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===Warhammer Army Project=== As laughable as halflings are, it's worth noting that they've been a part of Warhammer's military forces for quite a while, from being an Ally mini-list available to [[The Empire (Warhammer Fantasy)|Empire]] and [[Wood Elves (Warhammer Fantasy)|Wood Elf]] generals in 3e to being one of the core Empire units in 4e, to say nothing of their consistent appearance throughout the [[Warhammer Fantasy Roleplay]]. So, it was inevitable that the [[Warhammer Army Project]] would try to cook up an army book for them for their Warhammer 9th Edition project. The WAP version is clearly based on the Hungry Horde article from Citadel Journal #36, but does put a few unique twists on it. The obligatory '''Commanders''' are the ''Elder''s (Lord Tier) and the ''Sheriffs'' (Hero tier), these representing the figures of authority in the Mootland. One of the new additions to the Hungry Horde in 9e is the '''Enchanters'''; [[halfling]] [[wizard]]s. They aren't common, as that "resistance to [[Chaos]]" thing means halflings have difficulty drawing in the raw magical energy needed to fuel a spell unless they actually work at it good and hard - and you know how halflings feel about work! Still, that same resistance to the forces of Chaos means they excel at disrupting hostile magic, and usually don't have to worry about the "minor side effects" like [[human]] wizards do. Most live simple lives as entertainers or arcane physicians, but a few are truly devoted to magic and get good enough that they can be called upon to lend their spellcasting powers to the Moot's defense. A halfling enchanter (or its Lordly counterpart, the Grand Enchanter) can practice all of the common forms of magic but the Lore of Death, and their special "Resistant to Magic" rule means they only channel Power Dice on a 5+, but channel Dispel Dice on a 3+. They are, however, going to be vastly outgunned power-wise by any comparable [[wizard]]; Enchanters are fixed at Level 1, and Grand Enchanters at Level 2! '''Master Chefs''' are to the Hungry Horde what Battle Standard Bearers are to pretty much every other race; these are the guys who inspire the army to fight harder. They may often go to war alongside the '''Pantry Guard'''; deputized cooks charged with guarding the precious Chuck Wagon that holds the valuable supplies needed for the post-battle meals. Nothing inspires a halfling to fight like the idea that they might lose their lunch! '''Master Thieves''' are, of course, some of the most skilled and famous of all halfling burglars and pickpockets, often motivated to lend their aid to the defense of the motherland. Whereas regular halfling '''Thieves''' clump together for mutual protection and safety, Master Thieves go it alone as characters. The humble '''Militia''' makes up the bulk of the Hungry Horde's fighting forces, whilst the professionally trained '''Vigilante Guards''' are more of an elite trooper. But even they are not as respected as the '''Fieldwardens''', who keep the peace on the Moot's borders and serve as its first line of defense against [[goblin]]s and the [[undead]]. Physically handicapped by short legs and a racial proclivity towards obesity, halflings don't exactly make natural cavalrymen. Yet in times of war, the pony-riding couriers known as '''Hobilars''' are the best they've got... or were. '''Hound Riders''', '''Ram Riders''', and '''Swan Riders''' may not be as fast as the Hobilars, but at least they're not so likely to fall off at the first bump! Plus, they have their own unique advantages. The halfling '''Rangers''', crack archers and wilderness scouts, are the most well-known and respected of the halfling's meager military might, providing backup to the Fieldwardens and scouting for the imperial armies of their neighbors. The '''Housewives''' are, well, exactly that; halfling women who've shown up to make sure their menfolk do a proper job of keeping the Moot safe, complete with the ability to carry a clothes line full of newly cleaned laundry as a banner. ...Yes, we know, they weren't that funny even in the 2000s, but can you ''really'' say that Warhammer is above this kind of humor? They're no longer a 0-1 unit, but they do use up Special Unit slots. Not being particularly blessed with native monsters and creatures to tame, the halflings have had to get... creative... when it comes to supplementing their forces. '''Bee Swarms''' are gathered from the many hives on Mootland farms and tied up in sacks, then released in the hopes they will sting the enemy to death and not their wielders. Similar creativity can be found in the '''Lords of the Harvest'''; gangs of young halfling youths that ride each other piggyback into battle in hopes of proving their martial prowess, their use of the '''Reaper and Shearer''' farm machinery as weapons of war, and of course the legendary '''Halfling Hot-Pot''' and '''Kathleen the Half Tank'''. Finally, there is the true muscle of the Hungry Horde; the small but disproportionally powerful bands of '''Moot Ogres'''. Of course, what would an army list be without some special characters? * '''Hisme Stoutheart''' is the Halfling Elector Count and the Elder of the Mootland. * '''Nicholas Warfoot''' is the descendant of one of the Moot's few dedicated military families, and its current overall commander. * '''Clegg the Indomitable''' is a Master Thief with a small but potent arsenal of magical items. * '''Gabbo Flugbend''' is a now-retired [[adventurer]] of genuine skill, who rides a loyal [[[pegasus]] named Greywing. * '''Ogglethorpe Bulnhelm''' is the latest scion of the most legendarily skilled chefs in the Moot. * '''Jolly Bolbottom''' is an inkeeper who became an unlikely hero when he killed a [[giant]] by being swallowed whole and then igniting the fetid gases inside of its gut, causing it to explode, which he miraculously survived.
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