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Campaign:SUNSHINE AND DECAY/Kris
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===Resistance=== * '''<span id="secondresistanceexcellency" style="Color:rgb(255, 0, 0);">Second Resistance Excellency</span>:''' (Resistance 1, Essence 1): 2m per success, Reflexive (step 1 for attacker, step 2 for defender), Instant; Combo-OK. :* This charm can be used when making a roll based on the relevant ability. Spend up to (ability + attribute) in motes, this charm adds one success to a roll for every two motes spent. Each success purchased with Essence Triumphant is the equivalent of purchasing two dice with the First Excellency or some other dice adder. * '''<span id="resistanceessenceflow" style="Color:rgb(255, 0, 0);">Resistance Essence Flow</span>:''' (Performance 5, Essence 4): N/A, Permanent. :* This charm allows the Exalt to use the the first three Resistance Excellencies as inherent powers, instead of charm use. This effect is incompatible with Infinite Mastery. * '''<span id="oxbodytechnique">Ox-Body Technique</span>:''' (Resistance 1, Essence 1): --, Stackable, Permanent. :*This charm adds one -1 and two -2 health levels. '''<span id="injuryabsorbingdiscipline">Injury-Absorbing Discipline</span>:''' (Resistance 1, Essence 1,) 10m, Combo-OK, Supplemental. :*This charm supplements a dramatic action that lasts one hour or less if the player stunts. To recover health. the character rolls [Stamina+Resistance], on a success, the exalt speeds healing by a factor of ten, or adds their successes to another character using Would-Mending Care. This charm can be used while inactive. :*Mirror of Body-Mending Meditation * '''<span id="durabilityofoakmeditation" style="Color:rgb(255, 0, 0);">Spirit Hardened Frame</span>:''' (Resistance 2, Essence 1): 3m, Reflexive (Step 7), Combo-OK, Instant. :*When used in Step 7 of combat resolution, it sets the Abyssal's hardness to 8. :*Mirror of Durability of Oak Meditation * '''<span id="spiritstrengthenstheskin" style="Color:rgb(255, 0, 0);">Death is Inconvenient</span>:''' (Resistance 2, Essence 2): 1m per post-soak damage die removed, Reflexive (Step 7), Combo-OK, Obvious, Instant. :* Even the most grievous injuries are ignored by the Abyssal Exalted. After the Raw Damage has been soaked, the Abyssal may pay 1m per pre-soak damage dice to remove it completely. :* Mirror of Spirit Strengthens the Skin *'''<span id="ironskinconcentration" style="Color:rgb(255, 0, 0);">Void Shield Prana</span>:''' (Resistance 5, Essence 3): 2m, Reflexive, (Step 7), Combo-OK, Obvious. :* Death is the defense against all that would ravage the Abyssal; The abyssal's player rolls their [Stamina+Resistance] at a difficulty equal to the attacker's Essence. On a success, the damage is ignored outright, on a failure, the Exalt gains +4A/+4L/+8B soak. :*Mirror of Iron Skin Concentration * '''<span id="woundsmeannothing" style="Color:rgb(255, 0, 0);">Wounds Mean Nothing</span>:''' (Resistance 5, Essence 3): 4m, Reflexive (Step 7), Combo-OK, Obvious, Instant. :* The Abyssa's player activates this charm immediately before damage is rolled against her, all damage appears to apply normally, seemingly wounding or even slaying the Abyssal - which is appropriately spectacular when she falls from great height or stands in the path of Solar Circle Sorcery. His injuries are a lie, however, as the Abyssal heals back all this damage in less than a second. The net result is that the Abyssal perfectly defends against all damage from the Attack. :*Mirror of Adamant Skin Technique :* Flaw of Conviction <!--- *'''Spirit Strengthens the Skin'''(Resistance 2, Essence 2, page 207): 1m per per-soak damage die removed, Reflexive(Step 7), Combo-OK, Obvious, Instant. *'''Iron Skin Concentration'''(Resistance 3, Essence 2, Page 207):2m, Reflexive(Step 7), Combo-OK, Instant. :*This charm is used after an attack hits but before damage is rolled. Roll (Stamina+Resistance) against a difficulty equal to the attacker's permanent Essence (a maximum of 6). On a success, this charm prevents all damage. On a failure, it still grants +4A/+8L/+8B soak. '''<span id="bodymendingmeditation">Body-Mending Meditation</span>:''' (Resistance 1, Essence 1,) 10m, Combo-OK, Supplemental. :*This charm supplements a dramatic action that lasts one hour or less if the player stunts. To recover health. the character rolls [Stamina+Resistance], on a success, the exalt speeds healing by a factor of ten, or adds their successes to another character using Would-Mending Care. This charm can be used while inactive. --->
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