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Demon: The Fallen
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== Factions == Being a diverse group of beings, the Fallen have had a long time to think in the Abyss, and over time various factions have emerged which represent their opinions on God, Mankind, the World and themselves. Upon possessing a host Demons usually seek out their own kind and join these factions, which are in a sense political parties for the Damned. {|border=0 cellspacing=0 cellpadding=2 style="margin: 0em;" |- | [[File:Cryptics.png|50px|right]] || '''Cryptics''' <br> The Cryptics have used their time in Hell to think. They feel that if God is omniscient, then his creations would be as perfect as reality would allow, and since Lucifer was God's highest angel, then his rebellion was a part of God's plan. The philosophers of the Fallen, the Cryptics gather knowledge to determine what is really going on and what they should do next. They dislike the Luciferans and the Faustians, approve of the Reconcilers asking questions, and dislike Raveners' destructive tendencies. They were initially to be called 'Inquisitors', but this was changed during production, although there are occasional references to them under this name in some books due to editing errors. They are a uncoordinated bunch with no clear end goal or leader, but they tend to defer to the wisdom of Ahrimal. He is the Fiend who saw everything coming, alerting his peers and kickstarted the whole plot. He's currently in the body of a German cop called Gerhard Liebner. || [[File:Cryptics.png|50px|right]] |- | [[File:Faustians.png|50px|right]] || '''Faustians''' <br> The Faustians lust for revenge against God, whom they believe unjustly exiled them from Heaven. Even without the leadership of Lucifer, they still try to awaken the human race to its true potential, but only so Humanity can be used as a potent weapon in yet another war against Heaven. The plots and intentions of a Faustian are often as subtle as they are dangerous. They have no patience for the Cryptics, their goals are directly opposite to those of the Raveners, Reconcilers can be friend or foe, and they can work with Luciferans. They are lead by Belphigor, the most powerful Devil amongst their ranks. His Torment is getting pretty high, but he's been doing a good job of keeping this fact hidden from his fellow Faustians. He wields a sword forged from one of the remnants of Michael's sword; a majestic and powerful weapon that makes Belphigor a force to be reckoned with. || [[File:Faustians.png|50px|right]] |- | [[File:Luciferans.png|50px|right]] || '''Luciferans''' <br> The Luciferans still believe that Lucifer was right to rebel against God. Even though Lucifer cannot be found, they still follow what they feel to be his directives. Their leadership has divided them into three legions: the Legion of Majestic Liberation (who are searching for and attempting to free Lucifer), the Legion of Glorious Victory (who were organized to fight the Heavenly Host, but found no angels to oppose them), and the Legion of Stark Defiance (who secure supplies, resources, and safe havens for the rest of the faction). They dislike the Cryptics, can work with Faustians, consider the Reconcilers to be traitors, and consider Raveners to be enemies. The three legions all have their own leaders who consider themselves to be the benchwarmers for Lucifer himself; they actually stood down the moment he made himself known to the Luciferans. || [[File:Luciferans.png|50px|right]] |- | [[File:Raveners.png|50px|right]] || '''Raveners''' <br> The nihilistic Raveners look at the broken world and wasted potential of Humanity and believe there's only one option left: destroy everything. Some see it as a way to finally lure out God and his Angels; others see it as an act of mercy to a near-dead world; and many just don't care at all. They are often enemies with all the other factions of demons, though they can tolerate the Cryptics (as the Raveners assume they will eventually stop asking questions and start breaking stuff). The Raveners have no real leader, with most of them acting on their own accord. They have set up shop in an old fortress called Lemuria, an ancient stronghold of non-human make resting at the bottom of the Atlantic Ocean. || [[File:Raveners.png|50px|right]] |- | [[File:Reconcilers.png|50px|right]] || '''Reconcilers''' <br> The Reconcilers have used their time in Hell to reconsider their actions and the punishment that God meted out to them. Many have come to the conclusion that they were punished justly and that they must atone for their misdeeds; others simply feel that there is no point in continuing to fight a war they lost long ago against an omnipotent enemy. Now that they are free they wish to do some good, thinking that God might forgive them and allow them to return to Heaven. Even if he won't they might be able to help the humans, even fix things so the humans can have what they themselves can't. They are on reasonably good terms with the Cryptics and the Faustians, but are diametrically opposed to the goals of the Luciferans and the Raveners. The Reconcilers gather in communities, each of which have their own leadership. Areas run by the Reconcilers tend to be fiercely protected from non-Reconcilers, but these communities tend to be too far apart to form a real regional power. || [[File:Reconcilers.png|50px|right]] |- | [[File:Earthbound.png|50px|right]] || '''Earthbound''' <br> Now these are the really bad demons. After their imprisonment in the War in Heaven, many human magi wanted to learn more about the universe and so started using the magic they had learned from Lucifer to summon Demons. Instead of offering a living host, they created a device known as a reliquary, which was a powerful magical artifact capable of containing the demon. However, without any Humanity to block out their Torment, these Demons, now known as Earthbound became even more corrupted and monstrous, becoming something which even demons fear. Most of them were sent into slumber, as without Faith from their worshippers, their powers faded and they lost their influence over Humanity. However, now thanks to the return of the Fallen, the Old Ones have started to awaken, and they have a very poor view on both Humanity and their fellow Fallen. || [[File:Earthbound.png|50px|right]] |} === Angels === Those angels who had stayed loyal to God seem to have vanished from the face of the Earth. In the eyes of many of the Fallen this is just fine because they are in no shape to fight them. Time of Judgement suggests a scenario in which they make their return, as well as their rules. And as it turns out Angels are BADASS. They are always in their low-Torment Apocalyptic form and are immune to all things that would affect their physical forms (such as the Lore of Flesh). When built from scratch they can spend 10 points on their four abilities as per the DIY Apocalyptic Form. They have 0 Torment, 10 Willpower and '''25''' Faith points that automatically restore each day. And that 25 is for the LOW-RANKING angels (to compare, Demons have a max Faith rating of 10). Mid-ranking ones have around '''40''' and the highest level ones are in the '''50 to 65''' range. They have five dots in their Attributes but have no Abilities. Instead they can spend any number of Faith points for their rolls to pretty much do whatever they want. The low-ranking Angels have 15 dots amongst the Common Lores and their three House Lores, aka an average of 3 per lore. Mid-ranking ones have 20 dots (average of four) and the high-ranking ones have the full five on all the Lores. They are flat-out IMMUNE to bashing and lethal damage, and can heal aggrevated damage at the cost of 5 Faith per point. On top of that, low-ranking Angels can take 10 aggrevated damage before discorporating and being forced to return to Heaven. Mid-ranking ones can take 15 and the high-ranking ones can take a staggering 25. And if you do somehow manage to kill one it returns to Heaven, where it has to spend its Faith to return to maximum power and return to the world. The only way to permanently kill one is to destroy its body and consume its essence just like Fallen can consume one another. All this makes even a single Angel a significant threat to a group of Fallen, but they are highly unconventional enemies and can only be used in games with truly epic plot lines.
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