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Warhammer 40,000/9th Edition Tactics/Chaos Knights
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==Warlord Traits== The Chaos knight traits can be used regardless of being Iconoclast or Infernal. They do not get Traits dedicated to specific houses like the Imperials. If you select a War Dog as your Warlord, you can only pick the first three WTs. #'''Eager for the Kill''': Add 1 to the warlord's advance and charge rolls and add 1 attack while they are wholly within your opponent's deployment zone. Very similar to the Landstrider trait from the loyalist knights, but worse all around. #'''Harbinger of Scrapcode''': During the Morale phase an enemy vehicle within 18" must take a Dread check; failing they suffer 3 Mortal Wounds and forces them to count their current wounds as halved for the sake of any wound tracks (or just reduce their WS and BS by 1 if they lack wound tracks). #*Although a very fluffy trait it’s only of real use against vehicle spam armies. Unfortunately this doesn’t work against bikers. #'''Warp-Haunted Hull''': This warlord can attempt to deny one psychic power in your opponents psychic phase in the same manner as a psyker. In addition, they gain a 5+++ save against anything in the Psychic phase. #*When combined with the Tzeentchian Pyrothrone or a Knight Abominant this trait allows you to Deny 2 Psychic Powers instead of 1. In addition, due to the wording of the ignore damage ability, if you happen to suffer Perils of the Warp you can shrug its Mortal Wounds on 5s and 6s. Neat! #'''Knight Diabolus''': Your Warlord has +1 attack and re-roll 1s to hit in melee. Simple and very effective. It's just +1 Attack, but that's actually +3 chainblade sweeps or +2 claw slaps in most cases. Iconoclasts love this trait and Infernals don't hate it either - you're most likely getting into combat at some point in the game either because you'll play aggressive or because the opponent is throwing a squad at you. #'''Infernal Quest''': Your warlord gains Objective Secured. Can be used on a shooty Knight like a Porphyrion or a Double Avenger to protect your backline objective from enterprising deep strikers, or on a fast, aggressive Knight like a Acheron to rip one away from your opponent after stomping the unit they had guarding it flat. As an added bonus, when contesting an objective against someone else with ObSec, the Knight counts as ten models instead of one. #'''Aura of Terror''': Whenever any enemies are within your Dread range and must take a Fear or Dread test, the enemy must roll an additional d6 and drop their lowest die.
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