Editing
Codex - Tyranids Angry Alien Edition
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
===TROOPS=== ====GENESTEALER BROOD==== {| border="1" cellspacing="0" cellpadding="5" align="left" ! ! WS ! BS ! S ! T ! W ! I ! A ! Ld ! Sv |- | Genestealer | 6 | 2 | 4 | 4 | 1 | 6 | 2 | 10 | 5+ |- | Broodlord | 7 | 2 | 5 | 5 | 3 | 7 | 4 | 10 | 4+ |- |} <br style="clear: both; height: 0px;" /> '''UNIT TYPE:''' '''Infantry'''. The Broodlord is '''Infantry (Character)''' '''UNIT COMPOSITION:''' '''5 Genestealers'''...''40 pts'' '''WARGEAR:''' *'''Rending claws''' '''SPECIAL RULES:''' *'''Bulky''' (Broodlord only) *'''Psyker (Mastery Level 1)''' (Broodlord only) *'''Know No Honour''' (Broodlord only) *'''Fleet''' *'''Infiltrate''' *'''Move Through Cover''' '''PSYKER:''' Broodlords know the ''horror'' psychic power from the '''powers of the hive mind''' discipline. '''OPTIONS:''' *The entire Brood may take one of the following: :: - Superior neural connections...''x pts/model'' :: - Improved vision...''x pts/model'' :: - Overgrown muscles...''x pts/model'' :: - Hardened carapace...''x pts/model'' :: - Duplicated reflex chains...''x pts/model'' :: - Explosive muscle action...''x pts/model'' :: - Armored shell...''x pts/model'' *May include up to fifteen additional Genestealers...''x pts/model'' *Entire unit may take Death from the Shadows upgrade...''x pts/model'' *Any model in a brood may take one of the following: :: - Scything talons...''x pts'' :: - Rending claws...''x pts'' *The entire brood may take any of the following biomorphs: :: - Serrated blades...''x pt/model'' :: - Adrenal glands...''x pts/model'' :: - Toxin sacs...''x pts/model'' *May add a Broodlord...''x pts'' *A Broodlord may take items from the '''Biomorphs''' list. *A Broodlord may take any of the following: :: - Flesh hooks...''x pts'' :: - Implant attack...''x pts'' ====HORMAGAUNT BROOD==== {| border="1" cellspacing="0" cellpadding="5" align="left" ! ! WS ! BS ! S ! T ! W ! I ! A ! Ld ! Sv |- | Hormagaunt | 3 | 3 | 3 | 3 | 1 | 5 | 2 | 6 | 6+ |- |} <br style="clear: both; height: 0px;" /> '''UNIT TYPE:''' '''Infantry''' '''UNIT COMPOSITION:''' '''10 Hormagaunts'''...''30 pts'' '''WARGEAR:''' *'''Scything talons''' '''SPECIAL RULES:''' *'''Bounding Leap:''' Units entirely composed of models with this special rule Run an additional 3". *'''Fleet''' *'''Instinctive Behaviour (Feed)''' *'''Move Through Cover''' '''OPTIONS:''' *The entire Brood may take one of the following: :: - Superior neural connections...''x pts/model'' :: - Improved vision...''x pts/model'' :: - Overgrown muscles...''x pts/model'' :: - Hardened carapace...''x pts/model'' :: - Redundant organs...''x pts/model'' :: - Duplicated reflex chains...''x pts/model'' :: - Explosive muscle action...''x pts/model'' :: - Armored shell...''x pts/model'' *May include up to twenty additional Hormagaunts...''3 pts/model'' *The entire Brood may take any of the following biomorphs: :: - Serrated blades...''x pt/model'' :: - Adrenal glands...''x pts/model'' :: - Toxin sacs...''x pts/model'' *May take a Tyrannocyte or a Mycetic Spore as a Dedicated Transport. ====RIPPER SWARM BROOD==== {| border="1" cellspacing="0" cellpadding="5" align="left" ! ! WS ! BS ! S ! T ! W ! I ! A ! Ld ! Sv |- | Ripper Swarm | 2 | 2 | 3 | 2 | 4 | 2 | 4 | 5 | 6+ |- |} <br style="clear: both; height: 0px;" /> '''UNIT TYPE:''' '''Infantry''' '''UNIT COMPOSITION:''' '''3 Ripper Swarms'''...''30 pts'' '''SPECIAL RULES:''' *'''Deep Strike''' *'''Eternal Warrior''' *'''Fearless''' *'''Instinctive Behaviour (Feed)''' *'''Stealth''' *'''Swarms''' '''OPTIONS:''' *All models may take one of the following: :: - Superior neural connections...''x pts/model'' :: - Improved vision...''x pts/model'' :: - Overgrown muscles...''x pts/model'' :: - Duplicated reflex chains...''x pts/model'' :: - Explosive muscle action...''x pts/model'' :: - Impulse inhibitors...''x pts/model'' :: - Armored shell...''x pts/model'' *May include up to six additional Ripper Swarms...''x pts/model'' *All models may take spinefists...''x pts/model'' *All Ripper Swarms in the brood may take any of the following biomorphs: :: - Serrated blades...''x pts/model'' :: - Toxin sacs...''x pts/model'' :: - Adrenal glands...''x pts/model'' :: - Echolocation...''x pt/model'' :: - Wide-spectrum retinas...''x pts/model'' ====TERMAGANT BROOD==== {| border="1" cellspacing="0" cellpadding="5" align="left" ! ! WS ! BS ! S ! T ! W ! I ! A ! Ld ! Sv |- | Termagant | 3 | 3 | 3 | 3 | 1 | 4 | 1 | 6 | 6+ |- |} <br style="clear: both; height: 0px;" /> '''UNIT TYPE:''' '''Infantry''' '''UNIT COMPOSITION:''' '''10 Termagants'''...''30 pts'' '''WARGEAR:''' *'''Fleshborer''' '''SPECIAL RULES:''' *'''Instinctive Behaviour (Lurk)''' *'''Move Through Cover''' '''OPTIONS:''' *All models may take one of the following: :: - Superior neural connections...''x pts/model'' :: - Improved vision...''x pts/model'' :: - Overgrown muscles...''x pts/model'' :: - Duplicated reflex chains...''x pts/model'' :: - Explosive muscle action...''x pts/model'' :: - Impulse inhibitors...''x pts/model'' :: - Armored shell...''x pts/model'' *May include up to twenty additional Hormagaunts...''3 pts/model'' *For every ten Termagants, one may replace its fleshborer with a strangleweb...''x pts/model'' *Any model may replace its fleshborer with one of the following: :: - Devourer...''x pts/model'' :: - Spike rifle...''x pts'' :: - Spinefists...''x pts'' *The entire brood may take any of the following biomorphs: :: - Wide-spectrum retinas...''x pts/model'' :: - Adrenal glands...''x pts/model'' :: - Echolocation...''x pt/model'' :: - Toxin sacs...''x pts/model'' *May take a Tyrannocyte or a Mycetic Spore as a Dedicated Transport. ====TERVIGON==== {| border="1" cellspacing="0" cellpadding="5" align="left" ! ! WS ! BS ! S ! T ! W ! I ! A ! Ld ! Sv |- | Tervigon | 3 | 3 | 5 | 6 | 4 | 2 | 3 | 8 | 3+ |- |} <br style="clear: both; height: 0px;" /> '''UNIT TYPE:''' '''Monstrous Creature''' '''UNIT COMPOSITION:''' '''1 Tervigon'''...''190 pts'' '''WARGEAR:''' *'''Stinger salvo''' *'''Scything talons''' '''SPECIAL RULES:''' *'''Psyker (Mastery Level 1)''' *'''Know No Honour''' *'''Shadow in the Warp''' *'''Synapse Creature''' *'''Brood Progenitor:''' All Broods spawned by the Tervigon within 12" of the Tervigon have the Counter-attack special rule. *'''Spawn:''' At the start of your Shooting phase, a Tervigon can spawn Termagants, even if it is locked in close combat. If it does so, roll 3D6 β this is the number of models spawned. Place the new unit of Termagants on the table so that it is wholly within 6" of the Tervigon. Models in this new unit cannot be placed in impassable terrain or within 1" of enemy models. Any models that cannot be placed are lost. :The spawned unit cannot charge this turn, but it is free to shoot or Run as normal. A unit spawned by a Tervigon is identical in every way to a Termagant unit chosen from the Troops section of the army list, and is treated as such for all mission special rules. Models in a spawned unit are armed with fleshborers and may not purchase options. The unit counts as being part of any Detachment or Formation the Tervigon is part of. :If any double is rolled when determining the size of a spawned unit, the Tervigon cannot spawn any further units for the rest of the game. *'''Synaptic Backlash:''' If a Tervigon is slain, roll 3D6 before removing the model as a casualty. Each friendly unit of Termagants within 12" of the Tervigon immediately suffers a number of Strength 3 AP- hits equal to the result. Cover saves may not be taken against these hits and Wounds are allocated as per shooting, with the Tervigon as the firer. After all Termagant casualties have been resolved (if any), remove the Tervigon from play. '''PSYKER:''' This unit must purchase a number of psychic powers equal to its Mastery Level. '''OPTIONS:''' *May take one of the following: :: - Superior neural connections...''x pts'' :: - Improved vision...''x pts'' :: - Overgrown muscles...''x pts'' :: - Hardened carapace...''x pts'' :: - Redundant organs...''x pts'' :: - Duplicated reflex chains...''x pts'' :: - Explosive muscle action...''x pts'' :: - Armored shell...''x pts'' :: - Secondary brain...''x pts'' :: - Synaptic enhancement...''x pts'' *May take items from the '''Biomorphs'''*, '''Thorax Biomorphs''' and '''Biological Relics''' lists. *May take one of the following special rules: :: - Spawn Hormagaunts...''x pts'' :: - Spawn Gargoyles...''x pts'' :: - Spawn Rippers...''x pts'' :: - Spawn Sky-Slashers...''x pts'' *May replace stinger salvo with cluster spines...''x pts'' *May replace scything talons with crushing claws...''x pts'' *Must purchase a number of psychic powers from the following list equal to its mastery level: :: - ''Catalyst''...''x pts'' :: - ''Dominion''...''x pts'' :: - ''Onslaught''...''x pts'' :: - ''Horror''...''x pts'' :: - ''Paroxysm''...''x pts'' :: - ''Warp blast''...''x pts'' *May take a Tyrannocyte or a Mycetic Spore as a Dedicated Transport. ====TYRANID WARRIOR BROOD==== {| border="1" cellspacing="0" cellpadding="5" align="left" ! ! WS ! BS ! S ! T ! W ! I ! A ! Ld ! Sv |- | Tyranid Warrior | 5 | 3 | 4 | 4 | 3 | 4 | 3 | 7 | 4+ |- |} <br style="clear: both; height: 0px;" /> '''UNIT TYPE:''' '''Infantry''' '''UNIT COMPOSITION:''' '''3 Tyranid Warriors'''...''105 pts'' '''WARGEAR:''' *'''Devourer''' *'''Scything talons''' '''SPECIAL RULES:''' *'''Shadow in the Warp''' *'''Synapse Creature''' *'''Very Bulky''' '''PSYKER:''' This unit must purchase a number of psychic powers equal to its Mastery Level. '''OPTIONS:''' *All models may take one of the following: :: - Superior neural connections...''x pts/model'' :: - Improved vision...''x pts/model'' :: - Overgrown muscles...''x pts/model'' :: - Hardened carapace...''x pts/model'' :: - Redundant organs...''x pts/model'' :: - Duplicated reflex chains...''x pts/model'' :: - Explosive muscle action...''x pts/model'' :: - Armored shell...''x pts/model'' :: - Synaptic enhancement...''x pts/model'' *May include up to six additional Tyranid Warriors...''25 pts/model'' *Any model may take items from the '''Basic Bio-weapons''', '''Melee Bio-weapons''' and '''Biomorphs''' lists. *For every three Tyranid Warriors in the brood, one may take items from the '''Basic Bio-cannons''' list. *All models in the brood may take flesh hooks...''x pts/model'' *May take the Brotherhood of Psykers (Mastery Level 1) special rule...''x pts'' *The unit must buy a number of psychic powers from the following list equal to its mastery level: :: - ''Catalyst''...''x pts/model'' :: - ''Dominion''...''x pts'' :: - ''Onslaught''...''x pts'' :: - ''Horror''...''x pts'' :: - ''Paroxysm''...''x pts/model'' :: - ''Warp blast''...''x pts/model'' *May take a Tyrannocyte or a Mycetic Spore as a Dedicated Transport.
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information