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===Infantry=== *'''Blightlord Terminators:''' Dear lord have these bastards taken a buff, they're now at T6 without needing to take any Primaris gene-seed. The Plague Weapon conversion to (usually) '''Lethal Hits''' serves them quite well, as their S5 AP-2 Bubotic Blades now all get to bypass Toughness on a critical hit, as does the Flail of Corruption, which is now more suited for handling multi-wound models, but suffers in AP. Of course, this also means a distinct lack of synergy in melee: whenever Lethal Hits goes off, Nurgle's Gift doesn't matter. **Blistering Fusillade makes their guns the big selling point, letting them re-roll 1s to wound when shooting the closest target. Between their basic Combi-Bolters gaining ''[Lethal Hits]'' and their Reaper Autocannon getting both ''[Devastating Wounds]'' and ''[Sustained Hits 1]'', they've got plenty to work with. Bear in mind that ''[Lethal Hits]'' is better the worse you are at wounding, so re-rolling 1s to wound makes LH ''less'' useful overall - basically, always take a Reaper Autocannon over a Blight Launcher. *'''Deathshroud Terminators:''' They've taken to their roles as bodyguards exceptionally well, as they make enemies take -1 to wound them if the enemy's Strength beats their Toughness of 6. Combine this with Typhus and a nearby Daemon Prince and they'll absolutely not be going anywhere. Fortunately, their Manreapers have split profiles with sweeps to cover the GEQs and strikes to take on MEQs and TEQs. *'''Death Guard Cultists:''' The same miserable cultists you can find elsewhere, only now not limited by anything like Mere Mortals. *'''Poxwalkers:''' Slightly tougher than a cultist in exchange for relying on a 5+ FNP to block everything. Fortunately, any non-{{W40kKeyword|Monster}} non-{{W40kKeyword|Vehicle}} model they kill lets you resurrect a zombie - something only slightly helped by their weapons gaining ''[Lethal Hits]'' and can be further helped by using Typhus' psychic power.
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