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====[[Druid]]==== * Lost proficiency in medium armor. While it's true that you couldn't use most of them anyways due to the non-metal clause, hide armor was still a great take for any casting-focused druids and the devs approved "house rules" to make equivalents out of sufficiently-tough animals. ** Interestingly, any rules that bar you from using metal armor and metal weapons are suspiciously absent. * Being a "Priest" class, Druid gain the Channel Nature ability, which covers Wild Shape as well as a slotless use of Find Familiar (Which Tasha's did offer) and an AoE healing bubble so you aren't cheesing out ''goodberry''. While Wild Shape does improve, the others are pretty much stuck to what they are, which is shitty on the healing. ** Wild Shape has been ''radically'' altered so you aren't just transforming into various animals from the bestiary. Instead, you're stuck with some generic forms. One one hand, this is convenient since you're no longer trawling through books for that one ideal form, but these forms also lack any of the versatility one might expect from, say, PF2E's Wild Shape. *** These generic forms do make use of your basic stats with the exception of altering your Dexterity (and Strength for the land form) to be equal to your Wisdom, making it easier to calculate things. On the downside, their attacks are all locked to what you get with no way of improving them without using Magic Fang and their AC is shit since they're so low and only add Wis to it while their HP is stuck without any boosts. RAW, this also loses out on any racial abilities, skills or save proficiencies you had. Oh, and all the interesting utility you generally ''actually'' used Wild Shape for? Locked behind frustrating and often-high level requirements, taking the ability from useless-in-combat-after-a-few-levels-but-endlessly-useful-out-of-it if you weren't part of the Moon Circle to just plain useless for large chunks of the early game. *** Also annoying is how the tiny form, which is usually used for scouting, is trapped behind ''level 11''. For only ''ten minutes at a time'' while any other form lasts for hours, yet not for druid Find Familiar. Seriously, was a bunch of druids turning into spiders in order to listen in on a conversation that big of an issue, but a spider Familiar is not? * Since Wild Shape now has radically different restrictions on it, Circle of the Moon needed to be revamped. ** While Wild Shape is still faster, they also now have two new perks to draw you in at level 3: Being able to cast abjuration spells while transformed and...the ability to make an unarmed attack as a bonus action? On one hand, it's cool to let them deal a bit of extra damage and it lets you grab after biting things, but that's it since normal punches are garbage without the Tavern Brawler feat or a Monk multiclass. And no, this isn't an easy way to get Multiattack, that's still gated to level 5 and the healing when changing is now tied to the base class. ** Rather than being able to shapeshift into elementals at level 6, you get the ability to make your other shapes deal elemental damage of a chosen type while also gaining resistance to that type. Level 10 makes those attacks deal bonus damage of your chosen type.
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