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====Epic Heroes==== *'''Deathleaper:''' The Super-lictor, complete with a cape. Essentially identical to any other Lictor with one exception - Instead of Pheromone Trail for a free use of a stratagem, instead making enemies within 6" forcing enemies to worsen their Leadership by 1 while half-strength units in that bubble have to take battle-shock tests or else realize the definition of [[Squad Broken]]. *'''Old One-Eye:''' This ancient bastard can pair up with some other Carnifexes, granting them re-rolls to hit with all weapons, but it's unknown if it also applies to himself too. That said, he's got no guns of his own, instead relying on the split profiles of his claws and talons to either swat aside hordes or pop tanks. While he's only got T9 W9 2+ to protect himself, he can at least heal d3 wounds each turn for some durability. *'''The Swarmlord:''' A bit shifted defensively, losing wounds (W13>W10) but making it up with increased Toughness (T8>T10) and no longer having a damage track. Its Boneswords remain pretty potent at WS2+ S9 D3, but the loss of AP to AP-2 does severely affect its effectiveness against tanks. Its psychic power also took a blow from the loss of tables, as its lone power is also its only ranged attack, an S5 AP-1 D2 ''Torrent'' psychic heavy flamer, making it capable of melting marines if nothing else. **Though not nearly the psychic powerhouse, Swarmy is more of a tactical one. Aside from its expanded 9" Synapse bubble, it also gives you 1 CP each turn and gives you the 1/game ability to make one strat your opponent uses cost 1 CP more for the rest of the game.
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