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=== Arcanists === Trick-based faction, they rely on synergy, buffs, and some direct-damage spells to fuck people up. Generally not too forgiving for newer players, but able to really hold their own with a competent player. Get some cool units, including the ever-popular steampunk spider we learned to love from Wild, Wild West. Options for a Will Smith-based Master are not included yet; right now, all you've got are a steampunk scientist, a dude who likes animals way too much, a frozen bitch, or a scantily-clad gold-digger showgirl. Expect games with them to take a while, as they are absolutely stupid with incredibly long combos and effect chains, with the worst offenders being the Showgirls, whose movement tricks are incredibly frustrating. They fill the function of the secret society working to overthrow the power of the Guild and freeing magic, all while smuggling the shit out of things. Notable for controlling the Miners and Steamfitters' Union, which means they get all the neat steampunk toys along with some burly miners. ==== Masters ==== * '''Rasputina:''' Russian girl who got stuck with being the chosen of the cult of an angry alien God of Winter. Squishy wizard who is probably the worst of all the masters in raw stats, except that she can cast well, specifically a fuck-you area-bomb she can drop multiple times a turn. She won't kill a model in one turn, just that in two turns she will combo her spell and knock all your crew to an ass-hair's width from death. Has Ice golems which shatter on death making them very difficult to deal with while she's throwing her blizzard spell around. Best mage archetype in the game and ok for a first master for people familiar with playing skirmish games. Keyword: December. Title: Abominable. * '''Marcus:''' Probably insane, is a Druid, but not the game breaking D&D 3.5 kind, he came to Malifaux to study the nature there, but become invigorated by the magics in the air and became George of the Jungle, Old Black Guy Version(r). Generally is liked and sort of balanced, but is way underpowered in general and in the meta sits he way down at the bottom. No idea why he's with the Arcanists as all available data tells us he loves animals too much to care about humans. His crew are mostly beasts and work best as a hit-and-run strategy, except anything that can do the kind of damage needed is too slow to keep pace with him. 2E finally gives us some backstory, him being a college professor and an incredibly old fuck, older than Ramos, that went into the woods and fucked a bear or something, and gained beast magic, and regaining youth. Otherwise, essentially the same lore-wise. Keyword: Chimera. Title: Alpha. * '''Colette Du Bois:''' Runs weird doll showgirls, can swap places like a puppeteer kind of character (but not THE actual puppeteer; Collodi), can setup interesting strategies and tactics with her maneuverability. Visually her crew looks like Seamus, but with store dummies instead of dead hookers. Has some really good tactical tricks but is fucked if they let a combat heavy model get an opening before she can pull a fast one to get out. Keyword: Performer. Title: Smuggler. *'''Kaeris:''' One of the better Henchmen choices and more competitive than Marcus, Kaeris is like that girl from Firestarter or Carrie, only with mechanical wings and strong Union movement connections. She works for Ramos by doing sabotage and black ops stuff for the union. Makes very good use of models with Flame abilities, which allows her to put out higher than expected damage. Good crew selection too, can play very good ranged combat which applies fire. Her special forces are the M & SU Assets division, basically mining and heavy industry stuff with some odd Arcanist shit in the mix because blue collar wizardry steampunk right? Becomes a master in 2E. Keyword: Wildfire. Title: Reborn. *'''Toni Ironsides:''' Ramos's strong arm when dealing with rogue arcanists and the gal to go rouse up the people when the Guild becomes to comfortable with their leather chairs and twirled mustaches. She is a close quarters combat master who have little to no magic besides the Adrenaline condition, which she builds up by, well, doing what she does best. Which is to charge anything that doesn't look like Lord Chompy Bits or Lady Justice and go to town. Plays like a combination of Mah Tucket and Ramos, without either one's special abilities, but with their higher stats and an uppercut from hell. Has betrayed Ramos in the fluff and is now the head of the miners and steamfitters union. In 3rd edition she plays like a lightning bruiser capable of high damage output and can be very durable due to the unionized ability that gives her extra defensive capabilities. Nowadays her crews are mainly bubble like using all the unionized models to form a human chain that can stop and flank opponents. Keyword: M&SU. Title: Union President. *'''Sandeep Desai:''' An Indian man who is an expert gamin summoner and teacher. His crew is based around summoning gamin models as well as supporting other spellcasters. Used to be the most OP master in the game in 2nd edition. Nowadays he is capable of combining gamins to make golems. Also his main mechanic is academic which gives a bonus to models that focus within range of Sandeep. Keyword: Academic and Elemental. Title: Font of Magic. * '''Charles Hoffman:''' The first male Master for The Guild. Basically is a force multiplier Construct master, but he just superpowers an existing one rather than making them in the battle. Had a brother who went utterly insane after crossing the breach, he became a cyborg and has like a .50 cal chaingun for one arm and a powerfist on the other. In M3e, Hoffman likes to give his heavily armored construct based crew Power Tokens to boost their attacks and get triggers. Keyword: Augmented. Title: Inventor. * '''Mei Feng:''' She runs The Foundry, a division of M&SU responsible for construction of Malifaux' railway system. Mei used to train under Sandeep's tutelage, but her impatience and innate resistance to authority forced her to quit the lessons. She's not capable of summoning anything bigger than a Forgeling. Even that is accomplished more by intuition than expertise. Although not a skilled summoner, Mei Feng became a master of metal bending, creating gamin and golems for M&SU heavy duty operations as well as Arcanist's numerous missions. Her playstyle revolves around mobility via Ride The Rails ability, which means that scrap markers are more than useful. Keyword: Foundry. Title: Foreman.
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