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===Troops=== *'''[[Thallax|Thallax Cohort]]:''' Ogryn equivalents, they're pretty hardy with T5 and 3 wounds and are also equipped with Incunabulan jet packs and lightning guns. Their stats have been slightly nerfed for 2.0, as they are now S4 standard and have had their Ld reduced to 7, though in return they can take chain bayonets on their lightning guns for 2 points each, giving them S5 attacks with ''Shred'', and now have ''Relentless'', ''Stubborn'' and ''Feel No Pain (6+)'' standard. Additionally, one Thallax every three models can take a multi-laser, irad-cleanser, phased plasma-fusil, multi-melta or photon thruster. They have a few extra special rules, with ''Djinn-sight'' allowing them to reduce Cover Saves by -2 and block enemy Infiltrators from setting up with 24" of the Thallax Cohort, while their Lorica Thallax gives them a 4+ armour save and stops them from making Sweeping Advances. Sadly, they have lost Thallax Augments, so you can't buff them any further outside of your chosen High Techno-Arcana. *'''Adsecularis Tech-Thrall Covenant:''' The cheapest unit available in 30K just got pricier, becoming 45pts for 10 dudes with ''Infantry (Heavy, Line)''. Don't expect the ''Heavy'' sub-type to do much for them though, as they only have a 6+ armour save, so they are not likely to be re-rolling anything. Being ''Heavy'' really just means they cannot perform Run moves. Additionally, due to ''The Rite of Pure Thought'' rule, they cannot perform Reactions or make Sweeping Advances. They have low stats; WS/BS/I are all 2, and their Ld value is 6 so their fighting ability is almost negligible, not to mention they have lost the ability to take carapace armour and all of their options from HH1. However, despite all of these downsides, they are still the cheapest unit in the book with ''Stubborn'' and ''Feel No Pain (5+)'' giving them added resilience against low Strength incoming damage, while also being able to come in units of up to thirty models. They are an objective-holding unit and, really, that's all you need them for. You can put no more than twenty of these poor bastards in a Triaros Armoured Conveyor or footslog the full thirty to use as 40K Guardsmen or Penal Legions. **For added protection, they gain a +1 to their ''Feel No Pain (5+)'' rolls while within 6" of a Tech-Priest Auxilia unit that has the ''Lachrimallus'' Techno-arcana. Granted, this still does nothing against S6 or above, but it ''is'' a desirable bonus if you have several squads who are likely to be subjected to bolter fire. *'''Adsecularis Tech-Thrall Certus Covenant<sup>Legacies</sup>:''' Tech-thralls with mitra-locks, good ol' 8" Assault 2 S4 AP6 las-shotguns, now with ''Shred'' to make them an actual threat to MEQs, blob units, light Vehicles and maybe even non-Cataphractii Terminators if you spam enough of them... that is, if they're not vaporized by combi-volkite chargers or combi-grenade launchers first, something most Terminators, Veteran Squads and Legion-exclusives will have, if not their own unique weapons; don't expect too much from a unit with worse Ballistic Skill than Guardsmen/Imperial Militia. The entire unit can also exchange their mitra-locks for chainswords if want to use them as actual cannon fodder. A Triaros Armoured Conveyor is probably the best option to get them into ''Shred'' range or if you just want another tank for blob killing. *'''Castellax Battle-Automata Maniple:''' Now Troops choices with no ifs, ands or buts. These trustworthy brutes are plenty capable of taking any abuse with T6, 4 Wounds, and a 3+/5++ save. The Castellax are plenty well-rounded to take whatever role you assign them to; each Castellax is equipped with two shock chargers with in-built bolters, as well as a mauler bolt cannon. Even better, they have a pretty broad list of upgrades available to any role. You can grab multiple Castellax for a full maniple or you can instead make a lone Castellax a ''Paragon of Metal'' if you intend to make a superweapon of a bot. **While the shock chargers give you plenty to work with, you can instead grab a pair of power blade arrays with in-built bolters if you're looking to sacrifice AP3 for a chance at AP2. If you're looking to total tanks up-close, then you can replace a shock charger and its in-built bolter for a siege wrecker, a lethal S10 AP2 fist with ''Sunder'', ''Wrecker'' and ''Brutal (2)''. The major drawback of this is that it's quite costly and, as a ''Specialist Weapon'', it loses the extra attack for dual-wielding. **The in-built bolters can be freely swapped for Maxima bolters, which works far better for a close-range Castellax by letting it fire an extra shot at a shorter range. Flamers are also available for its arms, which have their uses if you're considering going up against mobs. The mauler bolt cannon, on the other hand, can be replaced by a more suitable anti-tank weapon; you can either buy a multi-melta for up-close tank demolition or a darkfire cannon, one of the few weapons with ''Lance'', for ripping through heavy tanks at long range, but ''Gets Hot'' makes it a bit of a gamble. **Despite being Troops choices, they lack the ''Line'' sub-type and cannot ordinarily claim objectives. Luckily, you can give them ''Line'' if your Archmagos Prime has the ''Cybernetica'' High Techno-Arcana. *'''Scyllax Guardian-Automata Maniple:''' Oversized servo-skulls with a 4+ save, BS4, S4, T5, 2 Wounds each and 3 Attacks. They come equipped with Kraken bolters, rad furnaces and Scyllax combat arrays, making each Scyllax considerably armed for their size. ''Move Through Cover'', ''Relentless'' and ''Night Vision'' give them the ability to float around quite well, but they have the ''Heavy'' and ''Guardian'' sub-types which restrict their movement, and they need to be joined by Characters if you want them working at full capacity. They have ''Line'', meaning they can score unlike Castellax; however, they are a ''Support Squad'', so they can't act as your Compulsory Troops choice. They come in a unit of 4 which can add additional Scyllax for 25 points to a maximum of 16 in a maniple. All of can swap their Kraken bolters out for Maxima bolters for free or a flamer, volkite charger or rotor cannon for 5 points. The Scyllax combat array has two settings; 'Standard', which is S-User AP5 with ''Shred'', or 'Dismember', which is S+3 AP2 with ''Cumbersome'' and ''Unwieldy'', which will hurt their already poor WS but won't effect their Initiative if they aren't joined by a Character since they will have penalties from ''Guardian'' anyway. With the rad furnace, it allows them to inflict ''Instant Death'' on Marines (if they are lucky enough to hit them). The 'Dismember' setting could also be relatively effective at popping open light tanks. Finally, for every four Scyllax, one of them can take a graviton gun, plasma gun, irad-cleanser or a meltagun for some added punch in shooting. **The best way to utilise these guys is to throw a Magos Dominus in with them and take them in a large unit to secure a chosen objective while keeping the Magos Dominus alive; the Magos Dominus is tougher to shift than you would first think thanks to the bonuses from the ''Guardian'' and ''Heavy'' sub-types of the Scyllax.
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