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====Black Hole==== * '''Sturm''' (AW & AW 2): Pretty much just [[Star Wars|Darth Vader]] doing his best [[Commissar]] cosplay. In the original game, the version fought at the end of the game buffed offense but lowered defense, the playable version doing the opposite. In AW2 both offense and defense are a solid 120, and as [[BBEG]], he is the best CO in the game, buffing all his units without increasing cost (in fact Kanbei has his passive raised to keep Sturm's units from being as strong as his), with no real weaknesses and a CO power that summons a meteor to devastate the enemy army, even its long charge time is not enough to balance it. Super-potent, but what do you expect from the final boss? Main enemy in the first two games, killed by Hawke when he tries to nuke the world into uninhabitability at the conclusion of the second. Badass theme and generally extremely broken CO. That doesn't actually even cover WHY he's so broken and not just a superior Kanbei; his units ''ignore terrain movement penalties'', except for snow but that doesn't appear often enough to be a real weakness. What Lash gets as a CO power he has as a passive ability. In other words, unless it's totally impenetrable (say, a tank trying to cross a mountain), his units will just fly through them, meaning that it's utter child's play for him to acquire a total economic advantage. ** The only CO from AW2 who does not appear in DS. Hawke made sure to double-tap. *** Seeing as how Days of Ruin is set in a post-apocalyptic world ravaged by meteor strikes, it seems that Sturm got the last laugh after all. * '''Flak''' (AW 2): Evil version of Max, and the Black Hole army's vicious, expendable muscle. Like Nell, has a chance to deal bonus damage, but unlike her sometimes whiffs completely. His CO and Super CO powers are the shittiest in the game; they increase dispersion, meaning that sometimes your infantry will fuck up a tank, but that also means your Medium Tank might do a single point of damage to the enemy's regular Tank. He DOES have an awesome theme though, and spouts some entertaining lines. Sometimes used as a self-imposed challenge. * '''Adder''' (AW 2): Juda from [[Fist of the North Star]] in a Nazi uniform with guyliner. An otherwise-average CO with a quick-charging movement buff that catches you upside the head when you least expect it. Extremely annoying and anger-inducing lines and smug personality, making it all the more fun to smash him with a superior CO. * '''Lash''' (AW 2): Mad, petulant teenage genius and Sonja's evil counterpart. Specializes in terrain use and builds all the evil superweapons. Defects to the good guys in ''Dual Strike'', where she learns to use her dark science for good. Surprisingly good CO: her units gain firepower bonuses that increase according to the defensiveness of their terrain. Both her CO powers eliminate terrain movement penalties, with her super CO doubling her firepower bonuses. Anti-social. * '''Hawke''' (AW 2): The stoic, competent [[Eliphas]] in an army of cackling supervillains. His units have universal stat-buffs with no cost increase (though not as much as Sturm's) in exchange for a slow-charging CO power that does minor damage to enemies and repairs minor damage to friendlies. Not earth-shattering, but puts out a complete game that makes him hard to counter. Keeps killing off his bosses for being too crazy and evil, and defects to the good guys with Lash partway through ''Dual Strike''. In AW2, he is the one Black Hole CO besides Sturm to be vaguely competent; when he sees his enemies surrounded and preparing to rebuild their army, he just immediately attacks instead of waiting or doing some sort of retarded time-limited superweapon plan. * '''Jugger''' (DS): Either a defective robot or [[Adeptus Mechanicus|a guy who likes pretending to be one]]. Gameplay-wise, pretty much Flak with even more erratic luck. In practice, this encourages taking risks with weaker units while avoiding stronger ones. Same as with Flak, he's wholly inferior to Nell in most respects. * '''Kindle''' (DS): Smug, upper-class bitch who looks like a lit birthday candle. Gets a massive attack boost when fighting on urban terrain. Unusually, her CO power is often more useful than her super, since it damages any enemy units sitting on properties and increase her urban terrain bonus; all her super does is give an even higher bonus, along with a slight firepower bonus according to how many properties she owns. * '''Koal''' (DS): Frustrated would-be master strategist with a bloated ego and a kabuki actor's face. A bookworm who gets all his tips from Sun Tzu's big book of war. His units get buffs for fighting on roads and he's got Adder's quick-charging speed buff power. In practice, his day-to-day bonus is kind of useless, since lack of defence on roads means that you do not want your ground units to be caught fighting on them. * '''Von Bolt''' (DS): The new [[BBEG]], filling in Sturm's gigantic shoes as best as he can. [[Emperor|An impossibly old man confined to a techno-throne, draining away other life into himself so that he can never truly die.]] Has Hawke's stat buffs, and his CO power fries a huge area, damaging and paralyzing friend and foe alike. No slouch, but not the monster final enemy his predecessor was.
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