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===Artefacts=== '''Raptor Spirit''' 80pts. On foot only, +4 to advance and march and gains swiftstride. Makes your little character hunters hard to avoid. '''Ancient Plaque''' 75pts. Once per magic phase the bearer may reroll one casting die provided the spell wasn't miscast. It makes your magic phases much more consistent and is worth the price. '''Sphere of Shielding''' 75pts. Cuatl or skink on palanquin only. They get an Aegis 2+ vs ranged attacks but auto fails all saves in melee. Works well, your caster shouldn't plan on being in melee anyways. Will make dwarves cry, but your caster will drop quickly if anything makes it into melee with them. '''Spirit of the Stampede''' 70pts. the bearer's mount gains impact hits (d6) or +1d6 if it already had impact hits. It helps you win combats before the enemy can hit your low agility dinosaurs. '''Jade Staff''' 60pts. can cast healing waters as a bound spell. Fortitude is great and being able to spam it is wonderful. '''Starfall Shard''' 60pts. the model gains Aegis 2+ vs flaming and hard target 1. Hard pass. You can get the aegis 2+ vs flaming for 20 points from the core rulebook and hard target 1 isn't worth 60 points, and it denies fortitude on your model, which is the easiest special save for you to get. '''Egg of Quetzal''' 45pts. gains a breath attack. Breath attacks are a great tool to have in your pocket. '''Sun Tablet''' 45pts. The wizard can choose any spell in its chosen path, not just the ones limited to its wizard level. Your Cuatl doesn't need it, but now your skink priest can get the big spells in druidism or shamanism. '''Obsidian Tesseract''' 15pts. activate once during your opponent's magic phase. Remove one magic die from their casting pool. It is a great magic control item and is a steal for only 25 points.
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