhound Titan:''' The biggest thing a player is likely to come up against. It is also a stand in for the few smaller units which also have void shields. *'''Warlord Titan:''' The biggest and baddest of a bad bunch, the warlord is included to show how your weapons fair against a true monster. *'''Heriophant:''' *'''Revenant Titan:''' *'''[[Baneblade|BANEBLADE]]:''' *'''Land Raider:''' *'''Rhino:''' *'''Imperial Knight:''' *'''Guilliman:''' Probably the best priced unit in the whole of 40K. Included because a.you need to understand how insanely tough he is and b.because if you’re fighting space marines he’ll be in your opponent army and c.you’ll want him dead as soon as you see him. *'''Custodian:''' *'''Guardsman:''' *'''Space Marine:''' ==Forces of the Adeptus Astartes== The Space Marines are the apple in Games Workshops eye. They get all they toys. They get all the updates. And everything is tailored towards them winning. So it is no surprise that forge world also gives them all the best kit. Apocalypse lets Space Marines run wild, with everything from more special characters (it's not like they didn't have enough), bigger and better dreadnoughts, and tanks which are as tough/tougher than titans. '''Strengths''' *All the best toys. *Very flexible. '''Weaknesses''' *Jack of all trades, master of none. *Every army can specialise against them easily. ===[[Dreadnought|Deredeo Dreadnought]] pg17=== [[File:Deredeo Dreadnought.jpg|300px|thumbnail|right|Providing high volume fire support since the great crusade.]] The Deredeo Dreadnought is your classic, back line, mobile artillery piece. When you buy one you are paying for it’s ranged firepower. It has no melee other than a standard ccw and at toughness 7 and a 3+/5++ it won’t stick around, but by the emperor it can shoot stuff. Be careful though. It’s guns are relatively short range (nothing further than 48”), so someone will be in range to have a go at shooting it. *1 Anvillus Autocannon Battery or 1 Arachnus Heavy Lascannon Battery or 1 Hellfire Plasma Carronade or 1 Volkite Falconet Battery *1 Twin Heavy Bolter or 1 Twin Heavy Flamer 190 pts +20 pts Aiolos Missile Launcher +20 pts Boreas Air Defence Missiles +10 pts Hellfire Plasma Carronade +10 pts Volkite Falconet Battery {| class=wikitable cellspacing=0 cellpadding=4 align=left |- valign=top ! - !! - !! Warhound !! Warlord !! Heriophant !! Phantom !! Baneblade !! Land Raider !! Rhino !! Imperial Knight !! Guilliman !! Custodian !! Guardsman !! Space Marine |- ! Weapon !! Stats !! T8 W50 2+/5++ RInvuln, 2 VS !! T9 W120 2+/5++ RInvuln, 8 VS !! T8 W34 2+/5++ !! T9 W60 3+/4++ RInvuln !! T8 W26 3+ !! T8 W16 2+ !! T7 W10 3+ !! T8 W24 3+/5++ vs ranged !! T6 W9 2+/3++ !! T5 W3 2+/4++ !! T3 W1 5+ !! T4 W2 3+ |- | Anvillus Autocannon Battery || 36" Heavy8 S7 ap-2 D2 || (0.44)1.77 || (0.44)1.77 || 1.77 || 1.77 || 2.37 || 1.77 || 3.55 || 2.37 || 2.37 || (1.77)3.55 || 4.44 || (2.37)4.74 |- | Arachnus Heavy Lascannon Battery || 48" Heavy2 S9 ap-3 DD3+3 || (0.59)2.96 || (0.44)2.22 || 2.96 || 1.66 || 3.70 || 2.96 || 3.70 || 2.96 || 1.48 || (0.44)2.22 || 1.11 || (0.92)4.62 |- | Hellfire Plasma Carronade (Standard) || 36" Heavy6 S7 ap-3 D2 || (0.44)1.77 || (0.44)1.77 || 1.77 || 1.33 || 2.22 || 1.77 || 3.33 || 1.77 || 1.77 || (1.33)2.66 || 3.33 || (2.22)4.44 |- | Hellfire Plasma Carronade (Supercharge) || 36" Heavy6 S8 ap-3 D3 || (1.33)4 || (0.88)2.66 || 4 || 2 || 5 || 4 || 6.66 || 4 || 2.66 || (1.33)4 || 3.33 || (2.77)8.33 |- | Volkite Falconet Battery || 36" Heavy6 S8 ap-2 D2 wound roll of 6 +2mw (1.33mw) || (0.5)3.33 || (0.33)2.66 || 3.33 || 2.66 || 3.99 || 3.33 || 4.88 || 3.99 || 3.10 || (1.33)3.99 || 4.66 || (2.22)5.77 |- ! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - |- | Aiolos Missile Launcher || 48" Heavy3D3 S6 ap-1 D1 || - || - || - || - || - || - || - || - || - || - || - || - |- | Boreas Air Defence Missiles || 48" Heavy1 S9 ap-3 DD6 add2 to hit aircraft and damage becomes DD3+3 || - || - || - || - || - || - || - || - || - || - || - || - |- |} <br style="clear: both; height: 0px;" /><br> ===[[Dreadnought|Relic Contemptor Dreadnought]] pg18=== [[image:ContemptorIncaendius.jpg|300px|thumbnail|right|Yes, this is a blood angels dreadnought. How did you tell?]] What used to be the main fighting dreadnought of the legions, until the heresy happened and people forgot how to make jointed legs. A S/T 7 dreadnought, with access to a wide variety of weapons, allowing you to kit it out for whatever gap in the proverbial market you want it to fill. It also gets an invulnerability save, which is part of its main selling point, because otherwise T7 and a 3+ Sv really doesn’t cut it in apocalypse. The most pimpable model in the entirety of forge world, because not only does it get a load of weapon options, but you actually have a lot of physical models to choose from. *1 Heavy Plasma Cannon or 1 Conversion Beam Cannon or 1 Kheres-Pattern Assault Cannon or 1 Multi-Melta or 1 Twin Autocannon or 1 Twin Heavy Bolter or 1 Twin Lascannon or 1 Twin Volkite Culverin or 1 Dreadnought Chainfist and 1 Storm Bolter or 1 Dreadnought Combat Weapon and 1 Storm Bolter *1 Heavy Plasma Cannon or 1 Conversion Beam Cannon or 1 Kheres-Pattern Assault Cannon or 1 Multi-Melta or 1 Twin Autocannon or 1 Twin Heavy Bolter or 1 Twin Lascannon or 1 Twin Volkite Culverin or 1 Dreadnought Chainfist and 1 Storm Bolter or 1 Dreadnought Combat Weapon and 1 Storm Bolter *1 Storm Bolter or 1 Graviton Blaster or 1 Heavy Flamer or 1 Contemptor Plasma Blaster *+1 Cyclone Missile Launcher 140 pts +5 pts Conversion Beam Cannon +5 pts Contemptor Plasma Blaster +25 pts Cyclone Missile Launcher +5 pts Dreadnought Chainfist +5 pts Graviton Blaster +5 pts Heavy Flamer +10 Kheres-Pattern Assault Cannon +10 pts Multi-Melta +15 pts Twin Autocannon +15 pts Twin Heavy Bolter +25 pts Twin Lascannon +5 pts Twin Volkite Culverin {| class=wikitable cellspacing=0 cellpadding=4 align=left |- valign=top ! - !! - !! Warhound !! Warlord !! Heriophant !! Phantom !! Baneblade !! Land Raider !! Rhino !! Imperial Knight !! Guilliman !! Custodian !! Guardsman !! Space Marine |- ! Weapon !! Stats !! T8 W50 2+/5++ RInvuln, 2 VS !! T9 W120 2+/5++ RInvuln, 8 VS !! T8 W34 2+/5++ !! T9 W60 3+/4++ RInvuln !! T8 W26 3+ !! T8 W16 2+ !! T7 W10 3+ !! T8 W24 3+/5++ vs ranged !! T6 W9 2+/3++ !! T5 W3 2+/4++ !! T3 W1 5+ !! T4 W2 3+ |- | Conversion Beam Cannon (Short Range) || 0-24" HeavyD3 S6 ap-1 D2 || - || - || - || - || - || - || - || - || - || - || - || - |- | Conversion Beam Cannon (Medium Range) || 24-48" HeavyD3 S7 ap-2 D3 || - || - || - || - || - || - || - || - || - || - || - || - |- | Conversion Beam Cannon (Long Range) || 48-72" HeavyD3 S8 ap-3 D4 || - || - || - || - || - || - || - || - || - || - || - || - |- | Twin Autocannon || 48" Heavy4 S7 ap-1 D2 || - || - || - || - || - || - || - || - || - || - || - || - |- | Twin Volkite Culverin || 45" Heavy8 S6 ap0 D1 1mw on wound roll 6+ (0.88mw) || - || - || - || - || - || - || - || - || - || - || - || - |- ! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - |- | Contemptor Plasma Blaster (Standard) || 18" Assault2 S7 ap-3 D1 || - || - || - || - || - || - || - || - || - || - || - || - |- | Contemptor Plasma Blaster (Supercharge) || 18" Assault2 S8 ap-3 D2 || - || - || - || - || - || - || - || - || - || - || - || - |- | Graviton Blaster || 18" Assault2 S5 ap-3 D1 D2 against sv of 3+ or better || - || - || - || - || - || - || - || - || - || - || - || - |- |} <br style="clear: both; height: 0px;" /><br> ===[[Dreadnought|Leviathan Dreadnought]] pg19=== [[File:Leviathan_Dread.png|300px|thumbnail|right|Yes, it looks fat, but all that fat is to hold in the reactor the size of a tank.]] *2 Heavy Flamers or 2 Twin Volite Calivers *1 Grav-Flux Bombard or 1 Cyclonic Melta Lance or 1 Storm Cannon or 1 Meltagun and 1 Leviathan Siege Claw or 1 Meltagun and 1 Leviathan Siege Drill *1 Grav-Flux Bombard or 1 Cyclonic Melta Lance or 1 Storm Cannon or 1 Meltagun and 1 Leviathan Siege Claw or 1 Meltagun and 1 Leviathan Siege Drill 220 pts +20 pts Cyclonic Melta Lance +5 pts Hunter Killer Missile +10 pts Storm Cannon {| class=wikitable cellspacing=0 cellpadding=4 align=left |- valign=top ! - !! - !! Warhound !! Warlord !! Heriophant !! Phantom !! Baneblade !! Land Raider !! Rhino !! Imperial Knight !! Guilliman !! Custodian !! Guardsman !! Space Marine |- ! Weapon !! Stats !! T8 W50 2+/5++ RInvuln, 2 VS !! T9 W120 2+/5++ RInvuln, 8 VS !! T8 W34 2+/5++ !! T9 W60 3+/4++ RInvuln !! T8 W26 3+ !! T8 W16 2+ !! T7 W10 3+ !! T8 W24 3+/5++ vs ranged !! T6 W9 2+/3++ !! T5 W3 2+/4++ !! T3 W1 5+ !! T4 W2 3+ |- | Cyclonic Melta Lance || 18" HeavyD6 S9 ap-4 DD6 || (1.03)4.53 || (0.77)3.40 || 3.62 || 2.04 || 5.44 || 4.53 || 5.44 || 3.62 || 1.81 || (0.77)2.72 || 1.94 || (1.94)6.80 |- | Grav-Flux Bombard || 24" Heavy2D3 S8 ap-3 D2 damage 3 against units with 3+sv or better || (0.88)2.66 || (0.59)1.77 || 2.66 || - || - || - || - || - || - || - || - || - |- | Storm Cannon || 36" Heavy8 S7 ap-1 D2 || (0.29)1.18 || (0.29)1.18 || 1.18 || 1.77 || 1.77 || 1.18 || 2.66 || 1.77 || 2.37 || (1.18)2.37 || 4.44 || (1.77)3.55 |- ! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - |- | Twin Volkite Caliver || 30" Heavy4 S5 ap0 D2 wound roll of 6 inflicts 1 mortal wound (0.44mw) || - || - || - || - || - || - || - || - || - || - || - || - |- ! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - |- | Leviathan Siege Claw || Melee5 S14 ap-3 D3 make 1 extra attack with this weapon || 4.44 || 4.44 || 4.44 || 5.55 || 5.55 || 4.44 || 6.94 || 5.55 || 2.77 || ('''1.38''')4.16 || '''2.77''' || ('''2.31''')6.94 |- | Leviathan Siege Drill || Melee4 S14 ap-4 D2D3 damage 6 against vehicles || '''8.88''' || '''8.8'''8 || '''4.7''' || '''10.66''' || '''10.66''' || '''8.88''' || '''13.33''' || '''10.66''' || '''2.92''' || (1.11)'''4.44''' || 2.22 || (2.22)'''8.88''' |- |} <br style="clear: both; height: 0px;" /><br> ===[[Typhon Heavy Siege Tank|Typhon]] pg35=== [[Image:TYPHON_HEAVY_SIEGE_TANK.jpg|350px|thumb|right|Sacrificing troop capacity so that the barrel can fit.]] The typhon is very dangerous, but only at '''VERY''' short range. Designed by someone who thought that people actually use fortifications, the typhons dreadhammer will chew through anything you put in front of it if given enough time. There lies the problem however, as with only 24” on your main gun you are going to struggle to get into range with your preferred targets (read, void shielded units), and all those units have better range or can outclass them typhon in melee. *1 Dreadhammer Siege Cannon *1 Crushing Tracks *+2 Heavy Bolters or 2 Lascannons *+1 Heavy Bolter or 1 Heavy Flamer or 1 Multi-Melta or 1 Storm Bolter {| class=wikitable cellspacing=0 cellpadding=4 align=left |- valign=top ! - !! - !! Warhound !! Warlord !! Heriophant !! Phantom !! Baneblade !! Land Raider !! Rhino !! Imperial Knight !! Guilliman !! Custodian !! Guardsman !! Space Marine |- ! Weapon !! Stats !! T8 W50 2+/5++ RInvuln, 2 VS !! T9 W120 2+/5++ RInvuln, 8 VS !! T8 W34 2+/5++ !! T9 W60 3+/4++ RInvuln !! T8 W26 3+ !! T8 W16 2+ !! T7 W10 3+ !! T8 W24 3+/5++ vs ranged !! T6 W9 2+/3++ !! T5 W3 2+/4++ !! T3 W1 5+ !! T4 W2 3+ |- | Dreadhammer Siege Cannon || 24" Heavy2D6 S10 ap-4 D3 || (2.07)7.77 || (2.07)7.77 || 6.22 || 4.66 || 9.33 || 7.77 || 9.33 || 6.22 || 3.11 || (1.94)5.83 || 3.88 || (3.88)11.66 |- ! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - |- | Crushing Tracks || Melee6 S8 ap-2 DD3 || 0.5 || 0.33 || 0.5 || 0.44 || 0.66 || 0.5 || 0.88 || 0.66 || 0.44 || (0.33)0.66 || 0.83 || (0.55)1.11 |- |} <br style="clear: both; height: 0px;" /><br> ===[[Cerberus Heavy Tank Destroyer|Cerberus]] pg35=== [[File:Sm-cerberus.jpg|right|350px|thumb|The only way to destroy another tank is to destroy your own to fit a huge gun.]] *1 Cerberus Neutron Pulse Array *1 Crushing Tracks *+2 Heavy Bolters or 2 Lascannons *+1 Heavy Bolter or 1 Heavy Flamer or 1 Multi-Melta or 1 Storm Bolter {| class=wikitable cellspacing=0 cellpadding=4 align=left |- valign=top ! - !! - !! Warhound !! Warlord !! Heriophant !! Phantom !! Baneblade !! Land Raider !! Rhino !! Imperial Knight !! Guilliman !! Custodian !! Guardsman !! Space Marine |- ! Weapon !! Stats !! T8 W50 2+/5++ RInvuln, 2 VS !! T9 W120 2+/5++ RInvuln, 8 VS !! T8 W34 2+/5++ !! T9 W60 3+/4++ RInvuln !! T8 W26 3+ !! T8 W16 2+ !! T7 W10 3+ !! T8 W24 3+/5++ vs ranged !! T6 W9 2+/3++ !! T5 W3 2+/4++ !! T3 W1 5+ !! T4 W2 3+ |- | Cerberus Neutron Pulse Array || 48" Heavy4 S14 ap-4 2D3 || (1.18)5.92 || (1.18)5.92 || 4.74 || 3.55 || 7.11 || 5.92 || 8.88 || 4.74 || 2.96 || (1.11)4.44 || 2.22 || (2.22)8.88 |- ! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - |- | Crushing Tracks || Melee6 S8 ap-2 DD3 || 0.5 || 0.33 || 0.5 || 0.44 || 0.66 || 0.5 || 0.88 || 0.66 || 0.44 || (0.33)0.66 || 0.83 || (0.55)1.11 |- |} <br style="clear: both; height: 0px;" /><br> ===[[Spartan Assault Tank|Spartan]] pg36=== [[File:Spartan_and_proteus.jpg|right|400px| Land raiders are so 30k, spartans are what's hip today.]] *2 Quad Lascannons or 2 Laser Destroyers *1 Twin Heavy Bolter or 1 Twin Heavy Flamer *1 Crushing Tracks *+1 Heavy Bolter or 1 Heavy Flamer or 1 Multi Melta or 1 Storm Bolter {| class=wikitable cellspacing=0 cellpadding=4 align=left |- valign=top ! - !! - !! Warhound !! Warlord !! Heriophant !! Phantom !! Baneblade !! Land Raider !! Rhino !! Imperial Knight !! Guilliman !! Custodian !! Guardsman !! Space Marine |- ! Weapon !! Stats !! T8 W50 2+/5++ RInvuln, 2 VS !! T9 W120 2+/5++ RInvuln, 8 VS !! T8 W34 2+/5++ !! T9 W60 3+/4++ RInvuln !! T8 W26 3+ !! T8 W16 2+ !! T7 W10 3+ !! T8 W24 3+/5++ vs ranged !! T6 W9 2+/3++ !! T5 W3 2+/4++ !! T3 W1 5+ !! T4 W2 3+ |- | Laser Destroyer || 36" Heavy3 S10 ap-4 D3+3 || (0.88)'''5.55''' || ('''0.88''')'''5.55''' || '''4.44''' || '''3.33''' || '''6.66''' || '''5.55''' || '''6.66''' || '''4.44''' || '''2.22''' || (0.83)'''4.16''' || 1.66 || (1.66)'''8.33''' |- | Quad Lascannon || 48" Heavy4 S9 ap-3 DD6 || ('''1.18''')4.14 || ('''0.88''')3.11 || 4.14 || 2.33 || 5.18 || 4.14 || 5.18 || 4.14 || 2.07 || ('''0.88''')3.11 || '''2.22''' || ('''1.85''')6.48 |- ! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - |- | Crushing Tracks || Melee6 S8 ap-2 DD3 || 0.5 || 0.33 || 0.5 || 0.44 || 0.66 || 0.5 || 0.88 || 0.66 || 0.44 || (0.33)0.66 || 0.83 || (0.55)1.11 |- |} <br style="clear: both; height: 0px;" /><br> ===[[Fellblade]] pg37=== [[Image:Fellblade.jpg|right|thumb|400px|The bane of light vehicles from the eye of terror to holy terra.]] The fellblade suffers from being a generalist. It’s not that it lacks dakka. It doesn’t, packing a wide array of very dangerous sponsons. The issue lies in its main weapon, the fell blade accelerator cannon. The cannon can’t decide what to be, having one anti infantry and one anti tank profile, but neither has the punch to really set it apart in either category, and as a result is outclassed by tanks which put their money where their air intakes are and specialise. *1 Fellblade Accelerator Cannon *1 Demolisher Cannon *2 Quad Lascannons or 2 Laser Destroyers *1 Twin Heavy Bolter or 1 Twin Heavy Flamer *1 Crushing Tracks *+1 Heavy Bolter or 1 Heavy Flamer or 1 Multi Melta or 1 Storm Bolter {| class=wikitable cellspacing=0 cellpadding=4 align=left |- valign=top ! - !! - !! Warhound !! Warlord !! Heriophant !! Phantom !! Baneblade !! Land Raider !! Rhino !! Imperial Knight !! Guilliman !! Custodian !! Guardsman !! Space Marine |- ! Weapon !! Stats !! T8 W50 2+/5++ RInvuln, 2 VS !! T9 W120 2+/5++ RInvuln, 8 VS !! T8 W34 2+/5++ !! T9 W60 3+/4++ RInvuln !! T8 W26 3+ !! T8 W16 2+ !! T7 W10 3+ !! T8 W24 3+/5++ vs ranged !! T6 W9 2+/3++ !! T5 W3 2+/4++ !! T3 W1 5+ !! T4 W2 3+ |- | Laser Destroyer || 36" Heavy3 S10 ap-4 D3+3 || (0.88)'''5.55''' || ('''0.88''')'''5.55''' || '''4.44''' || '''3.33''' || '''6.66''' || '''5.55''' || '''6.66''' || '''4.44''' || '''2.22''' || (0.83)'''4.16''' || 1.66 || (1.66)'''8.33''' |- | Quad Lascannon || 48" Heavy4 S9 ap-3 DD6 || ('''1.18''')4.14 || ('''0.88''')3.11 || 4.14 || 2.33 || 5.18 || 4.14 || 5.18 || 4.14 || 2.07 || ('''0.88''')3.11 || '''2.22''' || ('''1.85''')6.48 |- ! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - |- | Fellblade Accelerator Cannon (HE Shells) || 72" Heavy2D6 S8 ap-3 D2 || ('''0.77''')3.11 || (0.51)2.07 || 3.11 || 1.55 || 3.88 || 3.11 || 5.18 || 3.11 || 2.07 || ('''1.55''')3.11 || '''3.88''' || ('''3.24''')6.48 |- | Fellblade Accelerator Cannon (AE Shells) || 72" Heavy2 S14 ap-4 D6 || (0.59)'''4.44''' || ('''0.59''')'''4.44''' || '''3.55''' || '''2.66''' || '''5.33''' || '''4.44''' || '''6.66''' || '''3.55''' || '''2.22''' || (0.55)'''3.33''' || 1.11 || (1.11)'''6.66''' |- ! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - |- | Crushing Tracks || Melee6 S8 ap-2 DD3 || 0.5 || 0.33 || 0.5 || 0.44 || 0.66 || 0.5 || 0.88 || 0.66 || 0.44 || (0.33)0.66 || 0.83 || (0.55)1.11 |- |} <br style="clear: both; height: 0px;" /><br> ===[[Fellblade|Falchion]] pg38=== [[File:Falchion.jpg|300px|right|thumb|What other titanic units have nightmares about.]] The Falchion exists for one reason and for one reason only, and that is its main gun, the (inventively named) Twin Falcion Volcano Cannon. Yes, it has other guns. Yes, you can fit even more guns on it. Yes, its a landraider chassis, so is inherently tough. But none of that matters when you have a gun which rerolls wounds against titanic units. In the current edition, you will struggle to find a unit which will wound so reliably at such long range, to the point that three of these will happily fight a warhound titan and come out on top. *2 Quad Lascannons or 2 Laser Destroyers *1 Twin Heavy Bolter or 1 Twin Heavy Flamer *1 Twin Falcion Volcano Cannon *+1 Heavy Bolter or 1 Heavy Flamer or 1 Multi Melta or 1 Storm Bolter 600 pts +15 pts Heavy Bolter +15 pts Heavy Flamer +25 pts Multi-Melta +25 pts Laser Destroyer +5 Storm Bolter +10 pts Twin Heavy Flamer {| class=wikitable cellspacing=0 cellpadding=4 align=left |- valign=top ! - !! - !! Warhound !! Warlord !! Heriophant !! Phantom !! Baneblade !! Land Raider !! Rhino !! Imperial Knight !! Guilliman !! Custodian !! Guardsman !! Space Marine |- ! Weapon !! Stats !! T8 W50 2+/5++ RInvuln, 2 VS !! T9 W120 2+/5++ RInvuln, 8 VS !! T8 W34 2+/5++ !! T9 W60 3+/4++ RInvuln !! T8 W26 3+ !! T8 W16 2+ !! T7 W10 3+ !! T8 W24 3+/5++ vs ranged !! T6 W9 2+/3++ !! T5 W3 2+/4++ !! T3 W1 5+ !! T4 W2 3+ |- | Laser Destroyer || 36" Heavy3 S10 ap-4 D3+3 || (0.88)'''5.55''' || ('''0.88''')'''5.55''' || '''4.44''' || '''3.33''' || '''6.66''' || '''5.55''' || '''6.66''' || '''4.44''' || '''2.22''' || (0.83)'''4.16''' || 1.66 || (1.66)'''8.33''' |- | Quad Lascannon || 48" Heavy4 S9 ap-3 DD6 || ('''1.18''')4.14 || ('''0.88''')3.11 || 4.14 || 2.33 || 5.18 || 4.14 || 5.18 || 4.14 || 2.07 || ('''0.88''')3.11 || '''2.22''' || ('''1.85''')6.48 |- ! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - |- | Twin Falcion Volcano Cannon || 120" Heavy2D3 S14 ap-5 D6 reroll wounds against Titanic || (1.58)14.22 || (1.58)14.22 || 9.48 || 7.11 || 14.22 || 10.66 || 13.33 || 9.48 || 4.44 || (1.11)6.66 || 2.22 || (2.22)13.33 |- ! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - |- | Crushing Tracks || Melee6 S8 ap-2 DD3 || 0.5 || 0.33 || 0.5 || 0.44 || 0.66 || 0.5 || 0.88 || 0.66 || 0.44 || (0.33)0.66 || 0.83 || (0.55)1.11 |- |} <br style="clear: both; height: 0px;" /><br> ===[[Astraeus Super-heavy Tank|Astraeus]] pg39=== [[File:AstraeusRedScorpions.jpg|300px|right|thumb|Probably the only weirder looking vehicle that can fly in 40k is the Stormbird.]] *1 Ironhail Heavy Stubber *2 Astraeus Las-Rippers or 2 Plasma Eradicators *1 Storm Bolter *1 Twin Heavy Bolter or 1 Twin Lascannon *1 Twin Macro-Accelerator Cannon *+1 Ironhail Heavy Stubber 675 pts +5 pts Ironhail Heavy Stubber +30 Twin Lascannon {| class=wikitable cellspacing=0 cellpadding=4 align=left |- valign=top ! - !! - !! Warhound !! Warlord !! Heriophant !! Phantom !! Baneblade !! Land Raider !! Rhino !! Imperial Knight !! Guilliman !! Custodian !! Guardsman !! Space Marine |- ! Weapon !! Stats !! T8 W50 2+/5++ RInvuln, 2 VS !! T9 W120 2+/5++ RInvuln, 8 VS !! T8 W34 2+/5++ !! T9 W60 3+/4++ RInvuln !! T8 W26 3+ !! T8 W16 2+ !! T7 W10 3+ !! T8 W24 3+/5++ vs ranged !! T6 W9 2+/3++ !! T5 W3 2+/4++ !! T3 W1 5+ !! T4 W2 3+ |- | Astraeus Las-Ripper || 36" Heavy2 S9 ap-3 DD6 || ('''0.59''')'''2.07''' || ('''0.44''')'''1.55''' || '''2.07''' || '''1.16''' || '''2.59''' || '''2.07''' || '''2.59''' || '''2.07''' || '''1.03''' || (0.44)'''1.55''' || 1.11 || (0.92)'''3.24''' |- | Plasma Eradicator (Standard) || 36" HeavyD6 S7 ap-4 D2 || (0.25)1.29 || (0.25)1.29 || 1.03 || 0.77 || 1.55 || 1.29 || 2.33 || 1.03 || '''1.03''' || ('''0.77''')'''1.55''' || '''1.94''' || ('''1.55''')3.11 |- | Plasma Eradicator (Supercharge) || 36" HeavyD6 S8 ap-4 D3 || (0.77)2.91 || (0.51)1.94 || 2.33 || 1.16 || 3.5 || 2.91 || 4.66 || 2.33 || 1.55 || (0.77)2.33 || 1.94 || (1.94)5.83 |- ! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - |- | Twin Macro-Accelerator Cannon || 72" Heavy12 S8 ap-2 D3 || (2)6 || (1.33)4 || 6 || 4 || 8 || 6 || 10.66 || 8 || 5.33 || (2.66)8 || 6.66 || (4.44)13.33 |- |} <br style="clear: both; height: 0px;" /><br> ===[[Mastodon]] pg40=== [[File:Mastodons.png|300px|right|thumb|One stop shop getting getting Space Marines from A to Heretic.]] The single toughest thing the space marines can have, driving around with the stat line of a warlord titan (only with 2 void shields and a fraction of the wounds, but still). It has a huge transport capacity of 40, which you can use to transport everything which isn't a primaris (so you either fork out for a stormbird or their special transports) or a leviathan or deredeo dreadnought. Unlike the stormbird however, your points also buy you a load of guns. All of which are fairly close range, but thats kind of teh point, drive close, and unload your units and guns. *2 Heavy Flamers *2 Lascannons *1 Siege Melta Array *1 Skyreaper Battery *1 Crushing Tracks 800 pts {| class=wikitable cellspacing=0 cellpadding=4 align=left |- valign=top ! - !! - !! Warhound !! Warlord !! Heriophant !! Phantom !! Baneblade !! Land Raider !! Rhino !! Imperial Knight !! Guilliman !! Custodian !! Guardsman !! Space Marine |- ! Weapon !! Stats !! T8 W50 2+/5++ RInvuln, 2 VS !! T9 W120 2+/5++ RInvuln, 8 VS !! T8 W34 2+/5++ !! T9 W60 3+/4++ RInvuln !! T8 W26 3+ !! T8 W16 2+ !! T7 W10 3+ !! T8 W24 3+/5++ vs ranged !! T6 W9 2+/3++ !! T5 W3 2+/4++ !! T3 W1 5+ !! T4 W2 3+ |- | Siege Melta Array || 24" Heavy6 S8 ap-4 D6 || ('''1.33''')'''5.83''' || ('''0.88''')'''3.88''' || '''4.66''' || '''2.33''' || '''7''' || '''5.83''' || '''9.33''' || '''4.66''' || '''3.11''' || (1.33)'''4.66''' || 3.33 || ('''3.33''')'''11.66''' |- | Skyreaper Battery || 48" Heavy8 S7 ap-2 D2 +1 hit aircraft and 4 damage || (0.44)1.77 || (0.44)1.77 || 1.77 || 1.77 || 2.37 || 1.77 || 3.55 || 2.37 || 2.37 || ('''1.77''')3.55 || '''4.44''' || (2.37)4.74 |- ! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - |- | Crushing Tracks || Melee6 S9 ap-2 DD3 || 1.33 || 1 || 1.33 || 1.33 || 1.77 || 1.33 || 1.77 || 1.77 || 0.88 || (0.66)1.33 || 1.66 || (1.11)2.22 |- |} <br style="clear: both; height: 0px;" /><br> ===[[Thunderhawk]] Gunship pg41=== [[File:Thunderhawk.jpg|thumb|250px|right|It's a Landraider. But it can fly. Don't ask any questions.]] *2 Lascannons *1 Thunderhawk Heavy Cannon or 1 Turbo-Laser Destructor *4 Twin Heavy Bolters *1 Thunderhawk Cluster Bombs or 1 Hellstrike Missile Battery 800 pts {| class=wikitable cellspacing=0 cellpadding=4 align=left |- valign=top ! - !! - !! Warhound !! Warlord !! Heriophant !! Phantom !! Baneblade !! Land Raider !! Rhino !! Imperial Knight !! Guilliman !! Custodian !! Guardsman !! Space Marine |- ! Weapon !! Stats !! T8 W50 2+/5++ RInvuln, 2 VS !! T9 W120 2+/5++ RInvuln, 8 VS !! T8 W34 2+/5++ !! T9 W60 3+/4++ RInvuln !! T8 W26 3+ !! T8 W16 2+ !! T7 W10 3+ !! T8 W24 3+/5++ vs ranged !! T6 W9 2+/3++ !! T5 W3 2+/4++ !! T3 W1 5+ !! T4 W2 3+ |- | Hellstrike Missile Battery || 72" Heavy4 S8 ap-3 D3 +1 hit aircraft and D3+3 damage || (0.44)1.77 || (0.29)1.18 || 1.77 || 0.88 || 2.22 || 1.77 || 2.96 || 1.77 || 1.18 || (0.88)1.77 || 2.22 || (1.85)3.70 |- | Thunderhawk Heavy Cannon || 48" Heavy2D6 S8 ap-2 D3+2 || - || - || - || - || - || - || - || - || - || - || - || - |- | Turbo-Laser Destructor || 96" Heavy3 S16 ap-5 D6 || - || - || - || - || - || - || - || - || - || - || - || - |- |} <br style="clear: both; height: 0px;" /><br> ===Sokar-Pattern [[Stormbird]] pg42=== [[File:Stormbird.PNG|thumb|350px|right|Yes, this is effectively a Warhound Titan. And it can fly. You keep asking these silly questions.]] The Stormbird is the logical conclusuon of Games Workshop's favouritism towards the Space Marines. The logic goes something like this. The space marines have a landraider with wings, but the titan legions get to have titans, while the Tau get the manta. So lets combine the three to give the space marines a titan with wings, give it a massive transport capacity, and because toughness 9 is so rare now lets make it toughness 9. The stormbird is insanely tough, in addition where everything is weaker, flying around with toughness 9, void shields (the new and better ones) and a 2+ save. What it lacks (and explains its 1000 point price) is guns, which it doesn't have that many of. This is fine though, as the Stormbird can carry pretty much anything you might need which isn't a superheavy tank. Its cavernous '''50''' model capacity can take Infantry, Bikers, Wulfen, Terminators, Gravis suits, Jump packs, Primaris jump packs, Centurions or 1 Rhino (which takes up 25 slots, but the rhino itself can still store stuff, just like a Russia Doll). Alas it can't carry dreadnoughts, but you have other units for that. To get the most out of it you want to be shuttling your relatively squishy cargo to key locations, then fly around gunning other smaller and weaker units out of the sky. *1 Hellstrike Missile Battery *3 Twin Heavy Bolters *4 Twin Lascannons 1000 pts {| class=wikitable cellspacing=0 cellpadding=4 align=left |- valign=top ! - !! - !! Warhound !! Warlord !! Heriophant !! Phantom !! Baneblade !! Land Raider !! Rhino !! Imperial Knight !! Guilliman !! Custodian !! Guardsman !! Space Marine |- ! Weapon !! Stats !! T8 W50 2+/5++ RInvuln, 2 VS !! T9 W120 2+/5++ RInvuln, 8 VS !! T8 W34 2+/5++ !! T9 W60 3+/4++ RInvuln !! T8 W26 3+ !! T8 W16 2+ !! T7 W10 3+ !! T8 W24 3+/5++ vs ranged !! T6 W9 2+/3++ !! T5 W3 2+/4++ !! T3 W1 5+ !! T4 W2 3+ |- | Hellstrike Missile Battery || 72" Heavy4 S8 ap-3 D3 +1 hit aircraft and D3+3 damage || (0.44)1.77 || (0.29)1.18 || 1.77 || 0.88 || 2.22 || 1.77 || 2.96 || 1.77 || 1.18 || (0.88)1.77 || 2.22 || (1.85)3.70 |- |} <br style="clear: both; height: 0px;" /><br> ====[[Ultramarines]]==== [[File:Space Marine Orbital Bombardment Meme.jpeg|600px|thumb|left|The space virgins in all their glory.]] =====[[Roboute Guilliman]]===== [[Image:Girlyman.jpg|400px|thumb|left|His model from when his was just a small Primarch amongst many.]] [[Image:GUILLIMAN2017.jpg|400px|thumb|right|His model when he realised that his big brothers weren't around to step on him.]] There is very little at which Guilliman is not good at. Shooting? He only has some relatively meh gun but even then he makes it work. Buffing? Jesus Christ you'd struggle to find a single unit in the game which buffs units around him to the sheer degree he does. Surviving? Guilliman is one of the most resilient units in the game, by virtue of running around with a 3+ invulnerability save all the time. Melee? Melee! Guilliman will duel pretty much anything else into the ground, and he will almost always win by virtue of reroll his hits and wounds and being tougher than what he is fighting. You want to know the scary part? Guilliman isn't even a fighter by Primarch standards. He's an administrator, a logistician, a statesman. You want to see a combat lord? Wait until they release rules for a proper primarch like Vulcan, the Khan, the Wolf King, Ferrus Manus (when he stops being dead), Sanguninius (when he stops being '''REALLY''' dead), Rogal Dorn or the Lion.... Yes I did just list all the loyal primarchs, that is how far down the list Guilliman is. *1 Hand of Dominion *1 The Empeperor's Sword 380 pts {| class=wikitable cellspacing=0 cellpadding=4 align=left |- valign=top ! - !! - !! Warhound !! Warlord !! Heriophant !! Phantom !! Baneblade !! Land Raider !! Rhino !! Imperial Knight !! Guilliman !! Custodian !! Guardsman !! Space Marine |- ! Weapon !! Stats !! T8 W50 2+/5++ RInvuln, 2 VS !! T9 W120 2+/5++ RInvuln, 8 VS !! T8 W34 2+/5++ !! T9 W60 3+/4++ RInvuln !! T8 W26 3+ !! T8 W16 2+ !! T7 W10 3+ !! T8 W24 3+/5++ vs ranged !! T6 W9 2+/3++ !! T5 W3 2+/4++ !! T3 W1 5+ !! T4 W2 3+ |- | Hand of Dominion (Shooting) || 24" Rapid Fire3 S6 ap-1 D2 || (0.18)0.75 || (0.18)0.75 || 0.75 || 1.13 || 1.13 || 0.75 || 1.13 || 1.13 || 1.13 || (0.75)1.51 || 2.36 || (1.13)2.26 |- ! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - |- | Hand of Dominion (Melee) || Melee6 S12 ap-3 D4 || '''12.09''' || '''12.09''' || '''12.09''' || '''15.12''' || '''15.12''' || '''12.09''' || 15.12 || '''15.12''' || '''7.56''' || ('''2.83''')'''11.34''' || 5.67 || (4.72)18.90 |- | The Emperor's Sword || Melee6 S8 ap-4 D3 wound roll 6+ +D3mw (2.26mw) || 10.76 || 7.93 || 9.06 || 9.06 || 12.46 || 10.76 || '''15.87''' || 12.46 || 6.79 || (2.26)9.06 || '''7.93''' || ('''5.67''')'''19.27''' |- |} <br style="clear: both; height: 0px;" /><br> =====[[Marneus Calgar]]===== Papa smurf in 40K until guilliman became unfrozen/undead. Now that he’s a primaris marine he gets to become more like a custodes than a marine, while maintain a suite of rules which make him useful (lots of command points and refunds) while being very hard to kill (T5 and minus 1 damage received). He embodies what makes a space marine rules wise, with his weapons just being relic versions of normal marine stuff. He is a very potent combatant on the infantry scale, but won’t pull battles singlehanded in the way primarchs do. 210pts {| class=wikitable cellspacing=0 cellpadding=4 align=left |- valign=top ! - !! - !! Warhound !! Warlord !! Heriophant !! Phantom !! Baneblade !! Land Raider !! Rhino !! Imperial Knight !! Guilliman !! Custodian !! Guardsman !! Space Marine |- ! Weapon !! Stats !! T8 W50 2+/5++ RInvuln, 2 VS !! T9 W120 2+/5++ RInvuln, 8 VS !! T8 W34 2+/5++ !! T9 W60 3+/4++ RInvuln !! T8 W26 3+ !! T8 W16 2+ !! T7 W10 3+ !! T8 W24 3+/5++ vs ranged !! T6 W9 2+/3++ !! T5 W3 2+/4++ !! T3 W1 5+ !! T4 W2 3+ |- | Gauntlets of Ultramar (Shooting) || 24” Rapid Fire2 S4 ap-1 D2 || - || - || - || - || - || - || - || - || - || - || - || - |- ! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - |- | Gauntlets of Ultramar (Melee) || Melee6 S8 ap-3 DD3 || 3.88 || 2.59 || 3.88 || 3.24 || 4.86 || 3.78 || 6.48 || 4.86 || 2.59 || (1.94)3.88 || 4.86 || (4.05)8.10 |- |} <br style="clear: both; height: 0px;" /><br> ==Forces of the Imperium== ===[[Astra Militarum]]=== '''Strengths''' *A lot of guns of all powers. *Fairly cheap. *Reasonably flexible. *Can pump out a lot of bodies. '''Weaknesses''' *Very squishy. *Good luck in melee. *Very expensive to create an army. ====[[Macharius (tank)|Macharius]] pg71==== [[Image:MachariusTankArt.jpg|thumb|500px|Why does it have chains on the front? To annoy anyone who tries to paint it.]] 310pts {| class=wikitable cellspacing=0 cellpadding=4 align=left |- valign=top ! - !! - !! Warhound !! Warlord !! Heriophant !! Phantom !! Baneblade !! Land Raider !! Rhino !! Imperial Knight !! Guilliman !! Custodian !! Guardsman !! Space Marine |- ! Weapon !! Stats !! T8 W50 2+/5++ RInvuln, 2 VS !! T9 W120 2+/5++ RInvuln, 8 VS !! T8 W34 2+/5++ !! T9 W60 3+/4++ RInvuln !! T8 W26 3+ !! T8 W16 2+ !! T7 W10 3+ !! T8 W24 3+/5++ vs ranged !! T6 W9 2+/3++ !! T5 W3 2+/4++ !! T3 W1 5+ !! T4 W2 3+ |- | Macharius Twin Battle Cannon || 72" Heavy2D6 S8 ap-2 DD6 || (0.87)3.06 || (0.58)2.04 || 3.06 || 2.04 || 4.08 || 3.06 || 5.44 || 4.08 || 2.72 || (1.16)4.08 || 2.91 || (1.94)6.80 |- ! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - |- | Twin Heavy Stubber || 36" Heavy6 S4 ap0 D1 || (0.02)0.08 || (0.02)0.08 || 0.08 || 0.16 || 0.16 || 0.08 || 0.33 || 0.16 || 0.16 || (0.16)0.16 || 1.33 || (0.5)0.5 |- |} <br style="clear: both; height: 0px;" /><br> ====[[Macharius Vanquisher]] pg71==== [[File:Macharius_vanquisher.jpg|300px|right|thumb|A design unchanged since the 80’s.]] 310pts {| class=wikitable cellspacing=0 cellpadding=4 align=left |- valign=top ! - !! - !! Warhound !! Warlord !! Heriophant !! Phantom !! Baneblade !! Land Raider !! Rhino !! Imperial Knight !! Guilliman !! Custodian !! Guardsman !! Space Marine |- ! Weapon !! Stats !! T8 W50 2+/5++ RInvuln, 2 VS !! T9 W120 2+/5++ RInvuln, 8 VS !! T8 W34 2+/5++ !! T9 W60 3+/4++ RInvuln !! T8 W26 3+ !! T8 W16 2+ !! T7 W10 3+ !! T8 W24 3+/5++ vs ranged !! T6 W9 2+/3++ !! T5 W3 2+/4++ !! T3 W1 5+ !! T4 W2 3+ |- | Macharius Twin Vanquisher Cannon || 72" Heavy2 S16 ap-4 D9 add 1 to hit monsters and vehicles || (0.74)8.33 || (0.59)6.66 || 6.66 || 4 || 10 || 8.33 || 10 || 6.66 || 3.33 || (0.41)3.75 || 0.84 || (0.83)7.5 |- ! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - |- | Twin Heavy Stubber || 36" Heavy6 S4 ap0 D1 || (0.02)0.08 || (0.02)0.08 || 0.08 || 0.16 || 0.16 || 0.08 || 0.33 || 0.16 || 0.16 || (0.16)0.16 || 1.33 || (0.5)0.5 |- |} <br style="clear: both; height: 0px;" /><br> ====[[Macharius Vulcan]] pg72==== 340pts {| class=wikitable cellspacing=0 cellpadding=4 align=left |- valign=top ! - !! - !! Warhound !! Warlord !! Heriophant !! Phantom !! Baneblade !! Land Raider !! Rhino !! Imperial Knight !! Guilliman !! Custodian !! Guardsman !! Space Marine |- ! Weapon !! Stats !! T8 W50 2+/5++ RInvuln, 2 VS !! T9 W120 2+/5++ RInvuln, 8 VS !! T8 W34 2+/5++ !! T9 W60 3+/4++ RInvuln !! T8 W26 3+ !! T8 W16 2+ !! T7 W10 3+ !! T8 W24 3+/5++ vs ranged !! T6 W9 2+/3++ !! T5 W3 2+/4++ !! T3 W1 5+ !! T4 W2 3+ |- | Macharius VulcanMega-Bolter || 60" Heavy16 S6 ap-2 D2 || (0.66)2.66 || (0.66)2.66 || 2.66 || 2.66 || 3.55 || 2.66 || 3.55 || 3.55 || 2.66 || (2.66)5.33 || 6.66 || (3.55)7.11 |- | Twin Heavy Stubber || 36" Heavy6 S4 ap0 D1 || (0.02)0.08 || (0.02)0.08 || 0.08 || 0.16 || 0.16 || 0.08 || 0.33 || 0.16 || 0.16 || (0.16)0.16 || 1.33 || (0.5)0.5 |- |} <br style="clear: both; height: 0px;" /><br> ====[[Praetor Armoured Assault Launcher|Praetor]] pg72==== {| class=wikitable cellspacing=0 cellpadding=4 align=left |- valign=top ! - !! - !! Warhound !! Warlord !! Heriophant !! Phantom !! Baneblade !! Land Raider !! Rhino !! Imperial Knight !! Guilliman !! Custodian !! Guardsman !! Space Marine |- ! Weapon !! Stats !! T8 W50 2+/5++ RInvuln, 2 VS !! T9 W120 2+/5++ RInvuln, 8 VS !! T8 W34 2+/5++ !! T9 W60 3+/4++ RInvuln !! T8 W26 3+ !! T8 W16 2+ !! T7 W10 3+ !! T8 W24 3+/5++ vs ranged !! T6 W9 2+/3++ !! T5 W3 2+/4++ !! T3 W1 5+ !! T4 W2 3+ |- | Praetor Launcher (Foehammer) || 12-120" Heavy2D6 S9 ap-2 DD6 || (1.16)4.08 || (0.87)3.06 || 4.08 || 3.06 || 5.44 || 4.08 || 5.44 || 5.44 || 2.72 || (1.16)4.08 || 2.91 || (1.94)6.80 |- | Praetor Launcher (Firestorm) || 12-120" Heavy3D6 S6 ap-2 D2 || (0.43)1.75 || (0.43)1.75 || 1.75 || 1.75 || 2.33 || 1.75 || 2.33 || 2.33 || 1.75 || (1.75)3.5 || 4.37 || (2.33)4.66 |- |} <br style="clear: both; height: 0px;" /><br> ====[[Minotaur Artillery Tank|Minotaur]] pg73==== 300pts {| class=wikitable cellspacing=0 cellpadding=4 align=left |- valign=top ! - !! - !! Warhound !! Warlord !! Heriophant !! Phantom !! Baneblade !! Land Raider !! Rhino !! Imperial Knight !! Guilliman !! Custodian !! Guardsman !! Space Marine |- ! Weapon !! Stats !! T8 W50 2+/5++ RInvuln, 2 VS !! T9 W120 2+/5++ RInvuln, 8 VS !! T8 W34 2+/5++ !! T9 W60 3+/4++ RInvuln !! T8 W26 3+ !! T8 W16 2+ !! T7 W10 3+ !! T8 W24 3+/5++ vs ranged !! T6 W9 2+/3++ !! T5 W3 2+/4++ !! T3 W1 5+ !! T4 W2 3+ |- | Minotaur Twin Earthshaker Cannon || 240" Heavy2D3+3 S9 ap-3 DD3 || (0.77)3.11 || (0.58)2.33 || 3.11 || 1.75 || 3.88 || 3.11 || 3.88 || 3.11 || 1.55 || (1.16)2.33 || 2.91 || (2.43)4.86 |- |} <br style="clear: both; height: 0px;" /><br> ====[[Stormblade]] pg76==== 420pts {| class=wikitable cellspacing=0 cellpadding=4 align=left |- valign=top ! - !! - !! Warhound !! Warlord !! Heriophant !! Phantom !! Baneblade !! Land Raider !! Rhino !! Imperial Knight !! Guilliman !! Custodian !! Guardsman !! Space Marine |- ! Weapon !! Stats !! T8 W50 2+/5++ RInvuln, 2 VS !! T9 W120 2+/5++ RInvuln, 8 VS !! T8 W34 2+/5++ !! T9 W60 3+/4++ RInvuln !! T8 W26 3+ !! T8 W16 2+ !! T7 W10 3+ !! T8 W24 3+/5++ vs ranged !! T6 W9 2+/3++ !! T5 W3 2+/4++ !! T3 W1 5+ !! T4 W2 3+ |- | Stormblade Plasma Blastgun (Standard) || 72" Heavy2D6 S9 ap-4 D3 || (1.55)5.83 || (1.16)4.37 || 4.66 || 2.62 || 7 || 5.83 || 7 || 4.66 || 2.33 || (1.16)3.5 || 2.91 || (2.91)8.75 |- | Stormblade Plasma Blastgun (Supercharge) || 72" Heavy2D6 S10 ap-4 D4 || (1.55)7.77 || (1.55)7.77 || 6.22 || 4.66 || 9.33 || 7.77 || 9.33 || 6.22 || 3.11 || (2.91)11.66 || 2.91 || (2.91)11.66 |- | Stormblade Twin Heavy Bolter || 36" Heavy6 S5 ap-1 D2 || (0.16)0.66 || (0.16)0.66 || 0.66 || 1 || 1 || 0.66 || 1 || 1 || 0.66 || (0.5)1 || 1.66 || (1)2 |- |} <br style="clear: both; height: 0px;" /><br> ===[[Adeptus Custodes]]=== [[File:Custodes groove meme.jpeg|600px|thumb|centre|Custodes art is very easy. Just apply gold paint into the rough shape of a person.]] The custodes are not naturally an apocalypse army. When your force has only 10000 warriors (not including those who are dead, combat ineffective or fast asleep in dreadnoughts) and all your dudes are only on one planet (aka earth) you're not set up fluff wise for a big punchup (exceptions being any war on terra). Crunch wise they suffer from having a very high points per wound cost, and a relatively low damage per points cost. This does not set themselves up very well in apocalypse, as although an individual custodian is very tough, your opponent will have a lot of firepower looking to make their points back, and a single, 50 point custodian is a very temping target for a imperial guard gunner who's vehicle probably only cost 100 points. However, the sheer quality of the goodies the custodes have is where they shine, particularly in the bike, dreadnought and vehicle department, as (almost) all their stuff comes with an invulnerability save, some kind of damage ignoring or reducing ability and multiple damage per each attack. The custodes as a whole have been '''MASSIVELY''' helped by the fact that all guns are now lower strength than they were before, while the highest toughness is now toughness 9. This means that it became a lot harder for your enemy to wound them on a 2+, while you can wound everything (even with your bare knuckle punches) on at least a 5+. There is another reaso to take custodes however, and that is because they have some of the finest looking models in the entire game, and when you turn up to battle looking more [[If the Emperor had a Text-to-Speech Device|FABULOUS!!!]] than everyone else, you have already won. '''Strengths''' *The bestest best toys. *High power and high damage. *Very tough. '''Weaknesses''' *Inflexible play style. *Relatively slow if not planned around. *Very expensive points per model. ====Captain-General [[Trajann Valoris]]==== [[File:Valoris Model.PNG|400px|thumb|Right|A designer somewhere doesn’t appreciate that Valoris is guillimans height.]] Valoris is the king of the demi primarchs that are the custodes. He has more wounds, the holy that is a 3+ invulnerability save, more attacks, better guns and an axe which cuts Titans in half, allows rerolling hit and wounds of 1 for units in range and comes with a special character relic which is actually really good compared to what others get stuck with. Unfortunately, he almost feels a bit... underpowered. He will annihilate any generic character, but space marines chapter masters have more attacks and wounds, and melee weapons with consistent damage instead of dice rolling. He is cheaper than the like of calgar, but at times for a being who’s the size of a primarch in the fluff, he doesn’t seem to feel like one. For his fluff he should be sitting more towards the true primarch category, but for his price point he does a lot...just make sure you find a way of getting him into a fight. *Watchers Axe *Misericordia 190pts {| class=wikitable cellspacing=0 cellpadding=4 align=left |- valign=top ! - !! - !! Warhound !! Warlord !! Heriophant !! Phantom !! Baneblade !! Land Raider !! Rhino !! Imperial Knight !! Guilliman !! Custodian !! Guardsman !! Space Marine |- ! Weapon !! Stats !! T8 W50 2+/5++ RInvuln, 2 VS !! T9 W120 2+/5++ RInvuln, 8 VS !! T8 W34 2+/5++ !! T9 W60 3+/4++ RInvuln !! T8 W26 3+ !! T8 W16 2+ !! T7 W10 3+ !! T8 W24 3+/5++ vs ranged !! T6 W9 2+/3++ !! T5 W3 2+/4++ !! T3 W1 5+ !! T4 W2 3+ |- | Watchers Axe (Ranged) || 24” Rapid Fire1 S5 ap-1 D2 || (0.07)0.28 || (0.07)0.28 || 0.28 || 0.43 || 0.43 || 0.28 || 0.43 || 0.43 || 0.28 || (0.18)0.37 || 0.63 || (0.37)0.75 |- ! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - |- | Watchers Axe (Melee) || Melee5 S10 ap-3 DD3 || 5.04 || 5.04 || 5.04 || 6.30 || 6.30 || 5.04 || 6.30 || 6.30 || 2.52 || (2.36)4.72 || 4.72 || (3.93)7.87 |- |} <br style="clear: both; height: 0px;" /><br> ====[[Custodian Guard]] and [[Custodian Warden]]s (GW and FW versions) pg83==== [[File:60010101002_BurningProsperoENG02.jpg|right|thumb|400px|So shiny. So gold.]] Why are these guys here? No other infantry is in this tactics page, what makes these infantry so special? Well firstly, the custodes have more forge world choices than they do GW choices, so a page which is covering 99% forge world units kind of has to include these guys. Secondly, custodian guard are the toughest base line infantry of any faction in the game. There is no other troop choice which can beat T5 2+/4++ W3 as standard, they are more like characters than a unit (which is how they are in the fluff. As such, any fight the custodes go to they have to include these guys to hold objectives, and even though they are troops they are still the coolest troop choice in the entire game, although they will cost you a couple of arms in points to run. To be fair though, what they do they do very well, as other factors would have to pay almost as much to achieve the 2+/4++ stat line, and only have toughness 4, be a lot slower and hit nowhere near as often. Loadout wise you have a wide range of options. If you want strength 8 on your melee attacks then you have to take the guardian axe, but you're stuck with the relic bolter. If you're willing to take "just" strength 6 on your melee attacks then you have a wider array of dakka, depending on how much you're willing to spend, from the aforementioned relic bolter, to the reliable, high ap and damage of the Adrasite Spear, or make the most of your excellent ballistic skill and just go for a spear with a melta attached to it. If you're parranoid about your custodes being shot to pieces (and rightfully so) you can go for the sword and board varient, for a 2+/3++ plus an extra point of armour which allows you to ignore ap-1 shots, so heavy bolters, autocannons etc will do nothing to you. If you want even further resilience, attacks and access to the axes at the cost of going to elites and no storm shields then you go for the wardens. They are unusual in that they have a feel no pain save, which in apocalypse is a mixed bag in that yes, they will help prevent damage, but it’s of no statistical use when your opponent is throwing damage 10 shots at you. *1 Guardian Spear, or 1 Guardian Axe, or 1 Sentinel Blade and Storm Shield, or 1 Adrasite Spear or 1 Phyrite Spear *+1 Misericordia (unless has storm shield) 49pts {| class=wikitable cellspacing=0 cellpadding=4 align=left |- valign=top ! - !! - !! Warhound !! Warlord !! Heriophant !! Phantom !! Baneblade !! Land Raider !! Rhino !! Imperial Knight !! Guilliman !! Custodian !! Guardsman !! Space Marine |- ! Weapon !! Stats !! T8 W50 2+/5++ RInvuln, 2 VS !! T9 W120 2+/5++ RInvuln, 8 VS !! T8 W34 2+/5++ !! T9 W60 3+/4++ RInvuln !! T8 W26 3+ !! T8 W16 2+ !! T7 W10 3+ !! T8 W24 3+/5++ vs ranged !! T6 W9 2+/3++ !! T5 W3 2+/4++ !! T3 W1 5+ !! T4 W2 3+ |- | Guardian Spear/Axe (Shooting) || 24" Rapid Fire 1 S4 ap-1 D2 || (0.02)0.09 || (0.02)0.09 || 0.09 || 0.13 || 0.13 || 0.09 || 0.27 || 0.13 || 0.18 || 0.18 || 0.46 || (0.20)0.41 |- | Sentinel Blade (Shooting) || 12" Pistol2 S4 ap0 D1 || (0.01)0.01 || (0.01)0.01 || 0.01 || 0.09 || 0.09 || 0.01 || 0.18 || 0.09 || 0.09 || (0.09)0.09 || '''0.74''' || (0.27)0.27 |- | Adrasite Spear (Shooting) || 18" Assault1 S5 ap-3 D3 || (0.18)0.55 || ('''0.18''')0.55 || 0.55 || 0.41 || 0.69 || 0.55 || 0.69 || 0.55 || 0.27 || (0.20)0.62 || 0.55 || (0.46)1.62 |- | Pyirthite Spear (Shooting) || 12" Assault1 S8 ap-4 DD6 || ('''0.27''')'''1.21''' || ('''0.18''')'''0.81''' || '''0.97''' || '''0.48''' || '''1.45''' || '''1.21''' || '''1.94''' || '''0.97''' || '''0.64''' || ('''0.27''')'''0.97''' || 0.69 || ('''0.69''')'''2.43''' |- ! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - |- | Guardian Axe (Melee) || Melee3 S8 ap-2 DD3 || '''1.25''' || 0.83 || '''1.25''' || 1.11 || '''1.66''' || '''1.25''' || '''2.22''' || '''1.66''' || '''1.11''' || ('''0.83''')'''1.66''' || '''2.08''' || ('''1.38''')'''2.77''' |- | Guardian/Adrasite/Pyirthite Spear (Melee) || Melee3 S6 ap-3 DD3 || 1.11 || '''1.11''' || 1.11 || '''1.38''' || 1.38 || 1.11 || 1.38 || 1.38 || 0.83 || ('''0.83''')'''1.66''' || '''2.08''' || ('''1.38''')'''2.77''' |- | Sentinel Blade (Melee) || Melee3 S5 ap-3 DD3 || 1.11 || '''1.11''' || 1.11 || '''1.38''' || 1.38 || 1.11 || 1.38 || 1.38 || 0.55 || (0.62)1.25 || '''2.08''' || ('''1.38''')'''2.77''' |- |} <br style="clear: both; height: 0px;" /><br> ====[[Sagittarum Guard|Sagittarium Custodians]] pg83==== [[File:Ss8MUVw.jpg|270px|right|thumb|Carrying those combi assault heavy bolters like they were normal bolters. Puts their strength into perspective.]] The custodes assault bolter squad are in a weird position. They cost 1 point more than a normal custodes (paying 1 point for their gun), or the same if you give them misericodias to make them surprisingly dangerous in melee. They have a assault heavy bolter with a combi disintegrator attached (remember, you can fire both at once). They are also custodes so they’re really hard to kill, and being troops they can hold back line objectives. However, their ranged attacks are a bit meh. They’re only heavy bolter ranged (36”) which is a lot in normal games, but can’t do much in apocalypse, and even with the combi feature they’re still only assault heavy bolters, and as such they struggle to wound stuff. They don’t shoot fast enough to kill hordes, don’t have enough ap to deal with marines (minus the beam option) or the strength to hurt any vehicles. And there lies the problem, you’re paying a lot of money for something which performs far better in melee than it does at range. However, give them a lot of infantry which is charging an objective they will hold that objective, and they do have very nice models. *1 Adrastus Bolt Caliver *+1 Misericordia 50pts +3pts Misericordia {| class=wikitable cellspacing=0 cellpadding=4 align=left |- valign=top ! - !! - !! Warhound !! Warlord !! Heriophant !! Phantom !! Baneblade !! Land Raider !! Rhino !! Imperial Knight !! Guilliman !! Custodian !! Guardsman !! Space Marine |- ! Weapon !! Stats !! T8 W50 2+/5++ RInvuln, 2 VS !! T9 W120 2+/5++ RInvuln, 8 VS !! T8 W34 2+/5++ !! T9 W60 3+/4++ RInvuln !! T8 W26 3+ !! T8 W16 2+ !! T7 W10 3+ !! T8 W24 3+/5++ vs ranged !! T6 W9 2+/3++ !! T5 W3 2+/4++ !! T3 W1 5+ !! T4 W2 3+ |- | Adrastus Bolt Caliver (Bolt Volley) || 36" Assault3 S5 ap-1 D2 || (0.13)'''0.55''' || (0.13)'''0.55''' || '''0.55''' || '''0.83''' || '''0.83''' || '''0.55''' || '''0.83''' || '''0.83''' || '''0.55''' || ('''0.41''')'''0.83''' || '''1.38''' || ('''0.83''')'''1.66''' |- | Adrastus Bolt Caliver (Disintegration Beam) || 15" Assault1 S5 ap-3 D3 || ('''0.18''')'''0.55''' || ('''0.18''')'''0.55''' || '''0.55''' || 0.41 || 0.69 || 0.55 || 0.69 || 0.55 || 0.27 || (0.20)0.62 || 0.55 || (0.46)1.62 |- ! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - |- | Misericordia || Melee4 S5 ap-1 D1 make 1 extra attack with this weapon. || 0.37 || 0.37 || 0.37 || 0.55 || 0.55 || 0.37 || 0.55 || 0.55 || 0.37 || (0.55)0.56 || 1.85 || (1.11)1.11 |} <br style="clear: both; height: 0px;" /><br> ====[[Aquilon Terminator|Aquilon Custodians]] pg84==== [[File:Aquilon-Terminator.jpg|400px|right|thumb|[[TTS|HUMMONGOUS TERMINATOR DADDIES!!!]]]] Terminators? Why would you bring terminators to fight in apocalypse? Don't they cost even more than normal custodians and only have 1 extra wound? Even with the ability to teleport they won't be able to do anything. Well I will have you know, these guys will punch titans. And they will win. You'll have to get there first, but once you are there a unit of these guys can make back far more than there points in a single round of fisting. These are the best terminators in the galaxy. They can run, have the famous 2+/4++ save, have toughness 5 and have the best kit available. Half damage, rapid fire 2 heavy bolters. S6 heavy flamers with 15" range. Disintegrator pistols with ap and damage 3 for punching through and destroying all sizes of unit. The Aquilons are the best humanoid unit in the galaxy without going to characters. Bar none. They will win any fight with infantry you put them in, and will fight most vehicles and also win. That is why they are here. In a galaxy of the greatest horrors known, they are the greatest horrors mankind has. *1 Lastrum Storm Bolter or 1 Infernus Firespike or 1 Twin Adrathic Destructor *1 Solerite Power Gauntlet or 1 Solerite Power Talon *+ 1 Misericordia 75 pts +3 pts Misericordia {| class=wikitable cellspacing=0 cellpadding=4 align=left |- valign=top ! - !! - !! Warhound !! Warlord !! Heriophant !! Phantom !! Baneblade !! Land Raider !! Rhino !! Imperial Knight !! Guilliman !! Custodian !! Guardsman !! Space Marine |- ! Weapon !! Stats !! T8 W50 2+/5++ RInvuln, 2 VS !! T9 W120 2+/5++ RInvuln, 8 VS !! T8 W34 2+/5++ !! T9 W60 3+/4++ RInvuln !! T8 W26 3+ !! T8 W16 2+ !! T7 W10 3+ !! T8 W24 3+/5++ vs ranged !! T6 W9 2+/3++ !! T5 W3 2+/4++ !! T3 W1 5+ !! T4 W2 3+ |- | Infernus Firespike || 15" HeavyD6 S6 ap-1 D1 auto hit || (0.12)0.38 || (0.12)0.38 || 0.38 || 0.58 || 0.58 || 0.38 || 0.58 || 0.58 || '''0.58''' || ('''0.77''')0.77 || '''2.43''' || ('''1.16''')1.16 |- | Lastrum Storm Bolter || 24" Rapid Fire2 S5 ap-1 D1 || (0.06)0.18 || (0.06)0.18 || 0.18 || 0.27 || 0.27 || 0.18 || 0.27 || 0.27 || 0.18 || (0.27)0.27 || 0.92 || (0.55)0.55 |- | Twin Adratic Destructor || 18" Assault2 S5 ap-3 D3 || ('''0.37''')'''1.11''' || ('''0.37''')'''1.11''' || '''1.11''' || '''0.83''' || '''1.38''' || '''1.11''' || '''1.38''' || '''1.11''' || 0.55 || (0.41)'''1.25''' || 1.11 || (0.92)'''2.77''' |- ! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - |- | Solerite Power Gauntlet || Melee4 S10 ap-4 D2 || '''3.70''' || '''3.70''' || '''2.96''' || '''4.44''' || '''4.44''' || '''3.70''' || '''4.44''' || '''4.44''' || '''1.48''' || (1.38)'''2.77''' || 2.77 || ('''2.77''')'''5.55''' |- | Solerite Power Talon || Melee5 S6 ap-2 D1 make 1 extra attack with this weapon, rewound failed wounds || 1.15 || 1.15 || 1.15 || 1.54 || 1.54 || 1.15 || 1.54 || 1.54 || 1.04 || ('''1.85''')1.85 || '''4.05''' || (2.46)2.46 |- |} <br style="clear: both; height: 0px;" /><br> ====[[Contemptor-Galatus Dreadnought]] pg84==== [[File:Custodes Contemptor-Galatus Sword.jpg|300px|right|thumb|He used a sword and board in life, so god emperor damn it he'll use one in death!]] The sword and board dreadnought. Incredibly tough with the custodes dreadnought -1 damage ability, a 4+ invulnerability save and -1 to hit it, while very choppy, running around with what amounts to an uber powersword. Performs well against all targets, by the simple virtue that it is so incredibly hard to kill, so your opponent will have died of boredom by the time they inflict a single wound on you. 170 pts {| class=wikitable cellspacing=0 cellpadding=4 align=left |- valign=top ! - !! - !! Warhound !! Warlord !! Heriophant !! Phantom !! Baneblade !! Land Raider !! Rhino !! Imperial Knight !! Guilliman !! Custodian !! Guardsman !! Space Marine |- ! Weapon !! Stats !! T8 W50 2+/5++ RInvuln, 2 VS !! T9 W120 2+/5++ RInvuln, 8 VS !! T8 W34 2+/5++ !! T9 W60 3+/4++ RInvuln !! T8 W26 3+ !! T8 W16 2+ !! T7 W10 3+ !! T8 W24 3+/5++ vs ranged !! T6 W9 2+/3++ !! T5 W3 2+/4++ !! T3 W1 5+ !! T4 W2 3+ |- | Galatus Warblade (Shooting) || 12" Heavy2D6 S6 ap-1 D1 auto hit || (0.25)0.77 || (0.25)0.77 || 0.77 || 1.16 || 1.16 || 0.77 || 1.16 || 1.16 || 1.16 || (1.55)1.55 || 4.86 || (2.33)2.33 |- ! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - |- | Galatus Warblade (Melee) || Melee5+D3 S7 ap-3 D3 || 3.88 || 3.88 || 3.88 || 4.86 || 4.86 || 3.88 || 7.29 || 4.86 || 3.88 || (1.94)5.83 || 4.86 || (3.24)9.72 |- |} <br style="clear: both; height: 0px;" /><br> ====[[Contemptor-Galatus Dreadnought|Contemptor-Achillus Dreadnought]] pg85==== [[File:Custodes Contemptor-Galatus Spear.jpg|400px|right|thumb|For when you want to duel a greater demon and come out on top.]] Swap the sword and board (so loosing the minus 1 to hit, extra attacks and loose a point of invulnerability) for more overall hitting power. The spear variant of the custodes dreadnought is much more of a glass cannon, as you want it charging over, and over again, not because it hits harder (which it does, double the damage against some targets) but because it deals mortal wounds on the charge, a rarity and essential against all those high saves. Despite its “reduced” survivability it will still trade upwards against its favourite targets, that being light vehicles (T7 and below), but even against other dreadnoughts and demon princes it will happily win its engagements. 160 pts +10 pts Infernus Incinerator +10 pts Twin Adrathic Destructor {| class=wikitable cellspacing=0 cellpadding=4 align=left |- valign=top ! - !! - !! Warhound !! Warlord !! Heriophant !! Phantom !! Baneblade !! Land Raider !! Rhino !! Imperial Knight !! Guilliman !! Custodian !! Guardsman !! Space Marine |- ! Weapon !! Stats !! T8 W50 2+/5++ RInvuln, 2 VS !! T9 W120 2+/5++ RInvuln, 8 VS !! T8 W34 2+/5++ !! T9 W60 3+/4++ RInvuln !! T8 W26 3+ !! T8 W16 2+ !! T7 W10 3+ !! T8 W24 3+/5++ vs ranged !! T6 W9 2+/3++ !! T5 W3 2+/4++ !! T3 W1 5+ !! T4 W2 3+ |- | Achilus Dreadspear (Shooting) || 24" Heavy2 S8 ap-2 D3 || (0.41)1.25 || (0.27)0.83 || 1.25 || 0.83 || 1.66 || 1.25 || 2.22 || 1.25 || 1.11 || (0.55)1.66 || 1.38 || (1.15)3.47 |- ! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - |- | Infernus Incinerator || 12" HeavyD6 S6 ap-1 D1 auto hit || (0.12)0.38 || (0.12)0.38 || 0.38 || 0.58 || 0.58 || 0.38 || 0.58 || 0.58 || '''0.58''' || ('''0.77''')0.77 || '''2.43''' || ('''1.16''')1.16 |- | Lastrum Storm Bolter || 24" Rapid Fire2 S5 ap-1 D1 || (0.06)0.18 || (0.06)0.18 || 0.18 || 0.27 || 0.27 || 0.18 || 0.27 || 0.27 || 0.18 || (0.27)0.27 || 0.92 || (0.55)0.55 |- | Twin Adratic Destructor || 18" Assault2 S5 ap-3 D3 || ('''0.37''')'''1.11''' || ('''0.37''')'''1.11''' || '''1.11''' || '''0.83''' || '''1.38''' || '''1.11''' || '''1.38''' || '''1.11''' || 0.55 || (0.41)'''1.25''' || 1.11 || (0.92)'''2.77''' |- ! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - |- | Achilus Dreadspear (Melee) || Melee5 S14 ap-3 D3+3 || 9.25 || 9.25 || 9.25 || 11.57 || 11.57 || 9.25 || 14.46 || 11.57 || 5.78 || (1.73)8.68 || 3.47 || (2.89)14.46 |- |} <br style="clear: both; height: 0px;" /><br> ====[[Gyrfalcon Pattern Jetbike|Agamastus Custodians]] and [[Dawneagle Jetbike]] pg85==== [[File:LegioCustodesGyrfalcon-Patten-Jetbike.jpg|300px|right|thumb|Sleek. Beautiful. And almost criminally expensive.]] Costing more than the custodes terminators, while not having access to strength 10, what do you get for your investment? Speed. Ungodly amounts of speed and toughness 6. The custodes bikers or more akin to primarchs with their stat line than normal custodes and they also have some weapons which wouldn't look out of place in the hands of a primarch. But what you really want them for is their interceptor lances, where the terminators wound through sheer brutality, the bikers do it by rerolling wounds on the charge. This is not as effective as just being really strong above toughness 6, but toughness 6 and below is at the mercy of this unit, and with 14" of movement they can also threaten any flying units stupid enough to get near them. Toughness 6 also means that they are protected from the strength 10 weapons that threaten normal custodes and strength 3 weapons which might otherwise wound them through rate of fire. *1 Lastrum Bolt Cannon or 1 Adrathic Devastator or 1 Twin Las-Pulsar or 1 Hurricane Bolter or 1 Salvo Launcher *1 Interceptor Lance *+1 Misericordia {| class=wikitable cellspacing=0 cellpadding=4 align=left |- valign=top ! - !! - !! Warhound !! Warlord !! Heriophant !! Phantom !! Baneblade !! Land Raider !! Rhino !! Imperial Knight !! Guilliman !! Custodian !! Guardsman !! Space Marine |- ! Weapon !! Stats !! T8 W50 2+/5++ RInvuln, 2 VS !! T9 W120 2+/5++ RInvuln, 8 VS !! T8 W34 2+/5++ !! T9 W60 3+/4++ RInvuln !! T8 W26 3+ !! T8 W16 2+ !! T7 W10 3+ !! T8 W24 3+/5++ vs ranged !! T6 W9 2+/3++ !! T5 W3 2+/4++ !! T3 W1 5+ !! T4 W2 3+ |- | Hurricane Bolter || 24" Rapid Fire6 S4 ap0 D1 || (0.04)0.13 || (0.04)0.13 || 0.13 || 0.27 || 0.27 || 0.13 || 0.55 || 0.27 || 0.27 || (0.27)0.27 || 2.22 || (0.83)0.83 |- | Salvo Launcher (Melta Missile) || 24" Heavy1 S8 ap-4 DD6 reroll wounds against vehicles || ('''0.46''')1.45 || (0.30)1.08 || 0.97 || 0.81 || 2.18 || 1.45 || 2.59 || 1.45 || 0.64 || (0.27)0.97 || 0.69 || (0.69)2.43 |- | Salvo Launcher (Flakkburst Missile) || 24" HeavyD3 S7 ap-1 DD3 +1 to hit fliers, -1 to hit everything else || (0.07)0.29 || (0.07)0.29 || 0.29 || 0.44 || 0.44 || 0.29 || 0.66 || 0.44 || 0.59 || (0.29)0.59 || 0.92 || - |- | Adrathic Devastator || 18" Heavy2 S6 ap-3 D3 || (0.37)1.11 || ('''0.37''')'''1.11''' || 1.11 || 0.83 || 1.38 || 1.11 || 1.38 || 1.11 || 0.83 || (0.55)1.66 || 1.38 || (0.92)2.77 |- | Lastrum Bolt Cannon || 36" Heavy3 S6 ap-2 D1 || (0.13)0.41 ||(0.13)0.41|| 0.41 || 0.41 || 0.55 || 0.41 || 0.55 || 0.55 || 0.41 || (0.83)0.83 || 2.08 || (1.11)1.11 |- | Twin Las-Pulsar || 24" Heavy4 S8 ap-2 DD3 || (0.41)'''1.66''' || (0.27)1.11 || '''1.66''' || '''1.11''' || '''2.22''' || '''1.66''' || '''2.96''' || '''2.22''' || '''1.48''' || ('''1.11''')'''2.22''' || '''2.77''' || ('''1.85''')'''3.70''' |- ! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - |- | Interceptor Lance (Normal) || Melee4 S6 ap-3 DD3 || 1.48 || 1.48 || 1.48 || 1.85 || 1.85 || 1.48 || 1.85 || 1.85 || 1.11 || (1.11)2.22 || 2.77 || (1.85)3.70 |- | Interceptor Lance (Charged) || Melee4 S6 ap-3 DD3 reroll failed wounds || 2.46 || 2.46 || 2.46 || 3.08 || 3.08 || 2.46 || 3.08 || 3.08 || 1.66 || (1.48)2.96 || 3.24 || (2.46)4.93 |- |} <br style="clear: both; height: 0px;" /><br> ====[[Venatari|Venatari Custodians]] pg86==== [[File:99560108207_LegioCustodesVenatariSquad01.jpg|300px|right|thumb|More golden and deadly than a normal custodian, but not as golden and deadly as their dickbikes.]] You can look at these guys two ways. Either as faster normal custodians, or less powerful and tough jet bikes (if you can call toughness 5 and a 3+/4++ less tough). They also come as two, very different variants, either with a spear (which gives more attacks, reliable damage and a long range assault gun which annihilates guardsmen) or a pistol and shield variant (for a 2+ save, more shots, but less melee). Out of the entire custodes roster, there is no other unit which performs two entirely different roles, as either ranged harassment for picking off anything stupid enough not to be in cover, or as a straight forward, melee beat stick for smashing into a target. Keep in mind though that this units low price compared to the heavier hitting terminators or jet bikes comes at a cost. Note, as the two melee weapons and ranged weapons are just worst version of each other there is no highlighting which weapon is better against which target. The kinetic destroyer is a better ranged weapon than the venatari lance, and the venatari Lance is a better melee weapon than the tarsus buckler. *1 Kinetic Destroyer and 1 Tarsus Buckler, or 1 Venatari Lance *+1 Misericordia 55pts {| class=wikitable cellspacing=0 cellpadding=4 align=left |- valign=top ! - !! - !! Warhound !! Warlord !! Heriophant !! Phantom !! Baneblade !! Land Raider !! Rhino !! Imperial Knight !! Guilliman !! Custodian !! Guardsman !! Space Marine |- ! Weapon !! Stats !! T8 W50 2+/5++ RInvuln, 2 VS !! T9 W120 2+/5++ RInvuln, 8 VS !! T8 W34 2+/5++ !! T9 W60 3+/4++ RInvuln !! T8 W26 3+ !! T8 W16 2+ !! T7 W10 3+ !! T8 W24 3+/5++ vs ranged !! T6 W9 2+/3++ !! T5 W3 2+/4++ !! T3 W1 5+ !! T4 W2 3+ |- | Kinetic Destroyer || 18" Pistol2 S6 ap-2 D2 hit rolls 6+ are 2 hits || (0.33)0.66 || (0.33)0.66 || 0.66 || 0.66 || 0.88 || 0.66 || 0.88 || 0.88 || 0.66 || (0.66)1.33 || 1.66 || (0.88)1.77 |- | Venatari Lance (Shooting) || 12" Assault2 S6 ap-2 D2 || (0.27)0.55 || (0.27)0.55 || - || - || - || - || - || - || - || - || - || - |- ! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - |- | Tarsus Buckler || Melee3 S6 ap-2 D1 || 0.41 || 0.41 || - || - || - || - || - || - || - || - || - || - |- | Venatari Lance (Shooting) || Melee4 S6 ap-3 D2 make 1 extra attack with this weapon || 1.48 || 1.48 || 1.48 || 1.85 || 1.85 || 1.48 || 1.85 || 1.85 || 1.11 || (1.11)2.22 || 2.77 || (1.85)3.70 |- |} <br style="clear: both; height: 0px;" /><br> ====[[Telemon Heavy Dreadnought]] pg87==== [[File:Telemon-Heavy-Dreadnought2.jpg|215px|right|thumb|For when the previous two dreadnoughts aren't big enough.]] The nearest thing the custodes will get to a titan or uber knight until forge world stops mucking about and release 40k rules for the psi titan. Walking around a stupid number of high quality guns, and/or melee weapons which will leave very large holes in anything they touch, the telemon is a welcome addition to the custodes line-up, especially when you consider it has all the buffs or all the other dreadnoughts (the emperors boys do get the best kit). If it can be said that it has a downside, it has relatively few wounds (14), which means that your very expensive dreadnought can be picked off by all comers. *1 Iliastus Accelerator Culverin or 1 Archnus Storm Cannon or 1 Telemon Caestus and 1 Twin Plasma Projector *1 Iliastus Accelerator Culverin or 1 Archnus Storm Cannon or 1 Telemon Caestus and 1 Twin Plasma Projector *1 Spiculus Bolt Launcher 260 pts +15 pts Archnus Storm Cannon {| class=wikitable cellspacing=0 cellpadding=4 align=left |- valign=top ! - !! - !! Warhound !! Warlord !! Heriophant !! Phantom !! Baneblade !! Land Raider !! Rhino !! Imperial Knight !! Guilliman !! Custodian !! Guardsman !! Space Marine |- ! Weapon !! Stats !! T8 W50 2+/5++ RInvuln, 2 VS !! T9 W120 2+/5++ RInvuln, 8 VS !! T8 W34 2+/5++ !! T9 W60 3+/4++ RInvuln !! T8 W26 3+ !! T8 W16 2+ !! T7 W10 3+ !! T8 W24 3+/5++ vs ranged !! T6 W9 2+/3++ !! T5 W3 2+/4++ !! T3 W1 5+ !! T4 W2 3+ |- | Archnus Storm Cannon (Beam) || 36" Heavy2 S8 ap-4 D3 reroll wounds against vehicles || ('''0.83''')'''3.12''' || ('''0.61''')'''2.31''' || '''2.55''' || '''1.38''' || '''3.75''' || '''3.12''' || '''4.44''' || '''2.55''' || 1.11 || (0.55)'''2.22''' || 1.38 || (1.38)'''4.16''' |- | Archnus Storm Cannon (Burst) || 24" Heavy6 S7 ap-2 D1 || (0.27)0.83 || (0.27)0.83 || 0.83 || 0.83 || 1.11 || 0.83 || 1.66 || 1.11 || 1.11 || ('''1.66''')1.66 || '''4.16''' || ('''2.22''')2.22 |- | Illiastus Accelerator Culverin || 48" Heavy4 S7 ap-3 D2 || (0.37)1.48 || (0.37)1.48 || 1.48 || 1.11 || 1.85 || 1.48 || 2.77 || 1.48 || '''1.48''' || (1.11)'''2.22''' || 2.77 || (1.85)3.70 |- | Twin Plasma Projector || 12" Heavy2D3 S6 ap-2 D1 auto hit || (0.22)0.66 || (0.22)0.66 || 0.66 || 0.66 || 0.88 || 0.66 || 0.88 || 0.88 || 0.66 || (1.33)1.33 || 3.33 || (1.77)1.77 |- ! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - |- | Spiculus Bolt Launcher || 24" Heavy5 S5 ap-1 D1 Heavy10 if didn't move || (0.15)0.46 || (0.15)0.46 || 0.46 || 0.69 || 0.69 || 0.46 || 0.69 || 0.46 || 0.69 || (0.69)0.69 || 2.31 || 1.38 |- ! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - |- | Telemon Caestus || Melee5 S16 ap-3 D4 make 1 extra attack each fight || 9.25 || 7.40 || 9.25 || 9.25 || 11.57 || 9.25 || 11.57 || 11.57 || 4.62 || (1.73)6.94 || 3.42 || (2.89)11.57 |- |} <br style="clear: both; height: 0px;" /><br> ====[[Orion Gunship|Orion Assault Dropship]] pg89==== [[File:OrionGunship.jpg|250px|right|thumb| The space marines wish their dropship options were as cool.]] *2 Arachnus Heavy Blaze Cannons *2 Twin Lanstrum Bolt Cannons *2 Spiculus Heavy Bolt Launchers 500 pts {| class=wikitable cellspacing=0 cellpadding=4 align=left |- valign=top ! - !! - !! Warhound !! Warlord !! Heriophant !! Phantom !! Baneblade !! Land Raider !! Rhino !! Imperial Knight !! Guilliman !! Custodian !! Guardsman !! Space Marine |- ! Weapon !! Stats !! T8 W50 2+/5++ RInvuln, 2 VS !! T9 W120 2+/5++ RInvuln, 8 VS !! T8 W34 2+/5++ !! T9 W60 3+/4++ RInvuln !! T8 W26 3+ !! T8 W16 2+ !! T7 W10 3+ !! T8 W24 3+/5++ vs ranged !! T6 W9 2+/3++ !! T5 W3 2+/4++ !! T3 W1 5+ !! T4 W2 3+ |- | Archnus Heavy Blaze Cannon (Beam) || 48" Heavy1 S9 ap-4 DD3+3 reroll wounds against vehicles || (0.49)3.39 || (0.41)2.86 || 2.03 || 1.71 || 4.07 || 3.39 || 4.07 || 2.71 || 1.01 || (0.27)1.57 || 0.69 || (0.69)3.81 |- | Archnus Heavy Blaze Cannon (Burst) || 36" Heavy4 S7 ap-2 D1 || (0.18)0.55 || (0.18)0.55 || 0.55 || 0.55 || 0.74 || 0.55 || 1.11 || 0.74 || 0.74 || ('''1.11''')1.11 || '''2.77''' || (1.48)1.48 |- | Lastrum Bolt Cannon || 36" Heavy3 S6 ap-2 D1 || (0.13)0.41 ||(0.13)0.41|| 0.41 || 0.41 || 0.55 || 0.41 || 0.55 || 0.55 || 0.41 || -(0.83)0.83 || 2.08 || (1.11)1.11 |- | Spiculus Heavy Bolt Cannon || 48” Heavy3 7 ap-1 D2 || - || - || - || - || - || - || - || - || - || - || - || - |- |} <br style="clear: both; height: 0px;" /><br> ====[[Ares Gunship]] pg90==== [[File:AresGunship.jpg|300px|right|thumb|Costs about a billion times more than an imperial guard bomber.]] *2 Arachnus Heavy Blaze Cannons *1 Arachnus Magna-Blaze Cannon *1 Infernus Firebombs 450 pts {| class=wikitable cellspacing=0 cellpadding=4 align=left |- valign=top ! - !! - !! Warhound !! Warlord !! Heriophant !! Phantom !! Baneblade !! Land Raider !! Rhino !! Imperial Knight !! Guilliman !! Custodian !! Guardsman !! Space Marine |- ! Weapon !! Stats !! T8 W50 2+/5++ RInvuln, 2 VS !! T9 W120 2+/5++ RInvuln, 8 VS !! T8 W34 2+/5++ !! T9 W60 3+/4++ RInvuln !! T8 W26 3+ !! T8 W16 2+ !! T7 W10 3+ !! T8 W24 3+/5++ vs ranged !! T6 W9 2+/3++ !! T5 W3 2+/4++ !! T3 W1 5+ !! T4 W2 3+ |- | Archnus Heavy Blaze Cannon (Beam) || 48" Heavy1 S9 ap-4 DD3+3 reroll wounds against vehicles || (0.49)3.39 || (0.41)2.86 || 2.03 || 1.71 || 4.07 || 3.39 || 4.07 || 2.71 || 1.01 || (0.27)1.57 || 0.69 || (0.69)3.81 |- | Archnus Heavy Blaze Cannon (Burst) || 36" Heavy4 S7 ap-2 D1 || (0.18)0.55 || (0.18)0.55 || 0.55 || 0.55 || 0.74 || 0.55 || 1.11 || 0.74 || 0.74 || ('''1.11''')1.11 || '''2.77''' || (1.48)1.48 |- | Archnus Magna-Blaze Cannon (Beam) || 72" HeavyD3 S14 ap-4 DD3+6 || (0.74)'''7.40''' || (0.74)'''7.40''' || '''5.92''' || '''4.44''' || '''8.88''' || '''7.40''' || '''11.11''' || '''5.92''' || '''3.70''' || (0.69)'''5.55''' || 1.38 || (1.38)'''11.11''' |- | Archnus Magna-Blaze Cannon (Burst) || 48" Heavy3 S9 ap-3 D3 || ('''1.11''')3.33 || ('''0.83''')2.55 || 3.33 || 1.87 || 4.16 || 3.33 || 4.16 || 3.33 || 1.66 || (0.83)2.5 || 2.08 || ('''1.73''')5.20 |- |} <br style="clear: both; height: 0px;" /><br> ===[[Imperial Knight|Imperial Knights]]=== Imperial knights are some of the most dangerous combatants you will ever face in Apocalypse. They are powerful enough to take on most foes, are cheap enough that those they cannot take on 1 to 1 they can gang up on, and come in such a huge variety that you can find one for most eventualities. In the fluff knights even work together to bring down Titans! Recent editions have been very kind to the knights as well, giving them even more toys (both in models and crunch). Knights also have the advantage from an enjoyment perspective, in that they are large enough to mean that you don't spend hours setting them up and moving them (looking at you guard and nid players) but still come in enough numbers to make you feel like you're managing an '''army'''. Titans on the other hand can get a bit tedious. Begin turn, shoot enemy, stomp enemy, look at watch and see only 10 minutes has elapsed. '''Strengths''' *Very tough. *Very powerful. *Very flexible. '''Weaknesses''' *High points per wound cost. *Easily defeated by specialised units. *Strategically inflexible. ====Acastus Knight Asterius pg98==== [[File:KnightAsterion.jpg|thumb|250px|right|For all your sources of radioactive death.]] The most powerful knight in existence, capable of fighting a warhound Titan and winning with a bit of support, and of course being capable of annihilating anything smaller. There is of course, a slight problem with this...and that is because it can only do this at max range. It’s two main guns are the Twin Conversion Beam Cannons, which get weaker as the target gets closer. So whereas the 2000 point Titan can kill you at all ranges, the asterius’ main guns go down to a pitiful 2 damage a shot at its closest range bracket. So despite its incredible power, it desperately requires a screen of units to keep its enemies more that 48” away. *2 Asterius Volkite Culverins *1 Karacnos Mortar Array *2 Twin Conversion Beam Cannons *1 Titanic Feet 750 pts {| class=wikitable cellspacing=0 cellpadding=4 align=left |- valign=top ! - !! - !! Warhound !! Warlord !! Heriophant !! Phantom !! Baneblade !! Land Raider !! Rhino !! Imperial Knight !! Guilliman !! Custodian !! Guardsman !! Space Marine |- ! Weapon !! Stats !! T8 W50 2+/5++ RInvuln, 2 VS !! T9 W120 2+/5++ RInvuln, 8 VS !! T8 W34 2+/5++ !! T9 W60 3+/4++ RInvuln !! T8 W26 3+ !! T8 W16 2+ !! T7 W10 3+ !! T8 W24 3+/5++ vs ranged !! T6 W9 2+/3++ !! T5 W3 2+/4++ !! T3 W1 5+ !! T4 W2 3+ |- | Asterius Volkite Culverin || 45" Heavy4 S6 ap0 D2 wound roll 6+ 1mw (0.44mw) || - || - || - || - || - || - || - || - || - || - || - || - |- | Karacnos Mortar Battery || 60" Heavy3D3 S5 ap-1 D1 wounds on a 2+, except against vehicles and titanics || - || - || - || - || - || - || - || - || - || - || - || - |- | Twin Conversion Beam Cannon (Short Range) || 0-24" Heavy2D3 S12 ap-1 D2 || - || - || - || - || - || - || - || - || - || - || - || - |- | Twin Conversion Beam Cannon (Medium Range) || 24-48" Heavy2D3 S14 ap-2 D4 || - || - || - || - || - || - || - || - || - || - || - || - |- | Twin Conversion Beam Cannon (Long Range) || 48"-72" Heavy2D3 S16 ap-3 D6 || (1.48)8.88 || (1.18)7.11 || 8.88 || 5.33 || 11.11 || 8.88 || 11.11 || 8.88 || 4.44 || (1.11)6.66 || 2.22 || (1.85)11.11 |- |} <br style="clear: both; height: 0px;" /><br> ====Cerastus Knight Lancer pg99==== [[File:Lancer-trans.jpg|thumb|250px|right|Some nobles at heart would quite happily remove all the pretence and ditch the robot for a horse.]] The true melee knight, because it possesses the one thing a true melee bruiser needs in apocalypse. A melee invulnerability save. The shield and lance combo is what makes this knight truly unique, debuffing enemy titanic attacks and providing excellent protection, while the knight itself charges in to deal maximum damage. Of course though, this things ranged weapon is almost useless, but you don't get this unit for its ranged attacks. *1 Cerastus Shock Lance *1 Titanic Feet 440 pts {| class=wikitable cellspacing=0 cellpadding=4 align=left |- valign=top ! - !! - !! Warhound !! Warlord !! Heriophant !! Phantom !! Baneblade !! Land Raider !! Rhino !! Imperial Knight !! Guilliman !! Custodian !! Guardsman !! Space Marine |- ! Weapon !! Stats !! T8 W50 2+/5++ RInvuln, 2 VS !! T9 W120 2+/5++ RInvuln, 8 VS !! T8 W34 2+/5++ !! T9 W60 3+/4++ RInvuln !! T8 W26 3+ !! T8 W16 2+ !! T7 W10 3+ !! T8 W24 3+/5++ vs ranged !! T6 W9 2+/3++ !! T5 W3 2+/4++ !! T3 W1 5+ !! T4 W2 3+ |- | Cerastus Shock Lance (Shooting) || 18" Heavy6 S6 ap-1 DD3 || (0.22)0.88 || (0.22)0.88 || 0.88 || 1.33 || 1.33 || 0.88 || 1.33 || 1.33 || 1.33 || (0.88)1.77 || 2.77 || (1.33)2.66 |- ! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - |- | Cerastus Shock Lance (Standard) || Melee5 S14 ap-4 D6 || 11.11 || 11.11 || 8.88 || 13.33 || 13.33 || 11.11 || 16.66 || 13.33 || 5.55 || (1.38)8.33 || 2.77 || (2.77)16.66 |- | Cerastus Shock Lance (Charged) || Melee5 S16 ap-4 D8 || 18.51 || 14.81 || 14.81 || 17.77 || 22.22 || 18.51|| 22.22 || 22.22 || 7.40 || (1.38)11.11 || 2.77 || (2.77)22.22 |- |} <br style="clear: both; height: 0px;" /><br> ====Cerastus Knight Castigator pg100==== [[File:Knight Castigator.jpg|thumb|250px|right|Aka, a Vulcan Mega Bolter with legs and a sword.]] The closest a knight can reasonably get to being infantry blenders without using faction abilities and other buffs. Generally, knights suffer from a low rate of fire, in both melee and at range. This isn’t too much of an issue against other knights, as your low rate of fire is averaged out by the sheer amount of damage your hits do. The castigator however, breaks this mould, by having what amounts to a 16 shot mega bolter, and a half strength reaper chain sword which deals double hits. The sheer rate of fire this unit has at its disposal demolishes all kinds of infantry, and can even “almost” knock out a Titan void shield. *1 Castigator Bolt Cannon *1 Tempest Warblade *1 Titanic Feet 460 pts {| class=wikitable cellspacing=0 cellpadding=4 align=left |- valign=top ! - !! - !! Warhound !! Warlord !! Heriophant !! Phantom !! Baneblade !! Land Raider !! Rhino !! Imperial Knight !! Guilliman !! Custodian !! Guardsman !! Space Marine |- ! Weapon !! Stats !! T8 W50 2+/5++ RInvuln, 2 VS !! T9 W120 2+/5++ RInvuln, 8 VS !! T8 W34 2+/5++ !! T9 W60 3+/4++ RInvuln !! T8 W26 3+ !! T8 W16 2+ !! T7 W10 3+ !! T8 W24 3+/5++ vs ranged !! T6 W9 2+/3++ !! T5 W3 2+/4++ !! T3 W1 5+ !! T4 W2 3+ |- | Castigator Bolt Cannon || 36" Heavy16 S6 ap-2 D2 || (0.88)3.55 || (0.88)3.55 || 3.55 || 3.55 || 4.74 || 3.55 || 4.74 || 4.74 || 3.55 || (3.55)7.11 || 8.88|| (4.74)9.48 |- ! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - |- | Tempest Warblade || Melee8 S14 ap-3 D3 || 7.11 || 7.11 || 7.11 || 8.88 || 8.88 || 7.11 || 11.11 || 8.88 || 4.44 || (2.22)6.66 || 4.44 || (3.70)11.11 |- |} <br style="clear: both; height: 0px;" /><br> ====Cerastus Knight Acheron pg101==== [[File:Knight_Arheron.jpg|thumb|250px|right|There a few things more metal than a massive flamethrower and a chainfist.]] The cerastes flamer is in a weird position this edition. Firstly, a lot of the sources of minus 1 to hit have been toned down, and 1 is the max a roll can be modified, so it’s previous roll of hunting down fliers and eldar is gone. It’s rate of fire and range are a bit low as well, despite the buff to flamer range. So what does your points buy you? Reliability and flexibility. The cerastus has a suite as weapons which will do well in most situations, and it does so without a lot of the penalties other units would suffer. Following the theme it’s chainfist is a damage 6 fist with no minus 1 to hit, while it’s flamer has the damage and ap to be anti large, while having the rate of fire to be effective anti infantry. Combine this with the fact that it can shoot in melee and you have a unit which will performing well against enough targets that it will be very difficult to slow down. *1 Acheron Flame Cannon *1 Acheron Twin Heavy Bolter *1 Reaper Chainfist *1 Titanic Feet 480 pts {| class=wikitable cellspacing=0 cellpadding=4 align=left |- valign=top ! - !! - !! Warhound !! Warlord !! Heriophant !! Phantom !! Baneblade !! Land Raider !! Rhino !! Imperial Knight !! Guilliman !! Custodian !! Guardsman !! Space Marine |- ! Weapon !! Stats !! T8 W50 2+/5++ RInvuln, 2 VS !! T9 W120 2+/5++ RInvuln, 8 VS !! T8 W34 2+/5++ !! T9 W60 3+/4++ RInvuln !! T8 W26 3+ !! T8 W16 2+ !! T7 W10 3+ !! T8 W24 3+/5++ vs ranged !! T6 W9 2+/3++ !! T5 W3 2+/4++ !! T3 W1 5+ !! T4 W2 3+ |- | Archeron Flame Cannon || 18" Heavy2D6 S7 ap-2 D3 auto hit || (1.16)3.5 || (1.16)3.5 || 3.5 || 3.5 || 4.66 || 3.5 || 7 || 4.66 || 4.66 || (2.33)7 || 5.83 || (3.11)9.33 |- ! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - |- | Archeron Twin Heavy Bolter || Heavy6 S5 ap-1 D2 || (0.22)0.44 || (0.22)0.88 || 0.88 || 1.33 || 1.33 || 0.88 || 1.33 || 1.33 || 0.88 || (0.66)1.33 || 2.22 || (1.33)2.66 |- ! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - |- | Reaper Chainfist (Sweep) || Melee12 S8 ap-2 DD3 || 4 || 2.66 || 4 || 3.55 || 5.33 || 4 || 7.11 || 5.33 || 3.55 || ('''2.66''')5.33 || '''6.66''' || ('''4.44''')8.88 |- | Reaper Chainfist (Saw) || Melee4 S16 ap-4 D6 || '''11.11''' || '''8.88''' || '''8.88''' || '''10.66''' || '''13.33''' || '''11.11''' || '''13.33''' || '''13.33''' || '''4.44''' || (1.11)'''6.66''' || 2.22 || (2.22)'''13.33''' |- |} <br style="clear: both; height: 0px;" /><br> ====Questoris Knight Magaera pg102==== [[File:Knight Magaera.jpg|thumb|250px|right|A knight that has a radioactive flamethrower. No, we're no entirely sure how it works either.]] *1 Lightning Cannon *1 Phased Plasma-Fusil *1 Reaper Chainsword or 1 Hekaton Siege Claw and 1 Twin Rad Cleanser *1 Titanic Feet 480 pts {| class=wikitable cellspacing=0 cellpadding=4 align=left |- valign=top ! - !! - !! Warhound !! Warlord !! Heriophant !! Phantom !! Baneblade !! Land Raider !! Rhino !! Imperial Knight !! Guilliman !! Custodian !! Guardsman !! Space Marine |- ! Weapon !! Stats !! T8 W50 2+/5++ RInvuln, 2 VS !! T9 W120 2+/5++ RInvuln, 8 VS !! T8 W34 2+/5++ !! T9 W60 3+/4++ RInvuln !! T8 W26 3+ !! T8 W16 2+ !! T7 W10 3+ !! T8 W24 3+/5++ vs ranged !! T6 W9 2+/3++ !! T5 W3 2+/4++ !! T3 W1 5+ !! T4 W2 3+ |- | Lightning Cannon || 48” Heavy7 S7 ap-2 D3 hit roll 6+ is 2 hits || (0.97)1.94 || (0.97)2.91 || 2.91 || 2.91 || 3.88 || 2.91 || 5.83 || 5.83 || 3.88 || (1.94)5.83 || 4.86 || (2.59)7.77 |- | Phased Plasma-Fusil || 24” Rapid Fire2 S7 ap-3 D3 || - || - || - || - || - || - || - || - || - || - || - || - |- | Twin Rad Cleanser || 12” Assault2D6 S2 ap0 D3 auto hit wounds on a 2+ except against vehicles and titanics || - || - || - || - || - || - || - || - || - || - || - || - |- ! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - |- | Hekaton Siege Claw (Smash) || Melee12 S8 ap-2 D3 || - || - || - || - || - || - || - || - || - || - || - || - |- | Hekaton Siege Claw (Crush) || Melee4 S16 ap-4 D6 -1 to hit, +2 damage against vehicles and monsters || 11.11 || 8.88 || 8.88 || 10.66 || - || - || - || - || - || - || - || - |- |} <br style="clear: both; height: 0px;" /><br> ====Cerastus Knight Atrapos pg103==== [[File:99560108146_MechanicumCerastusKnightAtrapos01.jpg|thumb|250px|right|Its laser gun is also a lightsaber.]] Once upon a time, this knight was the most deadly melee combatant you could get in bipedal robot form (without going to titan scales). Alas, now it is just very good at fighting vehicles and monsters with its house sized lightsaber due to changes to damage, so it’s now outdone by the lancer. Fair enough really. However, with the changes to toughness, this units ranged weapons and void shields, this unit has a new role. Titan hunting. Or at least void shields hunter. This units graviton singularity cannon can cut straight through void shields (and many other things) due to a high rate of fire and damage. *1 Atrapos Lascutter *1 Graviton Cannon *1 Titanic Feet 520 pts {| class=wikitable cellspacing=0 cellpadding=4 align=left |- valign=top ! - !! - !! Warhound !! Warlord !! Heriophant !! Phantom !! Baneblade !! Land Raider !! Rhino !! Imperial Knight !! Guilliman !! Custodian !! Guardsman !! Space Marine |- ! Weapon !! Stats !! T8 W50 2+/5++ RInvuln, 2 VS !! T9 W120 2+/5++ RInvuln, 8 VS !! T8 W34 2+/5++ !! T9 W60 3+/4++ RInvuln !! T8 W26 3+ !! T8 W16 2+ !! T7 W10 3+ !! T8 W24 3+/5++ vs ranged !! T6 W9 2+/3++ !! T5 W3 2+/4++ !! T3 W1 5+ !! T4 W2 3+ |- | Atrapos Lascutter (Shooting) || 9" Heavy1 S12 ap-4 D6 reroll wounds against vehicles and monsters || (0.39)2.92 || (0.39)2.92 || 2.37 || 1.77 || 3.55 || 2.92 || 3.55 || 2.37 || 1.29 || (0.27)1.66 || 0.55 || (0.55)3.33 |- | Graviton Singularity Cannon (Contained) || 36" Heavy4 S8 ap-3 D3 || (0.88)2.66 || (0.59)1.77 || 2.66 || 1.33 || - || - || - || - || - || - || - || - |- | Graviton Singularity Cannon (Singularity) || 36" HeavyD6+4 S14 ap-3 D3 || (2.22)6.66 || (2.22)6.66 || 6.66 || 5 || 8.33 || 6.66 || 10.41 || 6.66 || 4.16 || (2.08)6.25 || 4.16 || (3.47)10.41 |- ! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - |- | Atrapos Lascutter (Melee Sweep) || Melee12 S6 ap-2 D3 || - || - || - || - || - || - || - || - || 4 || (2.66)8 || - || - |- | Atrapos Lascutter (Melee Focus) || Melee4 S12 ap-4 D6 reroll wounds against vehicles and monsters || 11.85 || 11.85 || 9.48 || 14.22 || 14.22 || 11.85 || 14.22 || 14.22 || 5.18 || (1.11)6.66 || 2.22 || (2.22)13.33 |- |} <br style="clear: both; height: 0px;" /><br> ====Knight Armigers==== Like knights, but smaller. Like despite their size they hit harder than dreadnought, having the dialled back firepower of a knight but the speed of a very fast bike. This smaller size comes with less strength and toughness, fewer wounds (but the same saves) as their bigger siblings, but at a far more affordable price point. Armigers provide the rate of fire that normal knights lack, but not at the rates you would get from infantry units. They are still terrifying however, requiring proper anti-armour weapons but giving far fewer points earned back for destroying them. =====[[Armiger Knight Warglaive|Knight Warglaive]] and [[Armiger Knight Helverin|Helverins]]===== [[File:40kForgebane-Forgebane-Armiger.jpg|thumb|250px|left|Those chainsaws are surprisingly difficult to paint.]] [[File:ArmigerHelverins.jpg|thumb|250px|right|Guilliman's worst nightmare made metal.]] *2 Armiger Autocannons or 1 Thermal Spear and 1 Chain Cleaver *1 Heavy Stubber or 1 Meltagun Note, the maths on the autocannon and thermal spear are a bit misleading on a direct comparison, as a an armiger can only carry one thermal spear or carry 2 autocannons. This means that damage output for the autocannon can be viewed as being double what it is here. Do not forget to take this into account. {| class=wikitable cellspacing=0 cellpadding=4 align=left |- valign=top ! - !! - !! Warhound !! Warlord !! Heriophant !! Phantom !! Baneblade !! Land Raider !! Rhino !! Imperial Knight !! Guilliman !! Custodian !! Guardsman !! Space Marine |- ! Weapon !! Stats !! T8 W50 2+/5++ RInvuln, 2 VS !! T9 W120 2+/5++ RInvuln, 8 VS !! T8 W34 2+/5++ !! T9 W60 3+/4++ RInvuln !! T8 W26 3+ !! T8 W16 2+ !! T7 W10 3+ !! T8 W24 3+/5++ vs ranged !! T6 W9 2+/3++ !! T5 W3 2+/4++ !! T3 W1 5+ !! T4 W2 3+ |- | Armiger Autocannons || 60" Heavy2D3 S7 ap-1 D3 || (0.29)0.88 || ('''0.29''')0.88 || 0.88 || '''1.33''' || 1.33 || 0.88 || 2 || 1.33 || '''1.77''' || ('''0.59''')'''1.77''' || '''1.85''' || (0.88)2.66 |- | Thermal Spear || 30" AssaultD3 S8 ap-4 DD6 || ('''0.44''')'''1.94''' || ('''0.29''')'''1.29''' || '''1.55''' || 0.77 || '''2.33''' || '''1.94''' || '''3.11''' || '''1.55''' || 1.03 || (0.44)1.55 || 1.11 || ('''1.11''')'''3.88''' |- ! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - |- | Heavy Stubber || Stats || - || - || - || - || - || - || - || - || - || - || - || - |- | Meltagun || Stats || - || - || - || - || - || - || - || - || - || - || - || - |- ! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - |- | Chain Cleaver (Strike) || Melee4 S12 ap-3 D3 || '''3.55''' || '''3.55''' || '''3.55''' || - || - || - || - || - || - || - || 2.22 || ('''1.85''')'''5.55''' |- | Chain Cleaver (Sweep) || Melee8 S6 ap-2 D1 || 0.59 || 0.59 || 0.59 || - || - || - || - || - || - || - || '''4.44''' || (1.77)1.77 |- |} <br style="clear: both; height: 0px;" /><br> =====[[Armiger Knight Moirax|Knight Moirax]] pg104===== The proper adeptus mechanicus knights, gaining a wider array of weapon choices and loadout flexibility than the normal armigers, at the cost of not being able to take any of the vanilla guns. All their weapons are very specialised however, so their loadout must be carefully selected to make the most out of them. This inflexibility can be a boon or a burden depending on how you use them, and as they're exactly the same stat wise as their vanilla variant (in 30k rules they get some bonuses against blast weapons) you're buying them for their guns. [[File:Volkitedhk7g.jpg|thumb|250px|right|Surprisingly durable in a setting where [[Exterminatus]] is a thing.]] *1 Siege Claw and 1 Rad Cleanser or 1 Graviton Pulsar or 1 Lightning Lock or 1 Moirax Conversion Beam Cannon or 1 Volkite Veuglaire *1 Volkite veuglaire or 1 Siege Claw and 1 Rad Cleanser or 1 Graviton Pulsar or 1 Lightning Lock or 1 Moirax Conversion Beam Cannon 155 pts +10 pts Moirax Conversion Beam Cannon {| class=wikitable cellspacing=0 cellpadding=4 align=left |- valign=top ! - !! - !! Warhound !! Warlord !! Heriophant !! Phantom !! Baneblade !! Land Raider !! Rhino !! Imperial Knight !! Guilliman !! Custodian !! Guardsman !! Space Marine |- ! Weapon !! Stats !! T8 W50 2+/5++ RInvuln, 2 VS !! T9 W120 2+/5++ RInvuln, 8 VS !! T8 W34 2+/5++ !! T9 W60 3+/4++ RInvuln !! T8 W26 3+ !! T8 W16 2+ !! T7 W10 3+ !! T8 W24 3+/5++ vs ranged !! T6 W9 2+/3++ !! T5 W3 2+/4++ !! T3 W1 5+ !! T4 W2 3+ |- | Graviton Pulsar || 24” HeavyD6 S6 ap-3 D2 D3 against units with 3+ or better save || (0.51)1.55 || (0.51)1.55 || 1.55 || 1.16 || 1.94 || 1.55 || 1.94 || 1.55 || 1.16 || (0.77)2.33 || 1.94 || (1.29)3.88 |- | Lightning Lock || 36” Heavy6 S6 ap-2 D1 hit roll 6 creates 2 hits || - || - || - || - || - || - || - || - || - || - || - || - |- | Rad Cleanser || 9" AssaultD6 S2 ap0 D3 Auto hit wounds everything except Vehicles and Titanics on a 2+ || - || - || - || - || - || - || - || - || - || - || - || - |- | Moirax Conversion Beam Cannon (Short Range) || 0-18” HeavyD3 S6 ap0 D2 || - || - || - || - || - || - || - || - || - || - || - || - |- | Moirax Conversion Beam Cannon (Medium Range) || 18-42”” HeavyD3 S8 ap-1 D3 || - || - || - || - || - || - || - || - || - || - || - || - |- | Moirax Conversion Beam Cannon (Long Range) || 42-72” HeavyD3 S10 ap-2 D4 || (0.44)1.77 || (0.44)1.77 || 1.77 || 1.77 || 2.37 || 1.77 || 2.37 || 2.37 || 1.18 || (0.55)2.22 || 1.11 || (0.74)2.96 |- ! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - |- | Morirax Siege Claw || Melee4 S12 ap-3 DD6 -1 to hit +2D against Vehicles or Titanics || 4.88 || 4.88 || 4.88 || 6.11 || 6.11 || 4.88 || 6.11 || 6.11 || 1.94 || (0.83)2.91 || 1.66 || (1.38)4.86 |- |} <br style="clear: both; height: 0px;" /><br> ====Questoris Knight Styrix pg105==== [[File:Knight_Styrix.jpg|thumb|250px|right|Eternally angry because it can never pick anything up with its claw.]] *1 Graviton Crusher *1 Reaper Chainsword *1 Titanic Feet *1 Volkite Chierovolie 475 pts {| class=wikitable cellspacing=0 cellpadding=4 align=left |- valign=top ! - !! - !! Warhound !! Warlord !! Heriophant !! Phantom !! Baneblade !! Land Raider !! Rhino !! Imperial Knight !! Guilliman !! Custodian !! Guardsman !! Space Marine |- ! Weapon !! Stats !! T8 W50 2+/5++ RInvuln, 2 VS !! T9 W120 2+/5++ RInvuln, 8 VS !! T8 W34 2+/5++ !! T9 W60 3+/4++ RInvuln !! T8 W26 3+ !! T8 W16 2+ !! T7 W10 3+ !! T8 W24 3+/5++ vs ranged !! T6 W9 2+/3++ !! T5 W3 2+/4++ !! T3 W1 5+ !! T4 W2 3+ |- | Volkite Chierovile || 45” Heavy5 S8 ap-3 DD6 wound roll of 6 2 mw (1.11mw) || - || - || - || - || - || - || - || - || - || - || - || - |- ! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - |- | Name || Stats || - || - || - || - || - || - || - || - || - || - || - || - |- |} <br style="clear: both; height: 0px;" /><br> ====Acastus Knight Porphyrion pg106==== [[File:99560108172_AcastusKnightPorphyrion01.jpg|thumb|250px|right|For scale reference it is only slightly smaller than a warhound titan.]] The most powerful ranged unit you can get without entering the Titan class of units (although it’s not far off the price of a heirophant). When you use this unit you are buying it for its '''2''' twin magna lascannons, a weapon so powerful that it will perform well against all targets which aren’t infantry. It’s even “almost” capable of killing girlymam with a single volley of its two guns, but it has a suite of backups to get the job done as well. Your downside however is that this knight is very poor at melee. A much smaller knight like a gallant or a lancer will make short work of the porphyrion, so keep it as far back as you possibly can. *1 Acastus Autocannons or 1 Acastus Lascannon *1 Acastus Autocannons or 1 Acastus Lascannon *1 Ironstorm Missile Pod or 1 Helios Defence Missiles *2 Twin Magna Lascannons *1 Titanic Feet 780 pts +5 pts Acastus Lascannon +10 pts Helios Defence Missiles {| class=wikitable cellspacing=0 cellpadding=4 align=left |- valign=top ! - !! - !! Warhound !! Warlord !! Heriophant !! Phantom !! Baneblade !! Land Raider !! Rhino !! Imperial Knight !! Guilliman !! Custodian !! Guardsman !! Space Marine |- ! Weapon !! Stats !! T8 W50 2+/5++ RInvuln, 2 VS !! T9 W120 2+/5++ RInvuln, 8 VS !! T8 W34 2+/5++ !! T9 W60 3+/4++ RInvuln !! T8 W26 3+ !! T8 W16 2+ !! T7 W10 3+ !! T8 W24 3+/5++ vs ranged !! T6 W9 2+/3++ !! T5 W3 2+/4++ !! T3 W1 5+ !! T4 W2 3+ |- | Acastus Autocannon || 48" Heavy2 S7 ap-1 D2 || (0.07)0.29 || (0.07)0.29 || 0.29 || 0.44 || 0.44 || 0.29 || 0.66 || 0.44 || '''0.59''' || ('''0.29''')0.59 || '''0.92''' || (0.44)0.88 |- | Acastus Lascannon || 48" Heavy1 S9 ap-3 DD6 || ('''0.29''')'''1.03''' || ('''0.22''')'''0.77''' || '''1.03''' || '''0.58''' || '''1.29''' || '''1.03''' || '''1.29''' || '''1.03''' || 0.51 || (0.22)'''0.77''' || 0.55 || ('''0.46''')'''1.62''' |- ! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - |- | Helios Defence Missiles || 60" Heavy2 S8 ap-2 D3 add 1 to hit against aircraft || - || - || - || - || - || - || - || - || - || - || - || - |- ! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - |- | Twin Magna Lascannon || 72" Heavy 2D3 S12 ap-3 D6 || (1.18)7.11 || (1.18)7.11 || 7.11 || 5.33 || 8.88 || 7.11 || 8.88 || 7.11 || 4.44 || (1.11)6.66 || 2.22 || (1.18)11.11 |- |} <br style="clear: both; height: 0px;" /><br> ===[[Titan (Warhammer 40,000)|Titan Legions]]=== Lets face it, apocalypse wouldn't be apocalypse if it wasn't for the titans. Individual models costing more than entire armies (in points and actual cash), more heavily armed and armoured than some factions could scrape together if given decades, and more awesome than a [[Angry Marine]] riding a laser shark into a volcano while playing a three necked guitar. Titans excel at killing other things, and have the variety of weapons to take on any target and come out on top. If you have a titan, you've probably won. If you don't have a titan, then either get a titan or a smaller unit which is specialised at taking them on. They do however, have a major flaw, and that is that their guns are so incredibly powerful that they are overkill against anything smaller than a baneblade. Although as of 8th edition all units can split their fire chances are you have 2-3 guns, so that’s only 2-3 units you can annihilate a turn. '''Strengths''' *Toughest units in the game. *Most powerful units in the game. *Most awesome units in the game. '''Weaknesses''' *Extremely low model count and very high cost per wound. *Tactically and strategically inflexible. ====[[Warhound Scout Titan|Warhound Titan]] pg109==== [[File:Chaos_Warhound1.jpg|320px|right|thumb|Woof woof Imperial scum.]] The baby in a family where everyone eats nails and battery acid for breakfast, the Warhound Titan may be the smallest titan the imperials can field, but it makes up for its relatively small size with exceptional speed and the fact that it carries weapons which do not look out of place on its larger siblings. Use its speed to jump in and out of cover to allow its void shields to repair and it will be like your opponent never fired a shot at it. *1 Warhound Vulcan Mega Bolter or 1 Warhound Inferno Gun or 1 Warhound Plasma Blastgun or 1 Warhound Turbo Laser Destructor *1 Warhound Vulcan Mega Bolter or 1 Warhound Inferno Gun or 1 Warhound Plasma Blastgun or 1 Warhound Turbo Laser Destructor *1 Warhound Feet 2000 pts {| class=wikitable cellspacing=0 cellpadding=4 align=left |- valign=top ! - !! - !! Warhound !! Warlord !! Heriophant !! Phantom !! Baneblade !! Land Raider !! Rhino !! Imperial Knight !! Guilliman !! Custodian !! Guardsman !! Space Marine |- ! Weapon !! Stats !! T8 W50 2+/5++ RInvuln, 2 VS !! T9 W120 2+/5++ RInvuln, 8 VS !! T8 W34 2+/5++ !! T9 W60 3+/4++ RInvuln !! T8 W26 3+ !! T8 W16 2+ !! T7 W10 3+ !! T8 W24 3+/5++ vs ranged !! T6 W9 2+/3++ !! T5 W3 2+/4++ !! T3 W1 5+ !! T4 W2 3+ |- | Warhound Inferno Gun || Heavy4D6 24" S7 ap-3 D3 Auto Hit || ('''3.11''')9.33 || ('''3.11''')9.33 || 9.33 || '''7''' || 11.66 || 9.33 || 11.66 || 9.33 || '''9.33''' || ('''4.66''')'''14''' || '''11.66''' || ('''7.77''')'''23.33''' |- | Warhound Plasma Blastgun (Standard) || Heavy2D6 72" S9 ap-4 D4 || (2.07)10.37 || (1.5)7.77 || 8.29 || 4.66 || 12.44 || 10.37 || 12.44 || 8.29 || 4.14 || (1.55)6.22 || 3.88 || (3.88)15.55 |- | Warhound Plasma Blastgun (Overcharged) || Heavy2D6 72" S10 ap-4 D5 || (2.07)12.96 || (2.07)12.96 || 10.37 || 7.77 || 15.55 || 12.96 || 12.44 || 10.37 || 5.18 || (1.94)9.72 || 3.88 || (3.88)19.44 |- | Warhound Turbo Laser Destructor || Heavy2D3 72" S16 ap-4 D6+3 || (1.48)'''12.03''' || (1.18)'''9.62''' || '''9.62''' || 5.77 || '''14.44''' || '''12.03''' || '''14.44''' || '''9.62''' || 4.81 || (1.11)7.22 || 2.22 || (2.22)14.44 |- | Warhound Vulcan Mega-Bolter || Heavy20 48" S6 ap-2 D2 || (1.11)4.44 || (1.11)4.44 || 4.44 || 4.44 || 5.92 || 4.44 || 5.92 || 4.44 || 4.44 || (4.44)8.88 || 11.11 || (5.92)11.85 |- ! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - |- | Warhound Feet || Melee8 S8 ap-3 D3 || 4 || 2.66 || 4 || 3.33 || 5 || 4 || 6.66 || 5 || 2.66 || 1.66(5) || 3.33 || (2.77)8.33 |- |} <br style="clear: both; height: 0px;" /><br> ====[[Reaver Battle Titan|Reaver Titan]] pg110==== [[Image:Reaver_titan.png|thumb|right|Look at my missile launcher hat.]] Your first proper apocalypse Titan, the reaver is your workhorse of the Titan world. It has the range of guns to fight everything to some extent, more guns to fight better than a warhound, cheaper and more flexible than a nemesis or warlord. *1 Reaver Gatling Blaster or 1 Reaver Laser Blaster or 1 Reaver Melta Cannon or 1 Reaver Volcano Cannon or 1 Reaver Power Fist *1 Reaver Gatling Blaster or 1 Reaver Laser Blaster or 1 Reaver Melta Cannon or 1 Reaver Volcano Cannon or 1 Reaver Power Fist *1 Reaver Apocalypse Launcher *1 Reaver Feet 3000 pts {| class=wikitable cellspacing=0 cellpadding=4 align=left |- valign=top ! - !! - !! Warhound !! Warlord !! Heriophant !! Phantom !! Baneblade !! Land Raider !! Rhino !! Imperial Knight !! Guilliman !! Custodian !! Guardsman !! Space Marine |- ! Weapon !! Stats !! T8 W50 2+/5++ RInvuln, 2 VS !! T9 W120 2+/5++ RInvuln, 8 VS !! T8 W34 2+/5++ !! T9 W60 3+/4++ RInvuln !! T8 W26 3+ !! T8 W16 2+ !! T7 W10 3+ !! T8 W24 3+/5++ vs ranged !! T6 W9 2+/3++ !! T5 W3 2+/4++ !! T3 W1 5+ !! T4 W2 3+ |- | Reaver Apocalypse Launcher || 24"-200" Heavy2D6 S7 ap-2 D2 || (0.38)1.55 || (0.38)1.55 || 1.55 || 1.55 || 2.07 || 1.55 || 3.11 || 2.07 || 2.07 || (1.55)3.11 || 3.88 || (2.07)2.14 |- | Reaver Gatling Blaster || 72" Heavy12 S8 ap-3 D3 || ('''2.66''')8 || (1.77)5.33 || 8 || 6 || 10 || 8 || 13.33 || 10 || 5.33 || ('''2.66''')8 || '''6.66''' || ('''5.55''')16.66 |- | Reaver Laser Blaster || 72" Heavy3D3 S16 ap-4 DD6+3 || (2.22)18.05 || (1.77)14.44 || 14.44 || 8.66 || 21.66 || 18.05 || 21.66 || 14.44 || 7.22 || (1.66)10.83 || 3.33 || (3.33)21.66 |- | Reaver Melta Cannon || 48" Heavy2D6 S16 ap-4 D8 || (2.59)'''25.92''' || ('''2.07''')20.74 || '''20.74''' || '''12.44''' || '''31.11''' || '''25.92''' || '''31.11''' || '''20.74''' || '''10.37''' || (1.94)'''15.55''' || 3.88 || (3.88)'''31.11''' |- | Reaver Volcano Cannon || 120" HeavyD6 S18 ap-5 D12 || (1.29)23.33 || (1.29)'''23.33''' || 15.55 || 11.66 || 23.33 || 23.33 || 23.33 || 15.55 || 7.77 || (0.97)11.66 || 1.94 || (1.94)23.33 |- ! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - |- | Reaver Feet || Melee8 S8 ap-4 D4 || 6.66 || 4.44 || 5.33 || 5.33 || 8 || 6.66 || 8 || 10.66 || 3.55 || '''1.3'''3(5.33) || '''3.33''' || ('''3.33''')13.33 |- | Reaver Power Fist || Melee4 S16 ap-5 D12 || '''20''' || '''16''' || '''13.33''' || '''16''' || '''20''' || '''20''' || '''20''' || '''20''' || '''13.33''' || (0.83)'''10''' || 1.66 || (1.66)'''40''' |- |} <br style="clear: both; height: 0px;" /><br> ====[[Warbringer Nemesis Titan]] pg111==== [[File:Warbringer12jvfsdh.jpg|400px|right|thumb|If you look really closely, you can see the titan under all the guns.]] *3 Ardex-Defensor Maulers *2 Anvillus Defence Batteries *1 Nemesis Quake Cannon or Nemesis Volcano Cannon *1 Reaver Gatling Blaster or 1 Reaver Laser Blaster or 1 Reaver Melta Cannon or 1 Reaver Volcano Cannon *1 Reaver Gatling Blaster or 1 Reaver Laser Blaster or 1 Reaver Melta Cannon or 1 Reaver Volcano Cannon *1 Warbringer Feet 3800 pts The anvillus dence battery is calculated assuming the targets listed have the FLY keyword. {| class=wikitable cellspacing=0 cellpadding=4 align=left |- valign=top ! - !! - !! Warhound !! Warlord !! Heriophant !! Phantom !! Baneblade !! Land Raider !! Rhino !! Imperial Knight !! Guilliman !! Custodian !! Guardsman !! Space Marine |- ! Weapon !! Stats !! T8 W50 2+/5++ RInvuln, 2 VS !! T9 W120 2+/5++ RInvuln, 8 VS !! T8 W34 2+/5++ !! T9 W60 3+/4++ RInvuln !! T8 W26 3+ !! T8 W16 2+ !! T7 W10 3+ !! T8 W24 3+/5++ vs ranged !! T6 W9 2+/3++ !! T5 W3 2+/4++ !! T3 W1 5+ !! T4 W2 3+ |- | Nemesis Quake Cannon || 24"-480" Heavy3D6 S14 ap-5 D6 || ('''3.11''')28 || ('''3.11''')28 || 18.66 || 14 || 28 || 28 || 35 || 18.66 || 11.66 || ('''2.91''')17.5 || '''5.83''' || ('''5.83''')35 |- | Nemesis Volcano Cannon || 24"-120" Heavy3D3 S18 ap-5 D12 || (2.22)'''40''' || (2.22)'''40''' || '''26.66''' || '''20''' || '''40''' || '''40''' || '''40''' || '''26.66''' || '''13.33''' || (1.66)'''20''' || 3.33 || (3.33)'''40''' |- ! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - |- | Reaver Apocalypse Launcher || 24"-200" Heavy2D6 S7 ap-2 D2 || (0.38)1.55 || (0.38)1.55 || 1.55 || 1.55 || 2.07 || 1.55 || 3.11 || 2.07 || 2.07 || (1.55)3.11 || 3.88 || (2.07)2.14 |- | Reaver Gatling Blaster || 72" Heavy12 S8 ap-3 D3 || ('''2.66''')8 || (1.77)5.33 || 8 || 6 || 10 || 8 || 13.33 || 10 || 5.33 || ('''2.66''')8 || '''6.66''' || ('''5.55''')16.66 |- | Reaver Laser Blaster || 72" Heavy3D3 S16 ap-4 DD6+3 || (2.22)18.05 || (1.77)14.44 || 14.44 || 8.66 || 21.66 || 18.05 || 21.66 || 14.44 || 7.22 || (1.66)10.83 || 3.33 || (3.33)21.66 |- | Reaver Melta Cannon || 48" Heavy2D6 S16 ap-4 D8 || (2.59)'''25.92''' || ('''2.07''')20.74 || '''20.74''' || '''12.44''' || '''31.11''' || '''25.92''' || '''31.11''' || '''20.74''' || '''10.37''' || (1.94)'''15.55''' || 3.88 || (3.88)'''31.11''' |- | Reaver Volcano Cannon || 120" HeavyD6 S18 ap-5 D12 || (1.29)23.33 || (1.29)'''23.33''' || 15.55 || 11.66 || 23.33 || 23.33 || 23.33 || 15.55 || 7.77 || (0.97)11.66 || 1.94 || (1.94)23.33 |- ! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - |- | Ardex-defence Mauler || 36" Heavy6 S6 ap-2 D2 || (0.33)1.33 || (0.33)1.33 || 1.33 || 1.33 || 1.77 || 1.33 || 1.77 || 1.77 || 1.33 || (1.33)2.66 || 3.33 || (1.77)3.55 |- | AnvillusDefence Battery || 72" Heavy8 S8 ap-1 D2 (only hit FLY) || (0.44)1.77 || (0.29)1.18 || 1.77 || 1.77 || 2.66 || 1.77 || 3.55 || 2.66 || 2.37 || (1.18)2.37 || 3.70 || (2.22)4.44 |- ! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - |- | Warbringer Nemesis Feet || Melee6 S8 ap-4 D4 || 5 || 3.33 || 4 || 4 || 6 || 5 || 8 || 6 || 2.66 || (1)4 || 2.5 || (2.5)10 |- |} <br style="clear: both; height: 0px;" /><br> ====[[Warlord Titan]] pg112==== [[File:MarsWarlord.jpg|400px|right|thumb|The cream of the plastic crack addiction that is warhammer.]] Admit it. This was what you went straight to look at. You saw the apocalypse tactics, saw that it covered the warlord Titan and went straight for it. Well, you won’t be disappointed. The warlord Titan is the most powerful unit in the game. No ifs. No buts (or [[Slaanesh|butts]]). No maybes. It has the most wounds, the best save and void shields and the best guns. It doesn’t even matter that it’s melee weapons don’t annihilate like they did last edition, as it can shoot while in melee, so it’s ranged weapons have become melee weapons. It’s such a large unit, it’s able to take scout Titan weaponry on its shoulders. Weapons which would normally be the most powerful guns on the battlefield are but tertiary weapons for this unit. But the question is, is it worth it? Is this unit worth the 5500 points and £1000 price tag? Well that very much depends. The warlord will win you matches undoubtedly, and your opponent will need to bring a Titan of reaver grade in numbers in order to fight you. But the real question is, do you want to? Yes it would be awesome to own one, but the warlord suffers from the same problem supercars have, in that they’re expensive, you will rarely ever use it, it’s only ever fun when you’re using it against someone who also has one, and everyone will think you’re a twat when you use it against their fords and BMWs. In short, if you buy one I commend you for it, and I will defend you to the death for owning one, as these kinds of units need to exist. just please... don’t use it against me without prior warning. And my own army of baneblades. *2 Apocalypse Launchers or 2 Laser Blasters *2 Ardex-Defensor Lascannons *2 Ardex-Defensor Maulers *1 Arioch Power Claw or 1 Belicosa Volcano Cannon or 1 Mori Quake Cannon or 1 Sunfury Plasma Annihilator *1 Arioch Power Claw or 1 Belicosa Volcano Cannon or 1 Mori Quake Cannon or 1 Sunfury Plasma Annihilator 5500 pts {| class=wikitable cellspacing=0 cellpadding=4 align=left |- valign=top ! - !! - !! Warhound !! Warlord !! Heriophant !! Phantom !! Baneblade !! Land Raider !! Rhino !! Imperial Knight !! Guilliman !! Custodian !! Guardsman !! Space Marine |- ! Weapon !! Stats !! T8 W50 2+/5++ RInvuln, 2 VS !! T9 W120 2+/5++ RInvuln, 8 VS !! T8 W34 2+/5++ !! T9 W60 3+/4++ RInvuln !! T8 W26 3+ !! T8 W16 2+ !! T7 W10 3+ !! T8 W24 3+/5++ vs ranged !! T6 W9 2+/3++ !! T5 W3 2+/4++ !! T3 W1 5+ !! T4 W2 3+ |- | Arioch Power Claw (Shooting) || Heavy20 48" S6 ap-2 D2 || (1.11)4.44 || (1.11)4.44 || 4.44 || 4.44 || 5.92 || 4.44 || 5.92 || 4.44 || 4.44 || ('''4.44''')8.88 || '''11.11''' || (5.92)11.85 |- | Belicosa Volcano Cannon || 120" Heavy3D3 S20 ap-5 D12 || (2.22)'''40''' || (2.22)'''40''' || '''26.66''' || '''20''' || '''40''' || '''40''' || '''40''' || '''26.66''' || '''13.33''' || (1.66)20 || 3.33 || (3.33)40 |- | Macro Gatling Blaster || 100" Heavy12 S9 ap-4 D4 || ('''3.55''')17.77 || (2.66)13.33 || 14.22 || 8 || 21.33 || 17.77 || 21.33 || 14.22 || 7.11 || (2.66)10.66 || 6.66 || ('''6.66''')'''26.66''' |- | Mori Quake Cannon || 280" Heavy3D6 S14 ap-5 D6 || (3.11)28 || (3.11)28 || 18.66 || 14 || 28 || 28 || 35 || 18.66 || 11.66 || (2.91)17.5 || 5.83 || (5.83)35 |- | Sunfury Plasma Annihilator (Standard) || 72” HeavyD6+6 S14 ap-4 D5 || (2.81)17.59 || ('''2.81''')17.59 || 14.07 || 10.5 || 21.11 || 17.59 || 26.38 || 14.07 || 8.79 || (2.63)13.19 || 5.27 || (5.27)26.38 |- | Sunfury Plasma Annihilator (Overcharged) || 72” HeavyD6+6 S16 ap-4 D8 || (3.51)35.18 || (2.81)28.14 || 28.14 || 16.88 || 42.22 || 35.18 || 42.22 || 14.07 || 14.07 || (2.63)21.11 || 5.27 || (5.27)42.22 |- ! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - |- | Apocalypse Launcher || 24"-200" Heavy2D6 S8 ap-2 D2 || (0.58)2.33 || (0.38)1.55 || 2.33 || 1.55 || 3.11 || 2.33 || 4.14 || 2.33 || 2.07 || ('''1.55''')3.11 || '''5.83''' || ('''3.88''')7.77 |- | Laser Blaster || Heavy2D3 72" S16 ap-4 D6+3 || ('''1.48''')'''12.03''' || ('''1.18''')'''9.62''' || '''9.62''' || '''5.77''' || '''14.44''' || '''12.03''' || '''14.44''' || '''9.62''' || '''4.81''' || (1.11)'''7.22''' || 2.22 || (2.22)'''14.44''' |- ! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - |- | Arioch Power Claw (Melee) || Melee4 S18 ap-5 D18 || '''30''' || '''30''' || '''20''' || '''30''' || '''30''' || '''30''' || '''30''' || '''30''' || '''10''' || (0.83)'''15''' || 1.66 || (1.66)'''30''' |- | Warlord Feet || Melee8 S9 ap-4 D5 || 11.11 || 8.33 || 8.88 || 10 || 13.33 || 11.11 || 13.33 || 13.33 || 4.44 || ('''1.33''')6.66 || '''3.33''' || ('''3.33''')16.66 |- |} <br style="clear: both; height: 0px;" /><br> ==Forces of Chaos== ===[[Chaos Space Marines]]=== ====[[Brass Scorpion|Greater Brass Scorpion]] pg133==== [[File:Brass_scorpion.jpg|220px|right|thumb|On the plus side, it's too large to crawl up your trouser leg.]] '''WE’RE ON THE HIGHWAY TO HELL!!!''' The brass scorpion is an awesome unit, embodying everything which is cool about forge world. It looks awesome, is incredibly unique and has some awesome rules to go with it, but at the same time it all makes sense together. It’s a giant scorpion built out of the souls of the damned with pincers the size of tanks, fuck the space marines, gw should use this for their advertising. Tabletop wise, the GBS excels at whatever you want it to do. You want it to shoot stuff? It will do that fairly well. You want it to fight in melee? It’s a giant fuck off scorpion! It will outright annihilate anything smaller than itself (although the prick that is guilliman will still refuse to die) and does reasonable damage against Titans. Do you want a distraction carnifex? Once again, it’s a giant, fuck off scorpion, what do you think your opponent is going to do when they see it? The one thing to be careful about with the GBS is that it isn’t cheap. Yes it will win fights, but if you’re not careful it will only get to have one fight, and to make back it’s cost you want it to be fighting multiple times a game. 525 pts {| class=wikitable cellspacing=0 cellpadding=4 align=left |- valign=top ! - !! - !! Warhound !! Warlord !! Heriophant !! Phantom !! Baneblade !! Land Raider !! Rhino !! Imperial Knight !! Guilliman !! Custodian !! Guardsman !! Space Marine |- ! Weapon !! Stats !! T8 W50 2+/5++ RInvuln, 2 VS !! T9 W120 2+/5++ RInvuln, 8 VS !! T8 W34 2+/5++ !! T9 W60 3+/4++ RInvuln !! T8 W26 3+ !! T8 W16 2+ !! T7 W10 3+ !! T8 W24 3+/5++ vs ranged !! T6 W9 2+/3++ !! T5 W3 2+/4++ !! T3 W1 5+ !! T4 W2 3+ |- | Demolisher Cannon || 24" HeavyD6 S10 ap-3 DD6 || ('''1.03''')'''3.62''' || ('''1.03''')'''3.62''' || '''3.62''' || '''2.72''' || '''4.53''' || '''3.62''' || '''4.53''' || '''3.62''' || '''1.81''' || (0.97)'''3.40''' || 1.94 || (1.62)'''5.67''' |- | Hellmaw Flame Cannon || 12" AssaultD6 S8 ap-2 D1 auto hit || (0.29)0.87 || (0.19)0.58 || 0.87 || 0.58 || 1.16 || 0.87 || 1.55 || 1.16 || 0.77 || (1.16)1.16 || 2.43 || (1.62)1.62 |- | Scorpion Cannon || 36" Heavy15 S5 ap-2 D1 || (0.55)1.66 || (0.55)1.66 || 1.66 || 1.66 || 2.22 || 1.66 || 2.22 || 2.22 || 1.11 || ('''2.5''')2.5 || '''6.66''' || ('''4.44''')4.44 |- ! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - |- | Hellcrusher Claws (Crush) || Melee6 S16 ap-4 D6 || '''16.66''' || '''13.33''' || '''13.33''' || '''16''' || '''20''' || '''16.66''' || '''20''' || '''20''' || '''6.66''' || (1.66)'''10''' || 3.33 || (3.33)'''20''' |- | Hellcrusher Claws (Sweep) || Melee 18 S8 ap-2 D2 || 6 || 4 || 6 || 5.33 || 8 || 6 || 10.66 || 8 || 5.33 || ('''4''')8 || '''10''' || ('''6.66''')13.33 |- |} <br style="clear: both; height: 0px;" /><br> ====[[Kytan|Kytan Ravager]] pg135==== [[File:Kytan.jpg|245px|right|thumb|If only the lord of skulls had looked this good to begin with.]] Not quite as awesome as the greater brass scorpion, but is basically the same thing but lite. 440pts {| class=wikitable cellspacing=0 cellpadding=4 align=left |- valign=top ! - !! - !! Warhound !! Warlord !! Heriophant !! Phantom !! Baneblade !! Land Raider !! Rhino !! Imperial Knight !! Guilliman !! Custodian !! Guardsman !! Space Marine |- ! Weapon !! Stats !! T8 W50 2+/5++ RInvuln, 2 VS !! T9 W120 2+/5++ RInvuln, 8 VS !! T8 W34 2+/5++ !! T9 W60 3+/4++ RInvuln !! T8 W26 3+ !! T8 W16 2+ !! T7 W10 3+ !! T8 W24 3+/5++ vs ranged !! T6 W9 2+/3++ !! T5 W3 2+/4++ !! T3 W1 5+ !! T4 W2 3+ |- | Kytan Gatling Cannon || 48" Heavy8 S8 ap-2 D2 || - || - || - || - || - || - || - || - || - || - || - || - |- ! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - |- | Kytan Cleaver (Smash) || Melee5 S16 ap-4 D6 || 13.88 || 11.11 || 11.11 || 13.33 || 16.66 || 13.88 || 16.66 || 16.66 || 5.55 || (1.38)8.33 || 2.77 || (2.77)16.66 |- | Kytan Cleaver (Smash) || Melee15 S8 ap-2 D2 || - || - || - || - || - || - || - || - || - || - || - || - |- |} <br style="clear: both; height: 0px;" /><br> ====[[Drop Pod|Kharybdis Assault Claw]] pg141==== [[File:Kharybdis.jpg|400px|right|thumb|Everything was bigger back in 30k, especially the drop pods.]] 400 pts {| class=wikitable cellspacing=0 cellpadding=4 align=left |- valign=top ! - !! - !! Warhound !! Warlord !! Heriophant !! Phantom !! Baneblade !! Land Raider !! Rhino !! Imperial Knight !! Guilliman !! Custodian !! Guardsman !! Space Marine |- ! Weapon !! Stats !! T8 W50 2+/5++ RInvuln, 2 VS !! T9 W120 2+/5++ RInvuln, 8 VS !! T8 W34 2+/5++ !! T9 W60 3+/4++ RInvuln !! T8 W26 3+ !! T8 W16 2+ !! T7 W10 3+ !! T8 W24 3+/5++ vs ranged !! T6 W9 2+/3++ !! T5 W3 2+/4++ !! T3 W1 5+ !! T4 W2 3+ |- | Kharybdis Storm Launcher (Frag Missile) || 36" Heavy2D6 S4 ap-1 D1 || - || - || - || - || - || - || - || - || - || - || - || - |- | Kharybdis Storm Launcher (Krak Missile) || 36" Heavy2 S8 ap-3 DD6 || - || - || - || - || - || - || - || - || - || - || - || - |- ! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - |- | Blade Struts || Melee4 S16 ap-4 D3 || - || - || - || - || - || - || - || - || - || - || - || - |- | Melta Array || Melee1 S8 ap-4 D6+2 (1 extra attack with this weapon) || - || - || - || - || - || - || - || - || - || - || - || - |- |} <br style="clear: both; height: 0px;" /><br> ====[[Black Legion]]==== =====[[Abbadon the Despoiler]]===== [[File:The Warmaster Of Chaos.jpg|400px|thumb|left|As long as gw keeps making models like this we’ll keep giving them our money.]] Another example of how new edition models are becoming more like custodes than space marines. Abbadon is a beast, sitting somewhere between Calgar and Guilliman on the combatant weight scale. Think of him as heretical valdor, but with less defence and more fighting power. Other than allowing auto passing morale tests to nearby units he doesn’t provide much else unfortunately, just throw him at any character in the game and watch as said character disappears. *1 Drach’nyen *1 Talon of Horus 220pts {| class=wikitable cellspacing=0 cellpadding=4 align=left |- valign=top ! - !! - !! Warhound !! Warlord !! Heriophant !! Phantom !! Baneblade !! Land Raider !! Rhino !! Imperial Knight !! Guilliman !! Custodian !! Guardsman !! Space Marine |- ! Weapon !! Stats !! T8 W50 2+/5++ RInvuln, 2 VS !! T9 W120 2+/5++ RInvuln, 8 VS !! T8 W34 2+/5++ !! T9 W60 3+/4++ RInvuln !! T8 W26 3+ !! T8 W16 2+ !! T7 W10 3+ !! T8 W24 3+/5++ vs ranged !! T6 W9 2+/3++ !! T5 W3 2+/4++ !! T3 W1 5+ !! T4 W2 3+ |- | Talon of Horus (Shooting) || 24” Rapid Fire2 S4 ap-1 DD3 || - || - || - || - || - || - || - || - || - || - || - || - |- ! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - |- | Talon of Horus (Melee) || Melee6 S10 ap-4 DD3 || 6.42 || 6.42 || 5.18 || 7.77 || 7.77 || 6.42 || 7.77 || 7.77 || 2.59 || (2.43)4.86 || 4.86 || (4.86)9.72 |- | Drach’nyen || Melee3.33 S6 ap-3 D3 make D6 extra attacks with this weapon, 0 attacks on a roll of 1 || - || - || - || - || - || - || - || - || - || - || - || - |- |} <br style="clear: both; height: 0px;" /><br> ====[[Thousand Sons]]==== =====[[Magnus the Red]]===== [[File:RussMagnusDiorama.jpg|left|thumb|300px|Fuck you Russ!]] [[File:Magnus-revealed.PNG|right|thumb|400px|I HAVE NIPPLES ON MY HEAD!!!]] The most psychically powerful individual alive in the galaxy (although, are demon princes alive?) and not a slouch in melee either. If you're familiar with [[Nagash]] in AoS, then you'll know how magnus works. Dominate the psychic phase and then chop up anyone left standing with your staff which is bigger than a dreadnought. He doesn't buff his army as well as guilliman does, but does give a rerolls to 1’s on psychic test to allies, which is nothing to sneez at in 9th edition, where aoe buffs have been dialled back. If you want to make him tougher (which can be said to be his only real flaw) you can make him your warlord you can give him plus 1 to his invulnerability save and mess around with the thousand sons traits. In the fluff magnus is the biggest of the primarchs, so it's fitting that he should get better stats than his brothers. 465 pts {| class=wikitable cellspacing=0 cellpadding=4 align=left |- valign=top ! - !! - !! Warhound !! Warlord !! Heriophant !! Phantom !! Baneblade !! Land Raider !! Rhino !! Imperial Knight !! Guilliman !! Custodian !! Guardsman !! Space Marine |- ! Weapon !! Stats !! T8 W50 2+/5++ RInvuln, 2 VS !! T9 W120 2+/5++ RInvuln, 8 VS !! T8 W34 2+/5++ !! T9 W60 3+/4++ RInvuln !! T8 W26 3+ !! T8 W16 2+ !! T7 W10 3+ !! T8 W24 3+/5++ vs ranged !! T6 W9 2+/3++ !! T5 W3 2+/4++ !! T3 W1 5+ !! T4 W2 3+ |- | The Blade of Magnus || Melee7 S16 ap-4 D3 || 14.17 || 11.34 || 11.34 || 13.61 || 17.01 || 14.17 || 17.01 || 17.01 || 5.67 || (2.83)8.50 || 5.67 || (5.67)17.01 |- |} <br style="clear: both; height: 0px;" /><br> ====[[Death Guard]]==== =====[[Mortarion]]===== [[File:FW_Mortarion.jpg|260px|thumb|left|He somehow looks greasier here than he does in his 40k model.]] [[File:Daemon Primarch Mortarion.png|400px|thumb|right|It begs the question, how does he fly with so many holes in his wings? The answer. Farts.]] Mortarion lives up to his many names, the most notable in this case is that of the Reaper. It is a fitting title, as he absolutely annihilates all that stands before him. Partly this is because he is a very large beat stick, running around with the usual primarch toys (3+/4++, rerolls to hit and wounds in melee) but its his death guard flairs which make him truly dangerous. As already stated on this page toughness and strength have been reworked so that they don't go anywhere near as high as they used to, so now the toughest thing you are likely to face is toughness 8. Mortarion causes all units with 7" of him to lose a point of toughness. All of sudden, the toughness 9 which used to be the highest toughness available becomes toughness 8, and with his strength of 16 and rerolls to hit and wound, means that he is only unit in the game which can achieve the holy grail of hitting 97% of the time and wounding 97% of the time. Combine all of this with the fact that Morty is a psyker and has disgustingly resilient, and it means that mortarion can duel any other unit in the game into the dirt, because he simply hits harder and takes less damage that anything else in the game. For Mortarion, his minus 1 toughness for units within 7" will be taken into account, but only for his melee weapons. Yes, technically his grenades fall within the 7" range, but for the maths a distinction will be made to say that the 7" range is effectively melee. 490 pts {| class=wikitable cellspacing=0 cellpadding=4 align=left |- valign=top ! - !! - !! Warhound !! Warlord !! Heriophant !! Phantom !! Baneblade !! Land Raider !! Rhino !! Imperial Knight !! Guilliman !! Custodian !! Guardsman !! Space Marine |- ! Weapon !! Stats !! T8 W50 2+/5++ RInvuln, 2 VS !! T9 W120 2+/5++ RInvuln, 8 VS !! T8 W34 2+/5++ !! T9 W60 3+/4++ RInvuln !! T8 W26 3+ !! T8 W16 2+ !! T7 W10 3+ !! T8 W24 3+/5++ vs ranged !! T6 W9 2+/3++ !! T5 W3 2+/4++ !! T3 W1 5+ !! T4 W2 3+ |- | Phosphex Bomb || 6" Grenade2D6 S5 ap-1 D1 || - || - || - || - || - || - || - || - || - || - || - || - |- | The Lantern || 18" Pistol1 S8 ap-3 D3 || - || - || - || - || - || - || - || - || - || - || - || - |- ! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - |- | Silence (Eviscerating Blow) || Melee6 S16 ap-4 DD6 Plague Weapon || 16.54 || 16.54 || 13.23 || 19.84 || 19.84 || 16.54 || 19.84 || 19.84 || 6.61 || (2.83)9.92 || 5.67 || (5.67)19.84 |- | Silence (Reaping Scythe) || Melee18 S8 ap-2 D1 Plague Weapon || 6.80 || 5.10 || 6.80 || 6.80 || 9.07 || 6.80 || 9.07 || 9.07 || 4.53 || (8.50)8.50 || 17.01 || (11.34)11.34 |- | Attendant's Claws and Teeth || MeleeD6 S2 ap0 D1 make D6 extra attacks with this weapon || - || - || - || - || - || - || - || - || - || - || - || - |- |} <br style="clear: both; height: 0px;" /><br> ===Chaos Deamons=== The home to your biggest, and baddest creations the galaxy can produce, Chaos Deamons provide four flavours (which, if you're reading this, you should already know) by which you can play your battles: *Incredibly tough, strong, but slow. *Incredibly fast, swift with attacks but squishy. *Incredibly fast, strong, but squishy and hates psykers. *Fiery book nerds which are tougher to kill, but require cunning to use. Due to a native 6+ invulnerability save and relatively cheap troops, Chaos Deamons are one of the few factions which can bring massed infantry, and not simply have it evaporate immediately. Combine this with the sheer variety of units you have at your disposal and a demon army can compete very well on the apocalypse stage. A note, I did not come up with the names for these things. If there is a hell the writers of these names will be being tortured by dyslexic demons. ====[[Be'lakor]]==== [[file:UoSvSRO7D7TAZNNF.jpg|350px|right|thumb|All those who think old warhammer models were better...feast thy retinas.]] ====[[Scabeiathrax|Scabeiathrax the Bloated]] pg149==== Not as terrifyingly tough as he used to be, Scabeiathrax still sits in a heavyweight position. With a 4+ invulnerability save, toughness 8, disgustingly resilient and an AOE melee hit debuff he's not going anywhere. Just because he's tough doesn't mean he cannot fight however, ranged he gets a twin linked, souped up heavy flamer with blast (''Horrific Vomit'', basically a flamer Vulcan Heavy Bolter but with chunk bits) while his melee is a Reaper Chainsword lite, but with reroll to wound. Unfortunately (for me) he still comes with his stupid nurgling attacks, which still need the damage calculating for. On top of that of course (otherwise he wouldn't be worth his girlyman plus price point) he's a psyker (casting and denying 2 and knows smite and 2 from nurgle) and buffs unit leadership. Ow, and he also explodes. Also with added chunky bits. 475 pts {| class=wikitable cellspacing=0 cellpadding=4 align=left |- valign=top ! - !! - !! Warhound !! Warlord !! Heriophant !! Phantom !! Baneblade !! Land Raider !! Rhino !! Imperial Knight !! Guilliman !! Custodian !! Guardsman !! Space Marine |- ! Weapon !! Stats !! T8 W50 2+/5++ RInvuln, 2 VS !! T9 W120 2+/5++ RInvuln, 8 VS !! T8 W34 2+/5++ !! T9 W60 3+/4++ RInvuln !! T8 W26 3+ !! T8 W16 2+ !! T7 W10 3+ !! T8 W24 3+/5++ vs ranged !! T6 W9 2+/3++ !! T5 W3 2+/4++ !! T3 W1 5+ !! T4 W2 3+ |- | Horrific Vomit || 12" Assault2D6 S6 ap-2 D2 Auto hit || (0.58)2.33 || (0.58)2.33 || 2.33 || 2.33 || 3.11 || 2.33 || 3.11 || 3.11 || 2.33 || (2.33)4.66 || 5.83 || (3.11)6.22 |- ! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - |- | Blade of Decay || Melee5 S10 ap-4 DD3+3 reroll wounds || 15.43 || 15.43 || 12.34 || 18.51 || 18.51 || 15.43 || 18.51 || 18.51 || 6.17 || (2.02)10.12 || 4.05 || (4.05)20.25 |- | Nurglings || Melee2D6 S2 ap0 D1 make 2D6 attacks with this weapon || - || - || - || - || - || - || - || - || - || - || - || - |- |} <br style="clear: both; height: 0px;" /><br> ====[[An'ggrath|An'ggrath the Unbound]] pg150==== [[File:Anggrath.jpg|350px|right|thumb|Is it just me, or does his head look a bit derpy?]] The biggest and angriest thing Khorne has to offer, An'ggrath's datasheet is quite simple. He hits things. Very hard and often. He runs the classic Tolkien look of the Bolrog, one whip (souped up 2D6 autocannon for totally NON-kinky whipping) and his axe with two profiles, the standard sweep for double hits, and the strike. However, with his base strength of '''10''' (which unfortunately degrades) both attacks will wound everything in the game on at least a 3+, and with 8 attacks he can kill most things by sheer volume of attacks. He's even one of the few units in the game which can kill Guilliman in a single round of combat, which is incredibly rare, even on the scale of apocalypse. After that it's the usual greater demon stuff, 4+ invulnerability save, leadership buffs and 2 denies a turn for being buddies with Korne. 550 pts {| class=wikitable cellspacing=0 cellpadding=4 align=left |- valign=top ! - !! - !! Warhound !! Warlord !! Heriophant !! Phantom !! Baneblade !! Land Raider !! Rhino !! Imperial Knight !! Guilliman !! Custodian !! Guardsman !! Space Marine |- ! Weapon !! Stats !! T8 W50 2+/5++ RInvuln, 2 VS !! T9 W120 2+/5++ RInvuln, 8 VS !! T8 W34 2+/5++ !! T9 W60 3+/4++ RInvuln !! T8 W26 3+ !! T8 W16 2+ !! T7 W10 3+ !! T8 W24 3+/5++ vs ranged !! T6 W9 2+/3++ !! T5 W3 2+/4++ !! T3 W1 5+ !! T4 W2 3+ |- | Bloodlash || 12" Assault2D6 S7 ap-3 D2 || - || - || - || - || - || - || - || - || - || - || - || - |- ! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - |- | An'ggrath's Axe of Khorne (Scythe) || Melee16 S10 ap-2 DD3 || 8.88 || 8.88 || 8.88 || 11.85 || 11.85 || 8.88 || 11.85 || 11.85 || 5.92 || ('''5.55''')11.11 || '''11.11''' || ('''7.40''')14.81 |- | An'ggrath's Axe of Khorne (Cleave) || Melee8 S13 ap-4 DD3+3 || '''18.51''' || '''18.51''' || '''14.81''' || '''22.22''' || '''22.22''' || '''18.51''' || '''22.22''' || '''22.22''' || '''9.25''' || (2.77)'''13.88''' || 5.55 || (5.55)'''27.77''' |- |} <br style="clear: both; height: 0px;" /><br> ====[[Aetaos'Rau'Keres]] pg150==== [[File:Lord of Change 2.jpg|500px|thumb|right|And I shall curse dyslexics to never be able to say or spell my name. [[JUST AS PLANNED]]!!!]] Tzeentch's biggest, and baddest demon, and by extension the best caster in the game (or at least, second to Magnus, and third if the Emperor ever gets a model). He gets plus 2 to his psychic tests as long he's above 14 wounds (which then drops to plus 1), can cast 3 and deny 2 psychic powers a turn, but only knows smite and 2 from Tzeentch and other psykers in range take mortal wounds when they cast powers. His invulnerability save of 4+ is specified as being unmodifiable (mostly a negative, because you're Tzeentch, so could buff it to a 3+), but can still be ignored, which combined with only a 3+ save makes him a bit squish. After the psychic stuff his gear is a bit dull on the Titanic stage, a minus 1 strength, D6 Lascannon for ranged, and the choice of a damage 3 reaper chainsword/staff to bonk people on the head, or double hitting talons with the chance to deal mortal wounds. 700 pts {| class=wikitable cellspacing=0 cellpadding=4 align=left |- valign=top ! - !! - !! Warhound !! Warlord !! Heriophant !! Phantom !! Baneblade !! Land Raider !! Rhino !! Imperial Knight !! Guilliman !! Custodian !! Guardsman !! Space Marine |- ! Weapon !! Stats !! T8 W50 2+/5++ RInvuln, 2 VS !! T9 W120 2+/5++ RInvuln, 8 VS !! T8 W34 2+/5++ !! T9 W60 3+/4++ RInvuln !! T8 W26 3+ !! T8 W16 2+ !! T7 W10 3+ !! T8 W24 3+/5++ vs ranged !! T6 W9 2+/3++ !! T5 W3 2+/4++ !! T3 W1 5+ !! T4 W2 3+ |- | Staff of Cataclysm (Shooting) || 48" AssaultD6 S8 ap-4 D3 || - || - || - || - || - || - || - || - || - || - || - || - |- ! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - |- | Staff of Cataclysm (Melee) || Melee6 S16 ap-4 D3 || - || - || - || - || - || - || - || - || - || - || - || - |- | Warpfire Talons || Melee12 S8 ap-3 DD3 wound roll of 6+ +1mw (1.66mw) || - || - || - || - || - || - || - || - || - || - || - || - |- |} <br style="clear: both; height: 0px;" /><br> ====[[Zarakynel]] pg151==== Zarakynel is a... interesting case, as they are one of the few units which still deals mortal wounds on their attacks. The souleater blade deals mortal wounds on a '''4+''' to wound, and deals '''3''' of them instead of normal damage. This means that, even if it only wounds on a 6+ normal (which it won't at strength 9) it will always be dealing (on average) 7.5 mortal wounds. Its other weapon (slicing claws) also gives it bonus attacks with that weapon, giving it 6 attacks with the blade and 4 extra with the claws. Otherwise, Zarakynel is what you would expect from the kinkiest deamon of Slaanesh, they're stupidly fast, debuff hits against them and regain wounds each turn (D6 to be exact) if they killed a non-vehicle/had an orgasm from combat. In short, out of all the demons listed so far, this one is the most dangerous...just don't let them get sniped by a volcanno cannon. 450 pts {| class=wikitable cellspacing=0 cellpadding=4 align=left |- valign=top ! - !! - !! Warhound !! Warlord !! Heriophant !! Phantom !! Baneblade !! Land Raider !! Rhino !! Imperial Knight !! Guilliman !! Custodian !! Guardsman !! Space Marine |- ! Weapon !! Stats !! T8 W50 2+/5++ RInvuln, 2 VS !! T9 W120 2+/5++ RInvuln, 8 VS !! T8 W34 2+/5++ !! T9 W60 3+/4++ RInvuln !! T8 W26 3+ !! T8 W16 2+ !! T7 W10 3+ !! T8 W24 3+/5++ vs ranged !! T6 W9 2+/3++ !! T5 W3 2+/4++ !! T3 W1 5+ !! T4 W2 3+ |- | Slicing Claws || Melee4 S7 ap-4 D3 make 4 extra attacks with this weapon || 2.77 || 2.77 || 2.22 || 3.33 || 3.33 || 2.77 || 4 || 3.33 || 2.22 || (1.11)3.33 || 2.77 || (2.22)6.66 |- | The Souleater Blade || Melee6 S9 ap-3 D3 wound roll of 4+ deals 3mw '''instead of normal damage''' (7.5mw) || 9.16 || 7.5 || 9.16 || 7.5 || 9.58 || 9.16 || 9.58 || 9.58 || 8.33 || (0.41)8.75 || 9.16 || (1.38)11.66 |- |} <br style="clear: both; height: 0px;" /><br> ===Chaos Knights=== ===Chaos Titan Legions=== Alas, there is no difference between the Chaos and Loyalist titans, so for their maths and descriptions go to the Titan Legion section. How long will it take for them to give chaos titans demon firing guns. ==Forces of the Xenos== ===Craftworlds=== Graceful. Elegant. Deadly. And liable to die in a stiff breeze without planning. This is the Craftworld eldar. They are often overlooked on the apocalypse stage because of this but they actually have an excellent suite of toys to use on this stage. Their infantry is fast, relatively cheap, hits relatively hard and can be effectively buffed. Their vehicles are varied and come with guns more more powerful than the equivalent imperial stat line. And lastly, they are the only faction titans (plural) which can stand up in a proper titan fight. ====[[Revenant Titan]] pg179==== The absolute overpriced, laughing stock of last edition has become a major contender in the latest one, as it now has more wounds, a better invulnerability save and better toughness than its equivalent imperial counterpart (the warhound titan). Yes, this cannot be a direct comparison, as the warhound has void shields, a better armour save and bigger, and better guns, the revenant is now worth its cost, and you even have points spare in a 2000 point match to bring... I don't know, a psyker or two for psychic shenanigans. Combine this with the fact that the revenant comes with the <Craftworld> keyword, instead of the entirely cosmetic equivalent of <Forge World>, means that the revenant is an absolute monster, and should be an automatic inclusion if you're an eldar player. *1 Revenant Pulsar or 1 Sonic Lance *1 Revenant Pulsar or 1 Sonic Lance *1 Cloudburst Missile Launcher *1 Titanic Stride 1500 pts {| class=wikitable cellspacing=0 cellpadding=4 align=left |- valign=top ! - !! - !! Warhound !! Warlord !! Heriophant !! Phantom !! Baneblade !! Land Raider !! Rhino !! Imperial Knight !! Guilliman !! Custodian !! Guardsman !! Space Marine |- ! Weapon !! Stats !! T8 W50 2+/5++ RInvuln, 2 VS !! T9 W120 2+/5++ RInvuln, 8 VS !! T8 W34 2+/5++ !! T9 W60 3+/4++ RInvuln !! T8 W26 3+ !! T8 W16 2+ !! T7 W10 3+ !! T8 W24 3+/5++ vs ranged !! T6 W9 2+/3++ !! T5 W3 2+/4++ !! T3 W1 5+ !! T4 W2 3+ |- | Cloudburst Missile Launcher || 36" Heavy2D6 S8 ap-2 D2 || (0.58)2.33 || (0.38)1.55 || 2.33 || 1.55 || 3.11 || 2.33 || 4.14 || 2.33 || 2.07 || (1.55)3.11 || 5.83 || (3.88)7.77 |- | Revenant Pulsar || 60" Heavy6 S12 ap-4 D4 || ('''1.77''')'''8.88''' || ('''1.77''')'''8.88''' || '''7.11''' || '''5.33''' || '''10.66''' || '''8.88''' || '''10.66''' || '''7.11''' || '''4.44''' || (1.66)'''6.66''' || 3.33 || (3.33)'''13.33''' |- | Sonic Lance || 18" Heavy3D6 S4 ap-3 D1 wound on a 2+, wound vehicles and monsters on a 4+ || (1.16)3.5 || (1.16)3.5 || 3.5 || 2.62 || 4.37 || 3.5 || 4.37 || 3.5 || 1.75 || ('''4.37''')4.37 || '''8.75''' || ('''7.29''')7.29 |- ! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - |- | Titanic Stride || Melee12 S9 ap-3 D3 || 10.66 || 8 || 10.66 || 10 || 13.33 || 10.66 || 13.33 || 13.33 || 5.33 || (2.66)8 || 6.66 || (5.55)16.66 |- |} <br style="clear: both; height: 0px;" /><br> ====[[Phantom Titan]] pg180==== [[File:Phantom Titan.jpg|450px|right|thumb|You would be forgiven for thinking this was a T'au titan.]] Not as cheap as it was last edition, but last edition this unit was so cheap that there was no reason to never not take it. Stat wise it is identical to its smaller sibling the revenant, except that its slower and has more wounds (obviously spending time in whatever a wraithbone gym is). As you can expect for the eldar equivalent to the reaver, it has more and better guns, and better melee, and is one of the few units left at apocalypse level which can still deal mortal wounds with its attacks, always useful with teh sheer amount of invulnerability saves at this level. *1 Phantom Pulsar or 1 D-Bombard or 1 Starcannon and 1 Wraith Glaive *1 Phantom Pulsar or 1 D-Bombard or 1 Starcannon and 1 Wraith Glaive *1 Star Cannon *1 Voidstorm Missile Launcher *1 Titanic Stride *+Any Starcannon may be replaced with a Bright Lance 3000pts {| class=wikitable cellspacing=0 cellpadding=4 align=left |- valign=top ! - !! - !! Warhound !! Warlord !! Heriophant !! Phantom !! Baneblade !! Land Raider !! Rhino !! Imperial Knight !! Guilliman !! Custodian !! Guardsman !! Space Marine |- ! Weapon !! Stats !! T8 W50 2+/5++ RInvuln, 2 VS !! T9 W120 2+/5++ RInvuln, 8 VS !! T8 W34 2+/5++ !! T9 W60 3+/4++ RInvuln !! T8 W26 3+ !! T8 W16 2+ !! T7 W10 3+ !! T8 W24 3+/5++ vs ranged !! T6 W9 2+/3++ !! T5 W3 2+/4++ !! T3 W1 5+ !! T4 W2 3+ |- | D-Bombard || 72" Heav2D3 S16 ap-5 D8 wound roll 4+ 3+MW (+4mw) || (1.48)'''21.77''' || (1.18)'''18.22''' || '''15.85''' || '''11.11''' || '''21.77''' || '''21.77''' || 21.77 || '''15.85''' || '''9.92''' || (1.11)'''12.88''' || '''6.22''' || (2.22)21.77 |- | Phantom Pulsar || 120" Heavy8 S14 ap-4 D5 || ('''2.37''')14.81 || ('''2.37''')14.81 || 11.85 || 8.88 || 17.77 || 14.81 || '''22.22''' || 11.85 || 7.40 || ('''2.22''')11.11 || 4.44 || ('''4.44''')'''22.22''' |- | Voidstorm Missile Launcher || 48" Heavy2D6 S8 ap-3 D2 || (0.77)3.11 || (0.51)2.07 || 3.11 || 1.55 || 3.88 || 3.11 || 5.18 || 3.11 || 2.07 || (1.55)3.11 || 3.88 || (3.24)6.48 |- ! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - |- | Titanic Stride || Melee18 S9 ap-3 D3 || 16 || 12 || 16 || 15 || 20 || 16 || 20 || 20 || 8 || ('''4''')12 || '''10''' || ('''8.33''')25 |- | Wraith Glaive || Melee6 S18 ap-5 D12 || '''40''' || '''40''' || '''26.66''' || '''40''' || '''40''' || '''40''' || '''40''' || '''40''' || '''13.33''' || (1.66)'''20''' || 3.33 || (3.33)'''40''' |- |} <br style="clear: both; height: 0px;" /><br> ===[[Drukhari]]=== ====[[Tantalus]] pg183==== [[File:Tantalus.jpg|300px|right|thumb|It may look relatively small, but by dark eldar standards it's huge.]] {| class=wikitable cellspacing=0 cellpadding=4 align=left |- valign=top ! - !! - !! Warhound !! Warlord !! Heriophant !! Phantom !! Baneblade !! Land Raider !! Rhino !! Imperial Knight !! Guilliman !! Custodian !! Guardsman !! Space Marine |- ! Weapon !! Stats !! T8 W50 2+/5++ RInvuln, 2 VS !! T9 W120 2+/5++ RInvuln, 8 VS !! T8 W34 2+/5++ !! T9 W60 3+/4++ RInvuln !! T8 W26 3+ !! T8 W16 2+ !! T7 W10 3+ !! T8 W24 3+/5++ vs ranged !! T6 W9 2+/3++ !! T5 W3 2+/4++ !! T3 W1 5+ !! T4 W2 3+ |- | Pulse Disintegrator || 36" Assault6 S8 ap-3 D2 || - || - || - || - || - || - || - || - || - || - || - || - |- ! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - |- | Dire Scythe Blade || Melee6 S7 ap-2 D2 || - || - || - || - || - || - || - || - || - || - || - || - |- |} <br style="clear: both; height: 0px;" /><br> ===[[Necrons]]=== ====[[Necron Pylon|Gauss Pylon]] pg188==== [[File:NecronPylon.jpg|300px|right|thumb|(Begin Metal Gear Railgun charging music).]] The be all and end all to immovable defences. The gauss Pylon is a ranged monster, mainly specialised towards hunting down aircraft, but will happily chew on most other things, all while providing an AOE invulnerability save to your mooks. The best part is that you do not put it onto the battlefield during deployment (although you can). It gets to deepstrike. Just be sure to keep it out of melee (at least this edition it can shoot in melee). *1 Gauss Annihilator *1 Tesla Arc *1 Teleportation Matrix 475 pts {| class=wikitable cellspacing=0 cellpadding=4 align=left |- valign=top ! - !! - !! Warhound !! Warlord !! Heriophant !! Phantom !! Baneblade !! Land Raider !! Rhino !! Imperial Knight !! Guilliman !! Custodian !! Guardsman !! Space Marine |- ! Weapon !! Stats !! T8 W50 2+/5++ RInvuln, 2 VS !! T9 W120 2+/5++ RInvuln, 8 VS !! T8 W34 2+/5++ !! T9 W60 3+/4++ RInvuln !! T8 W26 3+ !! T8 W16 2+ !! T7 W10 3+ !! T8 W24 3+/5++ vs ranged !! T6 W9 2+/3++ !! T5 W3 2+/4++ !! T3 W1 5+ !! T4 W2 3+ |- | Gauss Annihilator (Focused Beam) || 120" Heavy2D3 S16 ap-4 D3+6 +2hit AIRCRAFT || ('''1.48''')'''14.81''' || ('''1.18''')'''11.85''' || '''11.85''' || '''7.11''' || '''17.77''' || '''14.81''' || '''17.77''' || '''11.85''' || '''5.92''' || (1.11)'''8.88''' || 2.22 || ('''2.22''')'''17.77''' |- | Gauss Annihilator (Flux Arc) || 30" RapidFire6 S6 ap-2 D2 || (0.33)1.33 || (0.33)1.33 || 1.33 || 1.33 || 1.77 || 1.33 || 1.77 || 1.77 || 1.33 || ('''1.33''')2.66 || 3.33 || (1.77)3.5 |- | Tesla Arc || 3" Assault3D6 S4 ap0 D1 2hits for hit rolls of 6 || (0.07)0.22 || (0.07)0.22 || 0.22 || 0.45 || 0.45 || 0.22 || 0.90 || 0.45 || 0.45 || (0.45)0.45 || '''3.62''' || (1.36)1.36 |- |} <br style="clear: both; height: 0px;" /><br> ====[[Seraptek Heavy Construct]] pg189==== [[File:99560110018_NecronSeraptekHvyConstrBody01.jpg|400px|thumb|right|Its face almost looks ant like. If ants ate Knights for snacks.]] The closest thing the Necrons have to a knight, and as far as knights go it will out shoot and out melee all but the best and most specialised of them. In reality it has more in common with a hierophant than a knight it’s that dangerous. Running around with more, and better guns and melee attacks, an all encompassing invulnerability save and regeneration the SHC will earn its points back and more if you're sensible with it. *2 Singularity Generators or 2 Synaptic Obliterators and 2 Transdimensional Projectors *Titanic Forelimbs 650 pts {| class=wikitable cellspacing=0 cellpadding=4 align=left |- valign=top ! - !! - !! Warhound !! Warlord !! Heriophant !! Phantom !! Baneblade !! Land Raider !! Rhino !! Imperial Knight !! Guilliman !! Custodian !! Guardsman !! Space Marine |- ! Weapon !! Stats !! T8 W50 2+/5++ RInvuln, 2 VS !! T9 W120 2+/5++ RInvuln, 8 VS !! T8 W34 2+/5++ !! T9 W60 3+/4++ RInvuln !! T8 W26 3+ !! T8 W16 2+ !! T7 W10 3+ !! T8 W24 3+/5++ vs ranged !! T6 W9 2+/3++ !! T5 W3 2+/4++ !! T3 W1 5+ !! T4 W2 3+ |- | Singularity Generator || 36" Heavy3D3 S8 ap-3 D6 || ('''1.33''')4.66 || ('''0.88''')3.11 || '''4.66''' || 2.33 || 5.83 || 4.66 || '''7.77''' || '''4.66''' || '''3.11''' || ('''1.33''')'''4.66''' || '''3.33''' || ('''2.77''')'''9.72''' |- | Synaptic Obliterator || 72" HeavyD3 S16 ap-4 D6 || (0.74)'''5.55''' || (0.59)'''4.44''' || 4.44 || '''2.66''' || '''6.66''' || '''5.55''' || 6.66 || 4.44 || 2.22 || (0.55)3.33 || 1.11 || (1.11)6.66 |- | Transdimensional Projector || 24" HeavyD6 S6 ap-2 1 || (0.12)0.38 || (0.12)0.38 || 0.38 || 0.38 || 0.51 || 0.38 || 0.51 || 0.51 || 0.38 || (0.77)0.77 || 1.94 || (1.03)1.03 |- ! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - |- | Titanic Forelimbs (Impaling Strike) || Melee6 S16 ap-3 D5 || '''11.11''' || '''8.88''' || '''11.11''' || '''11.11''' || '''13.88''' || '''11.11''' || '''13.88''' || '''13.88''' || '''5.55''' || (1.66)'''8.33''' || 3.33 || (2.77)'''13.88''' |- | Titanic Forelimbs (Reaping Sweep) || Melee12 S8 ap-1 D2 || 2.66 || 1.77 || 2.66 || 2.66 || 4 || 2.66 || 5.33 || 4 || 3.55 || ('''1.77''')3.55 || '''6.66''' || ('''6.66''')13.33 |- |} <br style="clear: both; height: 0px;" /><br> ===[[Orks]]=== Orks are the ascetic rulers of apocalypse. Not the winners. Apocalypse is too messy and vast a world for an entire faction to be an outright "winner", but orks embody what it means to play apocalypse in body and soul. They have a lot of guns. They have a lot of crazy units. They can field units in swarms. And (most importantly) they are visually customisable. You don't even need to turn up with an single ork model in your army, as orks are the only faction where you can customise, kitbash and steal models from every other faction and it just works (there's even an example of a hierophant kitbashed into a...Gargant?). The downside orks have is that they are generally overcosted and do not have anything in the 1000+ points category for titan fighting. This is however, these of an issue in 9th edition, as toughness 9 is now the highest you will face, putting the dice gods in your favour. A note on Orks. Dakka! Dakka! Dakka! effectively gives orks +1 to their ballistic skill, due to 6's counting as 2 hits. As such, the numbers are calculated assuming as much. ====[[Ghazghkull Mag Uruk Thraka]]==== [[File:GhazkullModel4.png|right|thumb|400px|About time he got a new model. His previous model was older than me.]] *1 Gork's Klaw *1 Mork's Roar *1 Stickbomb 300 pts {| class=wikitable cellspacing=0 cellpadding=4 align=left |- valign=top ! - !! - !! Warhound !! Warlord !! Heriophant !! Phantom !! Baneblade !! Land Raider !! Rhino !! Imperial Knight !! Guilliman !! Custodian !! Guardsman !! Space Marine |- ! Weapon !! Stats !! T8 W50 2+/5++ RInvuln, 2 VS !! T9 W120 2+/5++ RInvuln, 8 VS !! T8 W34 2+/5++ !! T9 W60 3+/4++ RInvuln !! T8 W26 3+ !! T8 W16 2+ !! T7 W10 3+ !! T8 W24 3+/5++ vs ranged !! T6 W9 2+/3++ !! T5 W3 2+/4++ !! T3 W1 5+ !! T4 W2 3+ |- | Mork's Roar || 36" Assault12 S5 ap-1 D1 || (0.22)0.66 || (0.22)0.66 || 0.66 || 1 || 1 || 0.66 || 1 || 1 || 0.66 || (1)1 || 3.33 || (2)2 |- ! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - |- | Gork's Klaw || Melee5 S14 ap-4 D4 || 10.80 || 10.80 || 8.64 || 12.96 || 12.96 || 10.80 || 16.20 || 12.96 || 5.40 || (2.02)8.10 || 4.05 || (4.05)16.20 |- |} <br style="clear: both; height: 0px;" /><br> ====[[Squiggoth|Gargantuan Squiggoth]] pg200==== [[File:GargSquiggoth.jpg|400px|right|thumb|It's better than a tank because it has tusks and dakka.]] You know how tanks are usually crap in melee? And how if you're transporting units across the battlefield then that's a lot of firepower which isn't doing anything while it's snugg and warm? Well the Gargantuan Squiggoth has you covered in so many departments, that you too will want this massive hunk of plastic in your life as well! The Gargantuan Squiggoth combines the protection of a super heavy tank, with the open topped nature of a light tank, allowing the 20 boyz inside to shoot back, along with the firepower (if a big dialled back and costing some transport space). In an apocalypse setting though, what you're buying this for is to keep your (very squishy) troops safe, until they disembark and the squiggoth charges something very big and not so goof in melee worth more points. Say, I don't know, a Titan? Only the orks would be insane and brilliant enough to do so. Ow, it also has the usual ork and <clan> rules, so your monster is actually a lot more reliable and buffable than it first appears. *1 Huge Tusks *+1 Kannon *+1 Squiggoth Supa-Kannon 510 pts +15 pts Kannon +40 pts Supa-Kannon {| class=wikitable cellspacing=0 cellpadding=4 align=left |- valign=top ! - !! - !! Warhound !! Warlord !! Heriophant !! Phantom !! Baneblade !! Land Raider !! Rhino !! Imperial Knight !! Guilliman !! Custodian !! Guardsman !! Space Marine |- ! Weapon !! Stats !! T8 W50 2+/5++ RInvuln, 2 VS !! T9 W120 2+/5++ RInvuln, 8 VS !! T8 W34 2+/5++ !! T9 W60 3+/4++ RInvuln !! T8 W26 3+ !! T8 W16 2+ !! T7 W10 3+ !! T8 W24 3+/5++ vs ranged !! T6 W9 2+/3++ !! T5 W3 2+/4++ !! T3 W1 5+ !! T4 W2 3+ |- | Squiggoth Supa-Kannon || 60" Heavy2D6 S8 ap-2 D3 || (0.87)2.62 || (0.58)1.75 || 2.62 || 1.75 || 3.5 || 2.62 || 4.66 || 3.5 || 2.33 || (1.16)3.5 || 2.91 || (1.94)5.83 |- ! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - |- | Huge Tusks || Melee8 S12 ap-4 D3+3 || 14.81 || 14.81 || 11.85 || 17.77 || 17.77 || 14.81 || 17.77 || 17.77 || 7.40 || (2.22)11.11 || 4.44 || (4.44)22.22 |- |} <br style="clear: both; height: 0px;" /><br> ====[[Kill Tank]] pg201==== [[File:KillBlasta2.jpg|400px|right|thumb|The ork baneblade.]] Sweet god emperor this vehicle is deceptively powerful. Despite costing less than a knight or roughly the price of a ban blade, the Kill tank has the firepower to severely hurt most other units. *1 Bursta Kannon or 1 Giga Shoota *1 Twin Big Shoota *1 Reinforced Ram 275 pts +50 pts Bursta Kannon {| class=wikitable cellspacing=0 cellpadding=4 align=left |- valign=top ! - !! - !! Warhound !! Warlord !! Heriophant !! Phantom !! Baneblade !! Land Raider !! Rhino !! Imperial Knight !! Guilliman !! Custodian !! Guardsman !! Space Marine |- ! Weapon !! Stats !! T8 W50 2+/5++ RInvuln, 2 VS !! T9 W120 2+/5++ RInvuln, 8 VS !! T8 W34 2+/5++ !! T9 W60 3+/4++ RInvuln !! T8 W26 3+ !! T8 W16 2+ !! T7 W10 3+ !! T8 W24 3+/5++ vs ranged !! T6 W9 2+/3++ !! T5 W3 2+/4++ !! T3 W1 5+ !! T4 W2 3+ |- | Bursta Cannon || 36” Heavy3D6 S10 ap-3 D3 || (2.33)7 || (2.33)7 || 7 || 5.25 || - || - || - || - || - || - || - || - |- | Giga Shoota || 48” Heavy30 S6 ap-2 D1 || - || - || - || - || - || - || - || - || - || - || - || - |- ! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - |- | Reinforced Ram || Melee8 S9 ap-1 D3 || - || - || - || - || - || - || - || - || - || - || - || - |- |} <br style="clear: both; height: 0px;" /><br> ====Kustom Stompa pg202==== [[File:Stopma.jpg|Right|350px|thumb|If only it was survivable as it is awesome.]] Ork units have always suffered with being over costed, as the designers never really know or appreciate how their maths works. The Kustom Stompa has been the pinnacle of this. Yes its a S10 T8 unit with 40 wounds and a 3+ save, so it must fall into the knightly cost territory. But unlike a knight it has no invulnerability save, and cannot be buffed because its specifically a '''Kustom Stompa''' not a '''Stompa''' in its rules, and only has the ork 5+ ballistic skill (4+ with dakka dakka). So what do you get for your 800+ price tag? Guns. A lot of Guns. And a melee potential capable of destroying most other units in the game outright. Although the kustom stompa is a bit squishy it makes up for it with the simply, undiluted volume of pure damage it can send out into the world. It is a glass cannon of such incredible lethality that it’s worth taking it just to see what might happen. A note on the Kustom Lifts-Droppa. The Droppa does not use a normal wounding mechanic, which is good this edition as it actually makes it easier to wound all targets, and there are no dramatic odds changes like the probability difference between a 2+ and 3+ dice roll. As the max toughness is now 9 as well you will wound everything in the game with this weapon about 66.03% of the time (more decimal places are available). *3 Big Shootas *1 Deffkannon, 1 Kustom Supa-Rokkits and 1 Supa-Gatler or 1 Stompa Klaw or 1 Stompa Lifta Droppa *1 Gaze of Mork *1 Skorcha *1 Twin Big Shoota *1 Mega Choppa or 1 Stompa Klaw or 1 Stompa Lifta Droppa *+1 Bellygun 800 pts +50 pts Belly Gun +20 pts Stompa Klaw {| class=wikitable cellspacing=0 cellpadding=4 align=left |- valign=top ! - !! - !! Warhound !! Warlord !! Heriophant !! Phantom !! Baneblade !! Land Raider !! Rhino !! Imperial Knight !! Guilliman !! Custodian !! Guardsman !! Space Marine |- ! Weapon !! Stats !! T8 W50 2+/5++ RInvuln, 2 VS !! T9 W120 2+/5++ RInvuln, 8 VS !! T8 W34 2+/5++ !! T9 W60 3+/4++ RInvuln !! T8 W26 3+ !! T8 W16 2+ !! T7 W10 3+ !! T8 W24 3+/5++ vs ranged !! T6 W9 2+/3++ !! T5 W3 2+/4++ !! T3 W1 5+ !! T4 W2 3+ |- | Belly Gun || 36" Heavy3D6 S8 ap-2 D2 || (0.65)2.62 || (0.43)1.75 || 2.62 || 1.75 || 3.5 || 1.75 || 4.66 || 3.5 || 2.33 || (1.75)3.5 || '''4.37''' || (2.91)5.83 |- | Gaze of Mork || 18" Heavy3 S12 ap-4 D6 || (0.66)5 || (0.66)5 || 4 || 3 || 6 || 5 || 6 || 4 || 2.5 || (0.62)3.75 || 1.25 || (1.25)7.5 |- | Kustom Supa-Rokkits || 100" HeavyD6 S8 ap-3 DD6 || (0.58)2.04 || (0.38)1.36 || 2.04 || 1.02 || 2.55 || 2.04 || 3.40 || 2.04 || 1.36 || (0.58)2.04 || 1.45 || (1.45)5.10 |- | Stompa Lifta-Droppa || 48" Heavy 4D3 S* ap-4 D3+3 roll 3D6 against toughness for successful wound || ('''2.05''')'''12.81''' || ('''1.76''')'''11.00''' || '''10.25''' || '''6.60''' || '''15.37''' || '''12.81''' || '''17.16''' || '''15.37''' || '''6.08''' || ('''1.92''')'''9.62''' || 3.98 || ('''3.94''')'''19.71''' |- ! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - |- | Stompa Klaw || Melee6 S20 ap-5 D9 wound roll 4+ D3 extra MW (+4mw each volley) || 34 || 34 || 24 || 34 || 34 || 34 || 34 || 34 || 14 || (1.66)19 || 7.33 |(3.33)34 |} <br style="clear: both; height: 0px;" /><br> ===[[T'au|T'au Empire]]=== Titans are awesome. They provide something which warhammer very much needed for its battlefields. A colossal threat. But they also gave us something else. Giant mechs. The tau were created on simple premise that we like giant mechs, why not create a faction of them? In apocalypse the diverse toolkit of the tau allows them to play to a number of styles, with infantry which will now always wound on a 5+ at least that can be buffed to high heaven, to mini mechs which you can kit out to face any target, to what used to be some of the cheesiest vehicles in the game, or the Russian doll which is the manta. The tau suffer however from a lacklustre guard ballistic skill. '''Strengths''' *Very efficient firepower. *Very powerful firepower on fairly low cost units. *Very tactically flexible and mobile. '''Weaknesses''' *Buggered in melee. *Very squishy. *Very low ballistic skill for the firepower they bring. ====[[Manta]] pg213==== [[Image:Manta.jpg|300px|thumb|right|Literally the widest thing Forge World sells.]] Markerlights. The manta is heavily dependent on them (there is a reason why it comes with 6 of them). The manta only has a 4+ ballistic skill, which is '''NOTHING''' at titanic levels. Only the ork titans do worse with their 5+ ballistic skill, but orks have an excuse (and dakka dakka). But as mentioned, the manta has 6 markerlights on it. Plus 2 heavy rail rifles. And 6 ion cannons. And '''16''' long barrelled burst cannons. And a load of missiles which will only hit on 6's without markerlights. It's almost like the designers are trying to tell us something. Like that if you get a full round of markerlights on say a Warhound Titan, and then unload everything at said titan, that something might happen, like that titan taking a lot of damage. * Now, the manta is also more than just a gun platform. It is also the largest transport vehicle in warhammer. It can carry: *200 Infantry or Drones *4 Devilfish, Sky Ray Gunships or Hammerheads *and 8 Battlesuits with 9 wounds or less All of these are cumulative, and the transports may also carry units. The manta can carry an entire apocalypse army of models (the basic infantry would be around 1500 points to begin with), and with toughness 8, a 3+/5++ and a minus 1 to hit it, the Manta is also a very tough unit. *2 Heavy Rail Cannons *6 Ion Cannons *16 Long-Barrelled Burst Cannons *6 Markerlights *2 Missile Pods *10 Seeker Missiles 2000 pts {| class=wikitable cellspacing=0 cellpadding=4 align=left |- valign=top ! - !! - !! Warhound !! Warlord !! Heriophant !! Phantom !! Baneblade !! Land Raider !! Rhino !! Imperial Knight !! Guilliman !! Custodian !! Guardsman !! Space Marine |- ! Weapon !! Stats !! T8 W50 2+/5++ RInvuln, 2 VS !! T9 W120 2+/5++ RInvuln, 8 VS !! T8 W34 2+/5++ !! T9 W60 3+/4++ RInvuln !! T8 W26 3+ !! T8 W16 2+ !! T7 W10 3+ !! T8 W24 3+/5++ vs ranged !! T6 W9 2+/3++ !! T5 W3 2+/4++ !! T3 W1 5+ !! T4 W2 3+ |- | Heavy Rail Cannon || 72" Heavy2 S14 ap-5 DD3+6 successful wound deals +D3 MW (1.33mw on 3+, 1.66mw on 2+) || (0.44)6.66 || (0.44)6.66 || 4.88 || 3.99 || 6.66 || 6.66 || 8.32 || 4.88 || 3.88 || (0.41)4.99 || 2.49 || (0.83)8.32 |- | Long-Barrelled Burst Cannon || 36" Assault4 S5 ap0 D1 || (0.03)0.11 || (0.03)0.11 || 0.11 || 0.22 || 0.22 || 0.11 || 0.22 || 0.22 || 0.11 || (0.16)0.16 || 0.88 || (0.44)0.44 |- |} <br style="clear: both; height: 0px;" /><br> 3+ 1.33 2+ 1.66 ====[[Battlesuit|KX139 Ta'Unar Supremacy Armour]] pg214==== [[File:KX139.jpg|200px|thumbnail|right|Now all they need to do is make it good in melee...]] Note, as the Heavy Rail Cannon Array will wound everything on a 2+ (S18 will do that this edition) it is assumed that the mortal wounds it deals are constant across all units. *4 Burst Cannons *3 Pulse Ordinance Drivers or 2 Nexus Missile Launchers or 1 Heavy Rail Cannon Array and 1 Fragmentation Cluster Shell Launcher *4 Smart Missile Systems *2 Tri Axis Ion Cannons or 2 Fusion Eradicators *1 Crushing Feet 1000 pts {| class=wikitable cellspacing=0 cellpadding=4 align=left |- valign=top ! - !! - !! Warhound !! Warlord !! Heriophant !! Phantom !! Baneblade !! Land Raider !! Rhino !! Imperial Knight !! Guilliman !! Custodian !! Guardsman !! Space Marine |- ! Weapon !! Stats !! T8 W50 2+/5++ RInvuln, 2 VS !! T9 W120 2+/5++ RInvuln, 8 VS !! T8 W34 2+/5++ !! T9 W60 3+/4++ RInvuln !! T8 W26 3+ !! T8 W16 2+ !! T7 W10 3+ !! T8 W24 3+/5++ vs ranged !! T6 W9 2+/3++ !! T5 W3 2+/4++ !! T3 W1 5+ !! T4 W2 3+ |- | Fragmentation Cluster Shell Launcher || 36" Heavy3D6 S5 ap-1 D1 || (0.25)0.77 || (0.25)0.77 || 0.77 || 1.16 || 1.16 || 0.77 || 1.16 || 1.16 || 0.77 || (1.16)1.16 || 3.88 || (2.33)2.33 |- | Heavy Rail Cannon Array || 120" Heavy2 S18 ap-5 DD6+6 successful wound deals +3MW (3.33mw) || ('''0.74''')'''13.88''' || ('''0.74''')'''13.88''' || '''10.36''' || '''8.60''' || '''13.88''' || '''13.88''' || '''13.88''' || '''10.36''' || '''6.84''' || (0.55)'''8.60''' || 4.44 || (1.11)'''13.88''' |- | Nexus Missile Launcher || 60" Heavy3D6 S6 ap-3 D1 || (0.51)1.55 || (0.51)1.55 || 1.55 || 1.16 || 1.94 || 1.55 || 1.94 || 1.55 || 1.16 || ('''2.33''')2.33 || '''5.83''' || ('''3.88''')3.88 |- | Pulse Ordnance Driver (Concentrated) || 90" Heavy2 S10 ap-4 D5 || (0.59)3.70 || (0.59)3.70 || 2.96 || 2.22 || 4.44 || 3.70 || 4.44 || 2.96 || 1.48 || (0.55)2.77 || 1.11 || (1.11)5.55 |- | Pulse Ordnance Driver (Dispersed) || 72" HeavyD6 S8 ap-2 D2 || (0.29)1.16 || (0.19)0.77 || 1.16 || 0.77 || 1.55 || 1.16 || 2.07 || 1.55 || 1.03 || (0.77)1.55 || 1.94 || (1.29)2.59 |- ! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - |- | Fusion Eradicator || 24" Heavy5 S8 ap-4 DD6 || ('''1.11''')'''4.86''' || ('''0.74''')'''3.24''' || '''3.88''' || 1.94 || '''5.83''' || '''3.24''' || '''7.77''' || '''3.88''' || 2.59 || (1.11)3.88 || 2.77 || ('''2.77''')'''9.72''' |- | Tri-Axis Ion Cannon (Standard) || 60" Heavy9 S7 ap-2 D2 || (0.5)2 || (0.5)2 || 2 || '''2''' || 2.66 || 2 || 4 || 2.66 || '''2.66''' || ('''2''')'''4''' || '''5''' || (2.66)5.33 |- | Tri-Axis Ion Cannon (Overcharge) || 60" Heavy3D6 S8 ap-2 D3 || (1.75)5.25 || (1.16)3.5 || 5.25 || 3.5 || 7 || 5.25 || 9.33 || 7 || 4.66 || (2.33)7 || 5.83 || (3.88)11.66 |- ! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - |- | Crushing Feet || Melee12 S8 ap-2 D2 || 2 || 1.33 || 2 || 1.77 || 2.66 || 2 || 3.55 || 2.66 || 1.77 || (1.33)2.66 || 3.33 || (2.22)4.44 |- |} <br style="clear: both; height: 0px;" /><br> ===[[Tyranids]]=== Tyranids and apocalypse go together like jaws and raw, unprotected, flesh. On normal scales they feel a bit out of place, running around with a few units and a few big gribbles. Apocalypse however, is the scale where the tyranids can bring out all their toys. Colossal swarms of infantry drowning their foes in a tide of flesh. Giant monsters crunching open tanks like tin cans to get at the baked beans within. Ravenous flying beasts hunting down enemy fliers, who have not yet learned that melee can fly in the 42nd millenium. On a more practical point the tyranids have also done well at apocalypse. Their units have been reasonably priced and very versatile, doing well at ranged, melee and psychic play, only suffering a little from having relatively low armour saves. ====[[Dimachaeron]] pg219==== [[File:Tim-002Dimachaeron Forgeworld.jpg|380px|right|thumb|More teeth than an explosion at a dentists surgery.]] Although technically a fast attack unit, this monster hits and behaves more like a lord of war. It is very fast though, moving with a speed and agility normally only seen on fliers, while being deceptively tough (despite being "only" toughness 7, it has a 5+ invulnerability save and access to a 5+ feel no pain save). And then there's its attacks. It has no ranged weapons, but instead has two, very powerful, melee weapons, and an ability to deal mortal wounds if it beats the units strength on a D6 (which is where it gains its feel no pain save). All of this means that the Dimachaeron (as long as it doesn't get shot off the board) can duel quite happily with most targets, and come out smiling. 230 pts {| class=wikitable cellspacing=0 cellpadding=4 align=left |- valign=top ! - !! - !! Warhound !! Warlord !! Heriophant !! Phantom !! Baneblade !! Land Raider !! Rhino !! Imperial Knight !! Guilliman !! Custodian !! Guardsman !! Space Marine |- ! Weapon !! Stats !! T8 W50 2+/5++ RInvuln, 2 VS !! T9 W120 2+/5++ RInvuln, 8 VS !! T8 W34 2+/5++ !! T9 W60 3+/4++ RInvuln !! T8 W26 3+ !! T8 W16 2+ !! T7 W10 3+ !! T8 W24 3+/5++ vs ranged !! T6 W9 2+/3++ !! T5 W3 2+/4++ !! T3 W1 5+ !! T4 W2 3+ |- | Massive Scything Sickle-Talons|| Melee6 S8 ap-3 DD3+3 reroll failed hit rolls || 8.88 || 5.92 || 8.88 || 7.40 || 11.11 || 8.88 || 14.81 || 1.11 || 5.92 || (1.77)8.88 || 4.44 || (3.70)18.51 |- | Scything Tail || Melee1 S7 ap-3 D2 (1 addition attack with this weapon) || 0.29 || 0.29 || 0.29 || 0.37 || 0.37 || 0.29 || 0.55 || 0.37 || 0.29 || (0.22)0.44 || 0.55 || (0.37)0.74 |- |} <br style="clear: both; height: 0px;" /><br> ====[[Hierodule|Barbed Hierodule]] pg221==== [[File:Hierodule4.jpg|400px|right|thumb|Like a carnifex, only with bigger guns.]] 275 pts {| class=wikitable cellspacing=0 cellpadding=4 align=left |- valign=top ! - !! - !! Warhound !! Warlord !! Heriophant !! Phantom !! Baneblade !! Land Raider !! Rhino !! Imperial Knight !! Guilliman !! Custodian !! Guardsman !! Space Marine |- ! Weapon !! Stats !! T8 W50 2+/5++ RInvuln, 2 VS !! T9 W120 2+/5++ RInvuln, 8 VS !! T8 W34 2+/5++ !! T9 W60 3+/4++ RInvuln !! T8 W26 3+ !! T8 W16 2+ !! T7 W10 3+ !! T8 W24 3+/5++ vs ranged !! T6 W9 2+/3++ !! T5 W3 2+/4++ !! T3 W1 5+ !! T4 W2 3+ |- | Bio-Cannon || 48" Heavy6 S8 ap-2 D2 || (0..5)2 || || - || - || - || - || - || - || - || - || - || - |- ! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - |- | Hierodule Scything Talons || Melee4 S10 ap-3 DD3+3 reroll 1's to hit || 6.91 || 6.91 || 6.91 || 8.64 || 8.64 || 6.91 || 8.64 || 8.64 || 3.45 || (1.29)6.48 || 2.59 || (2.16)10.80 |- |} <br style="clear: both; height: 0px;" /><br> ====[[Hierodule|Scythed Hierodule]] pg221==== [[Image:Hierodule5.jpg|400px|right|thumb|Like a carnifex, only with bigger claws.]] The Hierodules are fairly dull, in that they are just tanks. They use the same rules (but tyranid style) and have the same toughness 8 and 3+ save as a heavy tank. However, the hierodules are tanks that fight in melee, they do it well and cost less than a baneblade. The scythed version takes the melee to the extreme by having extra attacks, and a souped up flamer for infantry clearance. 235 pts {| class=wikitable cellspacing=0 cellpadding=4 align=left |- valign=top ! - !! - !! Warhound !! Warlord !! Heriophant !! Phantom !! Baneblade !! Land Raider !! Rhino !! Imperial Knight !! Guilliman !! Custodian !! Guardsman !! Space Marine |- ! Weapon !! Stats !! T8 W50 2+/5++ RInvuln, 2 VS !! T9 W120 2+/5++ RInvuln, 8 VS !! T8 W34 2+/5++ !! T9 W60 3+/4++ RInvuln !! T8 W26 3+ !! T8 W16 2+ !! T7 W10 3+ !! T8 W24 3+/5++ vs ranged !! T6 W9 2+/3++ !! T5 W3 2+/4++ !! T3 W1 5+ !! T4 W2 3+ |- | Bio-Acid Spray || 18" Heavy3D6 S6 ap-2 D1 auto hit || - || - || - || - || - || - || - || - || - || - || - || - |- ! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - |- | Hierodule Scything Talons || Melee6 S10 ap-3 DD3+3 reroll 1's to hit || 10.37 || 10.37 || 10.37 || 12.96 || 12.96 || 10.37 || 12.96 || 12.96 || 5.18 || (1.94)9.72 || 3.88 || (3.24)16.20 |- |} <br style="clear: both; height: 0px;" /><br> ====[[Harridan]] pg222==== [[File:Harridan2.jpg|400px|thumb|right|Can also be built with gargoyles clinging to its underside.]] The harridan (and hierophant) both come with an interesting ability called frenzied metabolism. At the cost of taking mortal wounds, both units add 1 to their wound roles with their ranged weapons for a phase. This is better than normal plasma, as unless you would wound the target on a 2+ already it represents a definite increase in damage. The increased damage for this is shown separately. 700 pts {| class=wikitable cellspacing=0 cellpadding=4 align=left |- valign=top ! - !! - !! Warhound !! Warlord !! Heriophant !! Phantom !! Baneblade !! Land Raider !! Rhino !! Imperial Knight !! Guilliman !! Custodian !! Guardsman !! Space Marine |- ! Weapon !! Stats !! T8 W50 2+/5++ RInvuln, 2 VS !! T9 W120 2+/5++ RInvuln, 8 VS !! T8 W34 2+/5++ !! T9 W60 3+/4++ RInvuln !! T8 W26 3+ !! T8 W16 2+ !! T7 W10 3+ !! T8 W24 3+/5++ vs ranged !! T6 W9 2+/3++ !! T5 W3 2+/4++ !! T3 W1 5+ !! T4 W2 3+ |- | Dire Bio-Cannon || 48" Heavy8 S10 ap-3 D3 || (2.37)7.11 || (2.37)7.11 || 7.11 || 5.33 || 8.88 || 7.11 || 8.88 || 7.11 || 3.55 || (2.22)6.66 || 4.44 || (3.70)11.11 |- | Dire Bio-Cannon (Frenzied Metabolism) || 48" Heavy8 S10 ap-3 D3 +1 to wound || (2.96)8.88 || (2.96)8.88 || 8.88 || 6.66 || 11.11 || 8.88 || 11.11 || 8.88 || 4.44 || (2.22)6.66 || 4.44 || (3.70)11.11 |- ! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - |- | Gargantuan Scything Talons || Melee5 S10 ap-3 D6 reroll 1's to hit || 10.37 || 10.37 || 10.37 || 12.92 || 12.92 || 10.37 || 12.92 || 12.92 || 5.18 || (1.62)9.72 || 3.24 || (2.70)16.20 |- |} <br style="clear: both; height: 0px;" /><br> ====[[Hierophant]] pg223==== [[File:Hierophant Nid.jpg|400px|thumb|right|The biggest pile of nom nom you can buy.]] The hierophant is the most dangerous titan for its price point. Bar none. It has a fulltime 5+ invulnerability save and a 2+ normal save. It's toughness 8. It's fast and its guns pump out '''A LOT''' of shots. It's also lethal in melee. It has been drastically scaled back from 8th edition, with all its attacks dealing less damage, but it now costs less than half the price, meaning you can bring two of them for 2000 points. By itself it will happily fight a warhound titan, and although it won't win (its guns are too short range at only 48") it will survive long enough to wipe out its void shields and do some damage on top. If there are no other titans about then the hierophant can quite happily just running around murdering everything in all phases. Buy one, and you won't be dissapointed. The hierophant (and harridan) both come with an interesting ability called frenzied metabolism. At the cost of taking mortal wounds, both units add 1 to their wound roles with their ranged weapons for a phase. This is better than normal plasma, as unless you would wound the target on a 2+ already it represents a definite increase in damage. The increased damage for this is shown separately. 850 pts {| class=wikitable cellspacing=0 cellpadding=4 align=left |- valign=top ! - !! - !! Warhound !! Warlord !! Heriophant !! Phantom !! Baneblade !! Land Raider !! Rhino !! Imperial Knight !! Guilliman !! Custodian !! Guardsman !! Space Marine |- ! Weapon !! Stats !! T8 W50 2+/5++ RInvuln, 2 VS !! T9 W120 2+/5++ RInvuln, 8 VS !! T8 W34 2+/5++ !! T9 W60 3+/4++ RInvuln !! T8 W26 3+ !! T8 W16 2+ !! T7 W10 3+ !! T8 W24 3+/5++ vs ranged !! T6 W9 2+/3++ !! T5 W3 2+/4++ !! T3 W1 5+ !! T4 W2 3+ |- | Bio-Plasma Torrent || 12" Assault2D6 S7 ap-3 D1 auto hit || (0.51)1.55 || (0.51)1.55 || 1.55 || 1.16 || 1.94 || 1.55 || 2.91 || 1.55 || 1.55 || ('''2.33''')2.33 || '''5.83''' || ('''3.88''')3.88 |- | Dire Bio-Cannon || 48" Heavy8 S10 ap-3 D3 || ('''2.37''')'''7.11''' || ('''2.37''')'''7.11''' || '''7.11''' || '''5.33''' || '''8.88''' || '''7.11''' || '''8.88''' || '''7.11''' || '''3.55''' || (2.22)'''6.66''' || 4.44 || (3.70)'''11.11''' |- ! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - |- | Bio-Plasma Torrent (Frenzied Metabolism) || 12" Assault2D6 S7 ap-3 D1 auto hit +1 to wound || (0.77)2.33 || (0.77)2.33 || 2.33 || 1.75 || 2.91 || 2.33 || 3.88 || 2.33 || 1.94 || (2.91)2.91 || 5.83 || (4.86)4.86 |- | Dire Bio-Cannon (Frenzied Metabolism) || 48" Heavy8 S10 ap-3 D3 +1 to wound || (2.96)8.88 || (2.96)8.88 || 8.88 || 6.66 || 11.11 || 8.88 || 11.11 || 8.88 || 4.44 || (2.22)6.66 || 4.44 || (3.70)11.11 |- ! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - |- | Gargantuan Scything Talons || Melee6 S10 ap-3 D6 reroll 1's to hit || '''12.44''' || '''12.44''' || '''12.44''' || '''15.55''' || '''15.55''' || '''12.44''' || '''15.55''' || '''15.55''' || '''6.22''' || ('''1.94''')'''11.66''' || '''3.88''' || ('''3.24''')'''19.44''' |- | Lashwhip Pods || Melee10 S5 ap-1 D1 (10 extra attacks made with this weapon) || 0.74 || 0.74 || 0.74 || 1.11 || 1.11 || 0.74 || 1.11 || 1.11 || 0.74 || (1.66)1.66 || 3.70 || (2.22)2.22 |- |} <br style="clear: both; height: 0px;" /><br>
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