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===Rare Units=== '''Not outstandingly powerful but useful unit, with an explosive flying calvery, two different monster, cannons, and a support Shrine.''' *'''Pegasus Guard:''' Knights that ride Pegasus with each model having a one use Breath weapon. Flying over the enemy formation and then decimate their back rows (per mounted model on a charge, you get an S5, two S4 attacks + an S2 breath attack). *'''War Elephant:''' 160pts. A behemoth ridden by a crew of dudes with 1d6+1 impact hits and terror. If this big guy gets shot, he has to roll Ld or move 2d6" in a random direction out of panic, and deals impact hits towards anyone it runs over. It also has a list of upgrades to use with the best ones being the Armour Plates to give it a 3+ save. The other good upgrade is the Spike Chain or Spiked Tusks it greatly improve its damage output. most of the Elephant's attack power is from its impact hits, so use it as a frontal battering ram or flanking battering. *'''Roc:''' 230pts. Super Giant eagles, stats near equal to a Moon Dragon. If it moves over any Monstrous models that can't fly or aren't a ghost, it can pick it up and drop it on the ground, killing the bastard and, if it moved over another unit, dealing D6 S4 ("Look Out Sir!" protects against this, and an Initiative test negates it). A good way to efficiently kill off the expensive models, especially lone heroes on big mounts like [[Archaon]]. Easy to do with a 20" flying march. *'''Cannon:''' 85pts. A Cannon with a braver crew. Good at killing monsters and rows of high armour troops. *'''Monster Bombard:''' 140pts. A super Great Cannon like the [[Hellhammer Cannon]]s. Re-roll bounce distance and Wound rolls, but can't move and more explody on misfires. Even better at killing Heros and monsters. *'''Sandglass of Time:''' 150pts. This here's an oddball and another [[Prince of Persia]] reference. It's a war machine that doesn't attack but instead gives magic resist 1 to units within 12" and gives a bonus channel/dispel die. However, breaking it deals 2d6" S4 hits to everyone within 12". Its means of use are in several bound(PL5) spells, all of which remain in play. **'''Abeyance:''' Forces a unit to give up one of the following each turn: moving, casting, shooting, and fighting. **'''Recede:''' Let a unit shoot twice and adds a bonus round of attacks. This, at least, gives it use for every unit. **'''Gravedust:''' A death curse that robs -1 M/S/T/I from a unit every turn until they die or the spell is dispelled.
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