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=====Kill-Team Specialisms===== As added incentive for using Kill-Teams, as if you needed one, you can also spend points to upgrade them. Unless you use the Army of Renown, only one unit in your army can have a given upgrade (though Kill Team Cassius doesn't block another kill team from picking Aquila). Specialisms let your kill teams re-roll wound rolls of 1 against specific battlefield roles, upgraded to full wound rerolls if you also select this role for the Chapter Tactic <sup>''or if you switch/add a role using WT/Strats?''</sup>, which is something a Lieutenant can't give you, so mind your targets. You have to decide this during army build time, before you know what you'll actually be facing, although for Aquila that's less of an issue; not that this is likely to come up, but there's also no Specialism covering Fortifications. They cost points, so feel free to field kill teams without them, or give them to a full unit of 10, since ''it costs the same for a big unit''. Noticeably, you keep these re-rolls to wound if you swap your chapter tactic out for another one, like when using the Brotherhood of Veterans stratagem. *'''Aquila:''' After picking a battlefield role for chapter tactic, this unit can pick yet another role to target. There are some ways to pick extra or different targets, this is the way to do it using points instead of CP or WT. Makes a unit good against enough target types that your actual characters can go babysit someone else. Rerolls-wise, unless they target the same battlefield role, the other specialisms function like an Aquila team too. *'''Venator:''' Fast Attack and Flyers. Mind these targets are T5-T7, so kill teams with weapons like Heavy Bolters/Hellstorm rifles can make good use of it. *'''Malleus:''' Heavy Support, Lords of War, and Dedicated Transports. The hardest targets. Against ''most'' armies, these are the primary roles where full re-rolls to wound are helpful, and on the rare occasion you face an army with no HQs, that means it'll have Lords of War. Against many armies, this is actually more useful than Furor, as you can cripple Troop mobility with it. A good first (or only) choice. *'''Dominatus:''' Elite. Helps kill not just deathstars, but also support characters, who are usually Elites. *'''Furor:''' Troops, by definition the most numerous role. Keep in mind their units are usually big enough for Blast weapons to be effective against them. *'''Purgatus:''' HQ. Particularly useful against factions with tough HQs, like Tyranids, and almost all armies are guaranteed to have some of these, unlike the other roles. Since HQ units are always CHARACTERs and full re-rolls to wound are amazing on snipers, this can be fantastic if you're taking a Spectrus Kill Team with 5 Eliminators with Sniper Rifles - re-rolls to wound are worse on Infiltrators than on anything else you can field, but 5 Purgatus Eliminators will ''destroy'' many HQ choices out there.
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