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===Officers=== *'''Intel Officer''' - Exhaust after rolling your initial dice pool (but before resolving any effects, like Concentrate Fire) pick a defense token, and your opponent has to discard it if they use. Great on heavy hitters, especially those only making one attack per round anyways. *'''Navigation Officer/Tactical Expert/Engineering Captain/Wing Commander''' - Your command can always be this command. Pricey and in a valuable slot, but the ability to always have a certain command if you suddenly need it (eg, Navigate on a Madine Liberty) can give you the freedom to crank out other Commands, rather than dialing in commands you end up not needing. *'''Defense Liaison/Weapons Liaison''' - Discard a command token, and your command can always be one of two commands. Similar to the above options, cheaper in points and more flexible, but pricier in conditions (requires a token). As above, you can dial in the same command over and over while resting easy you can switch out if needed. *'''Damage Control Officer''' - Upgrades your contain token to prevent all critical effects. Meta dependent, but useful if you expect lots of APTs or the like. *'''Support Officer''' Discard your entire command stack and reset it. Only useful on Command 3+ ships (otherwise, use Skilled First Officer instead), but allows them to change their commands if things are ''not'' [[Just As Planned|going according to keikaku]], or a Slicer Tools/Cham Syndulla has "altered" your plan. *'''Strategic Adviser''' - Designed as a counter for the mass of Small ship swarm fleets. A Large ship could exhaust this upgrade and pass their turn, forcing your opponent to activate another one of their ships before your ISD or MC could enter their fire zone. As of the most recent changes to Armada 1.5, '''this upgrade is now BANNED from the game.''' *'''Expert Shield Tech''' - When defending and using a Redirect token, you can choose to instead decrease the damage by 1 instead of the standard Redirect effect. Good for pairing with Brace tokens to hopefully totally mitigate all damage from an attack, or making Redirects stay useful when the rest of your shields are gone. *'''Veteran Captain''' - Discard to gain a command token. Cheap and useful in a pinch, but Hondo is cheaper still, and while he benefits the enemy too, he doesn't have to use up the Officer slot of the ship you need a token on. *'''Flight Commander''' - Your squadron command can resolve after moving, rather than immediately after revealing your dial. Primarily useful with Fighter Coordination Team. *'''Hondo Ohnaka''' - A unique but not faction-locked officer, Hondo can be discarded to give two ships two different command tokens. Then, your opponent chooses two ships and assigns them the ''remaining'' two tokens. A double-edged sword, but first pick of tokens and control of exactly when he's used grant you the edge if you utilize his effect well - such as when your opponent has only one ship left and has to give you the fourth token. A heads up for Imperial players, but officer Hondo and Slave 1 Hondo cannot be in the same fleet, for obvious reasons. *'''Chart Officer''' - Discard to ignore the effects of landing on an obstacle. Cheap insurance for a ship that doesn't have the hull to afford eating a damage card, like the MC30; or for pairing with an objective like Navigational Hazards. *'''Skilled First Officer''' - Discard to discard your top Command dial. Useful on Command 3 ships, and allows Command 2 ships to overwrite their entire stack (you discard your top Command dial ''before'' reassigning the one used in the previous turn). A fantastic card for a single point, the main reason it wasn't used more was the former exclusivity to the Liberty expansion. The recently released Upgrade Card Collection mitigates this somewhat by having two in the box.
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