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====Ohmes Skirmishers==== [[Image:ohmes.gif|right]] Due to their natural agility and small size, Ohmes make ideal skirmishing infantry. The nimble Khajiit are able to dance around larger forces, peppering them with stones and arrows. Their strongest skill is not straight-up fighting however but trap-laying. Ohmes are masters of hiding themselves in foliage, laying wait in ambush for enemies to pass by. Upon receiving a signal they are than able to sprint out of cover in the ground and take foes by surprise, often outflanking them entirely. This ambush role can compliment Cathay or Suthay-raht well- once the initial lines meet the Ohmes can sandwich the unsuspecting foe, or simply attack first to set up a charge for allies. When used well they can throw enemy forces entirely into disarray. 7 pts per model. Core. Skirmish, Infantry, Khajiit. 10-20 models per unit. {| class="wikitable" |- ! Name ! WS ! BS ! S ! T ! W ! I ! A ! Ld ! Mg ! Sv |- | Ohmes | 2 | 3 | 3 | 3 | 1 | 4 | 1 | 7 | 1 | 6+ |- | Dro | 2 | 3 | 3 | 3 | 1 | 4 | 2 | 8 | 1 | 6+ |} '''Special Rules:''' *Clawless, Fleet of Foot Dro are Characters. Ambushers: Ohmes are master trap layers, expertly able to lay in wait and take enemy forces by surprise. The unit (and any joined characters) may be kept in reserve to Ambush. When an Ambushing unit arrives from reserve, designate a spot at least 4" from enemy units. The unit takes an Initiative Test. On a success, the unit is deployed at the position of the token and may still perform all actions as normal this turn. On a failure, the ambush goes wrong and the unit is destroyed. Ohmes can only Ambush with joined characters that are Alfiq, Alfiq-raht, or Ohmes. '''Wargear: ''' Hand Weapon, Shield. The entire unit may: *Upgrade one model to Dro(+1 A, +1 LD) for +5 pts *Upgrade one model to Standard Bearer(+1 to combat resolution) for +5 pts *Take leather armor (6+ Light Armor) for +1 pt per model The entire unit may: *Take an additional hand weapon for +0.5 pts per model *Replace hand weapon with spears for +0.5 pts per model *Take throwing weapons for +0.5 pt per model *Take javelins for +1 pt per model *Take shortbows for +1 pt per model The Dro may take up to 10 pts of magic items where appropriate from the armory.
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