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====Behemoth==== *'''[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//aos_Chaos_Warshrine_eng.pdf Chaos Warshrine]''': (Totem, Priest, Behemoth, 170pts) First, it has an Aura that grants {{AOSKeyword|Mortal}} {{AOSKeyword|Slaves to Darkness}} an additional 6+ save after their normal save. It has a very sharp decline for a monster profile (i.e. 18"-12"-9"-6"-3"). Once per hero phase on a 3+ you get a prayer that buffs one Mortal STD unit within 18". There is one buff for Undivided and every God. And if the unit you are buffing has the corresponding God keyword, you get a extra buff. The Undivided buff is the best by default, granting rerolls of To Hit and To Wound and reroll charges if Undivided. The favor of Khorne rerolls charges, and if Khorne, you get to reroll hits. Slaanesh rerolls charges, and if Slaanesh, immune to battleshock. Nurgle is reroll wounds, and if Nurgle +1 to saves. Tzeentch is reroll saves, and if Tzeentch, ignore magic on 4+. The fact you can give prayer buffs from one god to another god's marked unit is diabolical. All of that sounds great but keep in mind it is only on ONE unit you get to buff. Overall, this is great frontline support unit. Did I mention it has 10 attacks(starting profile)at 2 damage each? And it gets a Mark of Chaos? *'''[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//aos_Soul_Grinder_eng.pdf Soul Grinder]:'''(Daemon, Behemoth, 210pts) Ever wanted a beast that can throw ranged shots AND be great in melee? This daemon might be for you. Same price as a Daemon Prince but with less special abilities. It makes up for it by giving you a boatload of attacks for very good damage. Two ranged attack profiles, one at 20" and six at 16", the 20" does flat 3 damage the rest do 1 damage. CC has six attacks for 1 damage each, 1 attack -2 Rend for D6 damage, and either: two attacks -2 Rend flat 3 damage, OR 4 attacks -1 Rend D3 damage. Big, ugly, and killy, he fills the hammer role. The biggest downside for it is the mostly 4+ to hit. And since it is a Daemon, it can't benefit from CSL Demonic Power spell or the Warshrine. But at 16 wounds and a 4+ save, you can probably find a spot in the army. *'''[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//aos_Slaughterbrute_eng.pdf Slaughterbrute]:''' (Monster, Behemoth, 170pts) They bind to one {{AOSKeyword|Slaves to Darkness HERO}}. Clocking in at just under the cost of two Khorgoraths, the Slaughterbrute can dish out almost exactly the same amount of wounds as them in melee combat. The Brute's weakness is its 4+ save and 12 wounds, but its degenerating profile is actually very forgiving. It stays fast and killy until you shave off a good 8 wounds! Just be aware your big boy in red is not a shock trooper and will need an escort to the enemy lines. However, the Slaughterbrute is truly a Bloodsecrator's best friend. The Slaughterbrute is at its most dangerous inside the Bloodsecrator area of effect. ** Too bad he lacks very good rend. Seriously he doesn't have access to Rend -2 despite his huge size and his JAWS are rend-less! *'''[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//aos_Mutalith_Vortec_Beast_eng.pdf Mutalith Vortex Beast]:''' (Monster, Behemoth, 170pts) A regenerating monster with many attacks. other monsters hit harder but it provides a random debuff to one enemy each of your hero phases. They may permanently lower Bravery or Slow, inflict MWs or make a Chaos spawn if it kills with an MW. *'''[https://www.forgeworld.co.uk/resources/PDF/fw_warscrolls/aos-monstrous-arcanum.pdf#page=7 Chaos War Mammoth]:''' (Forgeworld) (Monster, Behemoth, 320pts) ('''NOTE: Model is OOP.''') This monster has 22 wounds! It has a 4+ save. All of his attacks cause at least D3 wounds, making it an exceptional monster-killer when at full strength as well as imposing -2 to any Battleshock tests to any unfortunate unit that gets charged. Wounding and even killing this thing just makes it cause more damage. If you're playing with a big Chaos horde then there's no finer feeling than running this guy into the enemy's biggest and toughest-looking infantry blob, although expect a few dirty looks for doing so. Keep in mind that he doesn't like magic missiles or war machine fire, however. Yet combine this with a mark of Khorne, a hero with a 18β Khorne Aura (Ravagers Command Trait) or a Chaos Lord to make it fight twice and it will kill one or two entire hordes of whatever you charged. It is a real game changer but seldom used since itβs become hard to get your hands on the Model.
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