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===Fighters=== ====Glutton with Clubs==== *'''Stats''': Movement 4"; Toughness 4; Wounds 28; 200 Pts. **'''Runemarks:''' Brute **'''Weapons:''' ***''Club''-Range 1"; Attacks 4; Strength 5; Damage 3/6 *''Fighter Commentary''- They are big boys, on par with Brutish Leaders. using '''[Double]On the Mawpath''' can make one surprisingly quick, They will kill almost every attack and '''[Triple] Bullcharge''' turns even a move action into an attack. ====Glutton with Ironfist==== *'''Stats''': Movement 4"; Toughness 4; Wounds 28; 190 Pts. **'''Runemarks:''' Brute, Bulwark **'''Weapons:''' ***''Sword''-Range 1"; Attacks 3; Strength 5; Damage 3/6 *''Fighter Commentary''- Trade +1 attack to have Bulwark and a 10-point discount. The uses of the '''[Double]Ironfist''' ability don't really make up for this, so Unless there is a Scenario that benefits Bulwark Runemarks, skip. ====Maneater==== *'''Stats''': Movement 4"; Toughness 4; Wounds 30; 205 Pts. **'''Runemarks:''' Brute **'''Weapons:''' ***''Slicers''-Range 1"; Attacks 4; Strength 5; Damage 3/6 ***''Ogor Pistol''-Range 8"; Attacks 2; Strength 4; Damage 2/4 *''Fighter Commentary''- Take a Glutton and give him a gun. Still has decent ogor melee damage while dealing some ranged poke damage. When choosing between a Maneater vs Leadbelcher, the key question is if you prefer versatility or hanging back to obliterate a fighter up to 2 more inches away. ====Irongut==== *'''Stats''': Movement 4"; Toughness 5; Wounds 30; 235 Pts. **'''Rule:''' Brute **'''Weapons:''' ***''Club''-Range 1"; Attacks 3; Strength 6; Damage 4/8 *''Fighter Commentary'' - This is bringing a Lascannon to a knife fight. toughness 5 makes him hard to hit and his club will hit almost everything on 3+. He is meant to survive agent strong fighters and kill heavily armored foes. Situational and require those kinds of encounters to be more than once. Only has 3 attacks but if you find a way to boost it (and fish for more six) He is a destroyer. same problem as the Gutlord. ====Leadbelcher==== *'''Stats''': Movement 4"; Toughness 4; Wounds 28; 185 Pts. **'''Runemarks:''' Brute, Destroyer **'''Weapons:''' ***''Ranged''-Range 3-10"; Attacks 3; Strength 4; Damage 2/4 ***''Unarmed''-Range 1"; Attacks 3; Strength 4; Damage 2/4 *''Fighter Commentary'' - Easily among the star players of the whole game. Just one of these guys can be very nasty, blowing down enemies from across the board and being pretty durable to boot too. ====Gnoblar==== *'''Stats''': Movement 4"; Toughness 3; Wounds 6; 45 Pts. **'''Runemarks:''' Trapper **'''Weapons:''' ***''Dagger''-Range 1"; Attacks 3; Strength 2; Damage 1/3 *''Fighter Commentary'' - Instead of a Glutton, can buy 4 4/9 Gnoblars. They exist so your opponent doesn't get more activations per turn than you. They are on par with other chaff fighters, they will die quickly. They are used to take objectives and accompany Gluttons. Their'''[Triple] Sneaky Traps''' can detur enemy rushes unless they want to take impact damage. ====Frost Sabre==== *'''Stats''': Movement 8"; Toughness 4; Wounds 16; 175 Pts. **'''Runemarks:''' Beast **'''Weapons:''' ***''Elongated Fangs''-Range 1"; Attacks 4; Strength 4; Damage 2/5 *''Fighter Commentary'' - being your "cheapest" objective graber. Ogor light in states but quick as a horse so this cat may grab any loose objectives. Also, recommend a few with an Icebrow Hunter so he can use his '''[Double] Lead the Skal''' to give one an extra attack. ====Gorger==== *'''Stats''': Movement 5"; Toughness 3; Wounds 30; 195 Pts. **'''Runemarks:''' Agile, Brute **'''Weapons:''' ***''Distensible Jaw''-Range 1"; Attacks 4; Strength 4; Damage 3/6 *''Fighter Commentary'' - this hangry boy is now is if an Ogor becomes a cheaper Bezerker. cheaper and more speed than a glutton but lacks some defensive flab and a point less of strength. Easy to hit with T3 but 30 wounds should keep him in for a while. Gets '''[Double]On the Mawpath''' and '''[Double]Bounding Leaps''' so can quickly close in on enemies. ====Icefall Yhetee==== *'''Stats''': Movement 8"; Toughness 4; Wounds 25; 205 Pts. **'''Runemarks:''' Agile **'''Weapons:''' ***''Ice-encrusted Clubs''-Range 1"; Attacks 4; Strength 4; Damage 2/5 *''Fighter Commentary'' - mix of Sabercat and Ogor. Like the Gorger they are fast movers, but trade that to be less effective at combat glutton. Having '''[Double]Bounding Leaps''', they are well suited to claiming objectives while also hunting down other fighters. ====Mournfang Pack with Culling Club and Ironfist==== *'''Stats''': Movement 8"; Toughness 4; Wounds 35; 295 Pts. **'''Runemarks:''' Brute, Mount, Bulward **'''Weapons:''' ***''Culling Clubs''-Range 1"; Attacks 4; Strength 5; Damage 3/6 *''Fighter Commentary'' - ====Mournfang Pack with Gargant Hacker==== *'''Stats''': Movement 8"; Toughness 4; Wounds 35; 300 Pts. **'''Runemarks:''' Brute, Mount **'''Weapons:''' ***''Gargant Hacker''-Range 2"; Attacks 3; Strength 5; Damage 4/8 *''Fighter Commentary'' -
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