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==Resident Evil 7== RE7, subtitled "Biohazard" - or Biohazard 7, subtitled "Resident Evil", if you're Japanese - was released in January of 2017. Breaking from the traditions of previous games, it features a complete newcomer to the series: Ethan Winters, a man whose wife Mia was presumed lost at sea on a boating trip 3 years ago. When he receives an email claiming to be from her and telling him to come and get her off of some farm belonging to a family called the Bakers in the backwoods of Louisiana, he immediately rushes off to her rescue. And that's when things go wrong... see, the Bakers, they're like Mia's family. And they're just ''dying'' to welcome somebody new to the clan... Fighting to survive the psychotic, seemingly immortal hillbillies, Ethan slowly uncovers the truth: it turns out his wife Mia actually worked at one of those evil bio-weapon engineering companies that are a dime a dozen in the world of RE. When she vanished, she was on an assignment to act as a caretaker to their latest product: a human-based B.O.W with a symbiotic fungal infection, able to both spawn fungus mooks called "Molded" (imaginative, they weren't) and to take over peoples' minds with her spores. Unfortunately, this bio-weapon, who had the personality of a psychotic bitch of a spoiled little girl, broke loose and sank the ship they were traveling on in a tantrum; when she and Mia washed ashore, they were taken in by the Bakers, and the B.O.W took control of them as her new "family". Eventually, Ethan kills this B.O.W (named "Eveline") and is rescued by anti-bio-terror operatives led by Chris Redfield. DLC was subsequently released, with the most important being ''Daughters'' (showing Zoe Baker's attempt to escape Eveline when she first takes over the Baker estate and its occupants), ''Not A Hero'' (Chris' attempts to hunt down psychopath Lucas Baker directly after Ethan kills Eveline), and ''End of Zoe'' (showing Zoe's rescue post-RE7 by her uncle Joe Baker, who had been living off in a hut in the swamps and so avoided being infected). RE7 was, initially, very [[skub]]by, as whilst it promised a hard return to the survival horror in contrast to the more action-horror B-movie feel of the previous numbered games, it did so whilst stating the game would be in a first-person perspective. This idea ''had'' been used before (in fact, it was originally considered for the first Resident Evil, but the OG PlayStation's graphics just couldn't hack it), but only on the Gun Survivor spin-offs and the Wii-exclusive rail shooters - it was totally new to a main canon game, and many fans were naysaying it as just more of the same mistakes, if in a new direction. However, when it came out, it swiftly won fans over with a genuinely dank, creepy mansion to explore, and horrific new foes to fight. The only real complaints were that its blend of combat and stealth made it feel a little like Alien: Isolation, and the lack of variety in enemies to fight. Most people don't care, considering it a throwback to all that was good about the first game, helped by an awesomely catchy theme song and incredibly quotable enemies who manage to hit that right niche between hilariously narmy and downright fucking spooky, just like the classic Resident Evil. Seriously, one of your boss-fights involves grabbing a chainsaw and duking it out with a laughing, mutated psycho cannibal hillbilly wielding ''chainsaw-shears'', complete with him yelling "Groovy!" like he's Bruce Campbell. Who earlier may have hacked off your leg with a common garden shovel for giggles. Batshit insane does ''not'' do this game justice. Following in the footsteps of [[Silent Hill]], RE7 made use of a playable teaser called the Beginning Hour. Unlike Silent Hills, RE7 actually came to fruition, because Capcom isn't ''quite'' as fucked up as Konami. Is currently the highest selling game in the franchise and Capcom's second best seller. Alongside the FPS perspective, RE7 introduced a new mechanic to the series and brought back an old one. The first was blocking, allowing Ethan to try and mitigate the damage he'd take from an attack, though one could argue it evolved from RE6's underwhelming "perform a QTE to reduce damage" system and RE3's dodge mechanic. It also reintroduced ''crafting'', allowing Ethan to create useful things like ammo or medicine by combining various component items scattered throughout the game. Crafting first aid items with herbs has been a constant throughout the series, but ammo crafting hadn't been seen since Resident Evil 3. Its reintroduction was so well-received that Capcom subsequently ported it into the 2make and 3make, and it also appeared in RE8.
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