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===Speed Freeks=== If speed is your need. Yes, this is the Kult of Speed (Evil Sunz is similar) and a tactic. Otherwise known as Mobile Orks, Motorized Orks, Mounted Orks, and The Orky Vehicle List. Mount 12-man Boyz, <s>Burnas</s> Nobs, and whoever else in Trukks, and Nobz with a Warboss in a Battlewagon with a Deffrolla. Bikes are encouraged, but not fully mandatory. Paint them and every vehicle Red, because "Red Ones go Fasta!". The goal is to get up to enemy lines as fast as possible; ram, slam, and crush infantry with vehicles; and assault with the transported Orks. Vehicles can be used as walls afterwards, or to ram more infantry. Boyz with Shootas in Trukks can go speeding around and dumping 22 shots per turn ''plus'' a Big Shoota into whatever assault troops the enemy charges with (at a relatively safe 24"). This tactic is great against infantry-spam Guard and 'Nid lists. It also spreads out rapidly to take points. Beware though, Ork vehicles fall apart at the ''mention'' of anti-tank, and the relatively low numbers of Ork troops make it loose staying power after its first punch, so make every die roll count. Throw a Big Mek with a Kustom Force Field in a Battlewagon to increase the odds of your Wagons and Trukks making it to the front lines intact. Target saturation is one of the few ways to run trukk boys, outside of using a Kustom Force Field. On turn 1 your opponent will target the highest risk, top of the list are vehicles transporting anything that does well in close combat. Its better to have 6 chances to get to the front lines and few failing than one chance that is destroyed before your turn. It is possible to take up to <s>6</s>8 Battlewagons, though only Nobs and Meganobs can take them as dedicated transport, meaning it will cost you three very useful elite choice spots, both HQs (Since Warbosses can take a single unit of Nobs and Meganobs as Troops, per Boss) and all three of your Heavy Support choices. Still, that's 8 Deffrollas and trimming, filled with pissed off Nobs. Example list building: '''List setup''': *'''HQ:''' A Warboss on a warbike. Holy shit this guy is a one man, three wound, T6, permanent 4+ cover and armorsave rape train. Expensive as fuck and dead 'ard. Take him with you always unless you want to run Battlewagon nobs. Makes Nobs (and thus Nob Bikers) troops. Also worth considering are Wazdakka to make regular bikers troops or a Big Mek with KFF to keep your vehicles alive for a fraction of a second longer or to repair your Battlewagons. *'''Elites:''' Nobs. We don't do lootas, we need to go ''fast'', motherfucker. Two options: The Nob Biker route or the Battlewagon route. Both are expensive as fuck, but Emperor help whatever stands in their way. Both versions serve as your Warboss' bodyguard. **'''Nob Bikers:''' Don't run Nob Bikers with less than 5 Nobs. Give them a Painboy and Cybork Bodies and buy a Bosspole and a Waaaaaaagh! Banner. One PK minimum, two max. One unit will cost you upwards of 350 points and the soul of your first unborn child. **'''Battlewagon Nobs:''' The advantage of running Battlewagon Nobs is that you can run the unit with more T4, FNP, 2 wound, 5++ bodies: One cybork Nob without other upgrades is only 25 points. Recommended loadout: One BP, one Waaaagh! Banner, a Painboy, one or two PKs and Cybork for ''everyone''. *'''Troops:''' Trukk boyz, your bread and butter. Only time sluggas really shine in 6th. Consider running one trukk filled with 'Ard Boy sluggas: a mob of only 12 boyz is quite weak, but with a 4+ save they will rip and tear like no tomorrow. Also entirely possible and viable to run trukks with shoota boyz to create dakka trukks. As said before, run at least 3 or 4 trukks. Recommended loadout: Reinforced Ram. Red Paint Job optional if you've got the points, but handy. *'''Fast attack:''' Fucking everything. Buggies are absolute shit, but also cheap as hell anti tank spam screens for your trukks and battlewagons: Your opponent can never stop ''all'' of your crappy AV10 scrapheaps before you crash into him when you run a squadron or two of these guys. Deffkoptas get two TL rokkits and scout, meaning they're extra fast, get a jink save, and can hopefully hit side and rear armor. Dakkajets are awesome too as fire support and anti air, but can get expensive if you go overboard. Warbikers are your other, ''other'' bread and butter: when running Wazdakka, these guys will be your troops instead of weedy trukk boyz. Damn shooty and tough as nails. Can't climb ruins, but fuck you, ruins. When not running Wazdakka, these guys are not as mandatory, but still good to field one unit of to screen your crappy vehicles or crashing through enemy lines. *'''Heavy support:''' Battlewagons. Load em up with Shoota Boyz or Nobs and a KFF. Point at the general direction of the enemy. 20 boyz and some Big Shootas shooting from a Battlewagon is glorious. These guys are your anti tank, by crashing into enemy armor. Recommended loadout: A deffrolla, Red Paint Job, and Big Shootas. Keep your transports cheap and minimal, more barebones transports is better than a few shiny ones, as vehicles die fast in 6th.
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