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Grimdark Future/Tactics/Infected Colonies
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==Psychic Spells== *'''Infestation (4+):''' Friendly unit within 12" takes gets Poison on their next melee attack. Considering how poor your forces are in combat, you'll need every edge you can get. *'''Bio-Horror (4+):''' One enemy unit within 12" takes an AP 2 Deadly 3 hit, which is pretty lethal. *'''Vigor (5+):''' An friendly unit within 12" gains Regeneration when they next get hit. Absolutely necessary with how flimsy they are. *'''Panic Virus (5+):''' One enemy model within 24" takes a morale test. Upon failure, they suffer 3 AP 2 hits. While this is a crapshoot, you have a great range to try your luck with. *'''Onslaught (6+):''' One friendly unit within 12" can immediately move 6". This gives you a desperate escape button or possibly an easier charge. *'''Plague (6+):''' Enemy unit within 6" take a hit per model, making this hell for mobs of grunts.
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