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Disney Villains Victorious Kings and Villains
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== The Free Creatures == '''King'''<br/> Name: Bagheera<br/> Role: Nimble/Sensible<br/> Country of Origin: India<br/> Size: Medium<br/> Species: Panther<br/> Tier: Hero<br/> ---Attributes---<br/> Robustness: 12<br/> Agility: 20<br/> Intelligence: 14<br/> Sensibility: 18<br/> Charm: 14<br/> Will: 4/4<br/> Strikes: 5+4X, where X is the number of players in the party.<br/> ---Skills---<br/> Acrobatics: 12<br/> Athletics: 12<br/> Brawl: 12 (14; Slash, Bite give +2 on Brawl rolls)<br/> Prevent Harm: 12<br/> Endure: 10<br/> Stealth: 18<br/> Intimidate: 10<br/> Persuasion 12<br/> Travel: 8<br/> Insight: 12<br/> Music: 6<br/> ---Traits---<br/> Think You Can Hide from Me?<br/> +2 to Insight when attempting to detect people in Stealth.<br/> Master of an Army<br/> He can call in his Villains to aid him in a fight if they havenโt been defeated.<br/> Don't You Disrespect Me, Little Man!<br/> +3 to Intimidate if the character has taken a Social strike in this Situation.<br/> King: This unit is a KING. It gets +10 to Persuade and/or Intimidate its servants to do anything if opposed in some way, and can automatically make them obey if nobody is trying to incite rebellion among them.<br/> Pounce: +4 to Brawl rolls against unaware opponents.<br/> Low to the Ground: +3 to Stealth rolls where visual detection is a possibility.<br/> Pinned Ya Again: Spend a Will Point and the character may choose to roll their Brawl vs. an enemy's Robustness/Agility to pin that enemy to the ground at risk of opening up another attack on the character upon failure. Pinned enemies cannot attack until unpinned and must make a Robustness check against a character's Brawl roll to become unpinned every round until defeated or successful escape.<br/> But I Did Not Shoot the Deputy: +3 to any checks to judge someone's moral character.<br/> ---Powers---<br/> In the Forests of the Night: At night, reroll all Stealth checks and keep the better result.<br/> My Word is as Good as Law: When swearing any sort of oath or making any sort of promise, you may spend a will point to gain a +5 bonus to any checks you need to directly fulfill the oath or promise.<br/> Zealous Champion: Cannot be dissuaded from the vengeance of Mowgli and Baloo by Illusions or social skills unless the other party spends a heart point.<br/>
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