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=== Racial Features === Depending on the race chosen, your character naturally receives the following Stat modifiers and Abilities. If playing a non-standard race, discuss potential modifiers and Abilities with your GM, if any. This also applies towards playing as a variant of a given race, such as the Koopa's Paratroopa (begins with a Winged Shell) and Fire Brother (spits fireballs) variants. ====Koopa Features==== '''Stats:''' All Koopas come standard with their own, removeable, oft-treasured Koopa Shell (Armor: +1 Toughness, -1 Speed). Shell aside, he also gains one point in Power. '''Abilities:''' ''Bowserkin'' - When a Koopa is at low health (1-2 HP), he becomes more resilient and gains one temporary point in both Power and Toughness. This lasts until either his health is restored from this minimum, or he is KO'd. ====Toad Features==== '''Stats:''' A Toad receives an extra point in Smarts, reflecting her well-read, peaceful nature. '''Abilities:''' ''Scholarly Aptitude'' - A Toad makes up for her lack of strength with her cleverness and knowledge, be it in whatever pursuit of her choice. Instead of Heart + Coolness, she may therefore choose to calculate her Flower Points as equal to Heart + Smarts. ====Boo Features==== '''Stats:''' A Boo receives an extra point in Coolness; her charisma is otherworldly, not to mention it takes work to make a good scare. '''Abilities:''' ''Outta Sight'' - A Boo -- and whoever is holding onto her -- is capable of fading invisible and incorporeal at-will for a number of times per day equal to her Coolness rating. A single use counts as from initiating the fading to the Boo dispelling the invisibility, regardless of length of time. ====Goomba Features==== '''Stats:''' A Goomba is tough, stubborn and used to taking a fall, so he gains an extra point in Heart. '''Abilities:''' '''CHOOSE:''' ''Frenzy'' - A Goomba at low health (1-2 HP) may enter a frenzy and has a 50% chance to make an additional attack. '''OR''' ''Tattle'' - A well-read Goomba has a habit of being able to tell apart what's what. On a sufficient Smarts (1) check, a Goomba can immediately identify an enemy's species, basic stats and general strategy. Note that being able to Tattle is a perk that any character can pick up. ====Shy Guy Features==== '''Stats:''' A Shy Guy is inventive and clever, but he is also reclusive and unsettling. He gains two points in Smarts, but he loses a point of Coolness. '''Abilities:''' ''Gadget'' - A Shy Guy may begin the game with a helpful gadget of their design. Get creative, and discuss with your GM how best to design the item. A Gadget is considered a handy tool that the Shy Guy can employ on a semi-regular basis; with enough justification, it can even count as a weapon or other piece of equipment. ====Yoshi Features==== '''Stats:''' A Yoshi is innately strong and fleet of foot, regardless of the weight he carries. It doesn't change that he's still a dinosaur. He gains an extra point in both Power and Speed, but he loses a point in Smarts. '''Abilities:''' ''Swallow'' - A Yoshi may swallow nearly any object smaller than himself in range of his tongue. He may hold the object in his mouth for [Heart x 2] turns until he is forced to swallow or spit it out. He can then lay an egg, which he can use to either store an item or make a ranged attack. An egg lasts until it is used, and a Yoshi can possess a number of eggs equal to his Coolness rating. ====Bob-omb Features==== '''Stats:''' A proud Bob-omb is stalwart and rarely backs down from a challenge, and people find that inspiring. However, stubby legs on a walking bomb only let her move so quickly. She receives a point in both Heart and Coolness, but loses a point in Speed. '''Abilities:''' ''Bomb'' - For breaking down walls or just making an explosive impression, a Bob-omb may self-detonate at-will for a number of times per day equal to her Coolness rating. The force of her explosion is equal to her Power rating. She must recuperate for a turn after exploding. ====Human Features==== '''Stats:''' A human is generally versatile and excels at whatever he puts his mind to. He receives a free point in one stat of his choice. '''Abilities:''' ''Starlike Ambition'' - A human is quick to learn things, and his ambition inspires him to reach for the heavens and become a legend. Unless otherwise noted, a human receives a 1 FP discount on the cost of all specials; this cannot reduce the cost of a special below 1 FP.
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