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Warhammer 40,000: Eternal Crusade
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===What we ended up with=== *A large-scale PvP game with some elements of PvE. Think a Battlefield in Spehss or Starwars: Battlefront. *Combat is visceral, skill-based, over-the-shoulder dakka/melee, basically a watered-down copycat of [[Warhammer 40,000: Space Marine|Space Marine multiplayer.]] *Predators, Vindicators and Rhinos for both marines, Trukks and Kill Burstas for Orks, and Wave Serpents, Falcons, and Warp Hunters for Eldar. Land Raiders and equivalents where planned but ultimately scrapped. *Five preset classes (seven for Eldar) and seven slots for custom classes, plus one slot for a veteran class. Each class has 1000 points to spend on weapons, equipment, and upgrades. *Limited and expensive visual customization. *Extremely scarce variety of weapons and upgrades *Friendly fire (which leads to a frenzy of teamkilling, specially the typical newbie with the plasma cannon) *Bleed-out/Revive system, with the option to bleed faster (nominally for avoiding executions, but mostly for respawning faster) *Executions, which give bonus XP when performed and prevent a downed enemy from being revived, but leave the player vulnerable during the execution animation. *Cover system with crouching and vaulting. *Classes that use jump-packs can wall jump. *Playable Elite and Hero characters. *Veterans, with extra 400 loadout points and veteran-specific aesthetic options, at the expense of being able to deploy it only once per match. *Supply drops for weapons, gear, mods, etc. *Mediocre performance optimization, with FPS drops even on a high-end machine *Regular matches never go beyond 40 players. *Consistently degrading matchmaking due to dwindling playerbase (even as a F2P title) *No more new content from July 2017 onwards (Though 2018 had an update)
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