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Age of Sigmar/Tactics/Chaos/Hedonites of Slaanesh
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==[[File:Slaanesh mark.png|30px]]Pretenders== The hero choice, of the uber-buffed centerpiece General variety. The most megalomaniacal of Slaanesh’s followers who think they can take the mantle of fourth Chaos God. ===Battle Traits=== '''Heir to the Throne''' If the general is a hero, you recieve 3 command points instead of 1 if they are on the battlefield at the start of hero phase. '''Warlord Supreme''' Your general can issue the same command ability up to 3 times in the same phase. If it does so each command must be to a Pretenders unit and no command point is spent for the second and third times your general issues the same command. ===Command Traits=== *'''1. Strength of Godhood.''' If this general issues a command to a different unit improve the rend charactersis of its melee weapons and add 1 to the damage characteristic of its melee weapons until the end of the turn. Hard pass. *'''2. Monarch of Lies.''' Roll a dice each time an enemy unit recieves a command within 6" of this general. On a 5+ that command is not recieved and the command point that was spent is lost. Good when hero sniping, but if you are striking first your are better to be aggressive here. *'''4. Strongest Alone.''' If there are no friendly models within 6", you can add 1 to hit and wound rolls for this general. ===Magical Artefacts=== *'''Crown of Dark Secrets.''' At the start of the first hero phase, pick one enemy hero. For the rest of the battle while that unit is within 6" of the bearer the attacks characteristic of that units melee weapons is 1. *'''Scepter of Domination.''' At the start of th combat phase, roll a dice for each enemy unit within 3" of the bearer. On a 5+ the strike-last effect applies to the unit until end of the phase. *'''Breathtaker.''' Pick one of the bearers melee weapons. if an enemy model is slain by attacks by that weapon all effects that trigger upon death are negated. ===Spell Lore=== under construciotn *'''Soulslice Shard.''' Casting Value 5. Pick an enemy unit within 12" that is visible to the caster, Roll 2d6. If the roll is higher than the enemy unit's bravery characteristic, if the roll is greater than its bravery characteristic that unit cannot issue or recieve commands until your next hero phase. **very good for shutting down inspiring presnece on large blob squads. *'''Phantasmagoria.''' Casting Value 5. Pick an enemy unit within 12" that is visible to the caster. Until your next hero phase each time that unit is picked to fight, you can pick 1 friendly Hedonites of Slaanesh unit within 3" of that unit and it can immediately retreat. **great for saving vital units or retreating units for objective camping. Does specifity Hedonites of Slaanesh though so keep that in mind with allies and Coalition. **For FUN, cast this on a Lord of Hubris. Have him charge in with a unit of Myrmydesh Painbringers. The LoH’s ability to force an enemy unit to only be able to fight him for the phase, (and don’t forget buffing the Painbringers too!), combined with his ability to retreat via this spell, means your Painbringers can hack away at their target with no chance of the enemy fighting back. *'''Born of Damnation.''' Casting Value 6. If successfully cast roll 6 dice. For each 4+ recieve 1 dperavity point.
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