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Campaign:Forged In Fire/Iron Silk Sky
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== Charms == <!--- ''(example:)''<br/> (Ability) '''First (Ability) Excellency:''' 1m/1d, Reflexive, Instant. Adds 1 die to an (ability) roll for every mote you spend, yadda yadda. ---> ===Martial Arts=== * Martial Arts '''Second Martial Arts Excellency'''(Martial Arts 1, Essence 1, pg): 2m per success. Reflexive (step 1 for attacker, Step 2 for Defender), Combo-OK, Instant. :* For every 2 motes spent on this charm, the character adds one success to the relevant roll. You cannot spend more than Attribute+Ability on this charm. ===(Revised)Dreaming Pearl Courtesan Style=== *DPCS '''(Revised)Demure Carp Feint'''(Martial Arts 2, Essence 1): 4m, Reflexive, Combo-OK, Social, One Action. :* The Exalt is a picture of demure repose and courtly grace. A coy look shielded by a fluttering fan, or a smile hidden behind a sleeve. When using this charm, the Exalt distracts or confuses their opponents with a fan, a prop, or even just a simple wave of the hand. In Combat, this charm adds +2 or [Essence] to the character's DVs. In Social Combat, any attacker suffers a -2 external penalty for being unable to see past the subtle distraction. <!--- *DPCS '''(Revised)Pearlescent Filigree Defense'''(Martial Arts 2, Essence 1, SotM, pg 88): 1m per 1L/B2 Soak, Simple(speed 4) Obvious, Combo-OK, One Scene. :* The Exalt channels Essence into their robes, making their clothing take on an iridescent sheen. Each mote spent adds one to the character's lethal soak and two to the character's bashing soak. (this bonus does not count as armor, but an addition to their natural soak.) The character cannot spend more motes than they have dots of essence. *DPCS '''(Revised)Lethal Paper Fan Attack'''(Martial Arts 3, Essence 1) 3m, Supplemental, Obvious, Combo-OK, Instant. :*Paper and silk become deadly weapons in the hands of a Dreaming Pearlescent Courtesan master. Innocuous props, or even their own clothing can become instruments of battle. When this charm is active, all sashes, sleeves and long hems are treated as seven-section staves, and all paper fans or similar hand-held props are treated as wind-fire wheels. This Charm replace the stats for an unarmed attack with either wind-fire wheels, or a seven-section staff. This is still considered an unarmed strike for the purposes of other Martial Arts Charms. Alternatively, this charm can enhance a properly constructed weapon. All improved attacks deal Lethal damage. Further, you may add [Essence] to one of either Damage, Accuracy or Defense, or reduce the weapon's Speed by [Essence], but to no lower than 3. If this charm is being applied to actual weapons, you may not enhance the damage, but may wield it with far greater accuracy, speed or defense. ---> ===Integrity=== *Integrity: '''Integrity-Protecting Prana''' (Integrity 1, Ess 1, pg 199): 5m, 1wp, Reflexive(Step 2), Combo-OK, One Day. :*This charm protects the character from any Shaping effect that directly alters her mind, body, spirit or traits. This includes instantaneous Shaping Effects and any new alterations caused by long-term Shaping Effects. It also protects against any undodgeable, unblockable Shaping Attacks. <!--- ===Social=== *Social '''Wise-Eyed Courtier Method'''(Socialize 3, Essence 2, pg): 3m+1wp, Simple(6 long ticks), Combo-OK, Illusion, Instant. :* The Solar Reshapes beliefs of a society. This charm is a social attack on a social group of magnitude 1+, to make them believe something. The Exalt must have spent several hours within the last year encouraging the desired belief within this group before using the charm. The targeted group must spend 6 loyalty to break free from the influence forever, or one loyalty to break for a single scene. ---> <!--- ===Performance=== *Performance '''Respect Commanding Attitude'''(Performance 3, Essence 2, pg 202): 5m, Simple (Speed 4 in long ticks), Combo-OK, Compulsion, Social, One Scene. :* Others listen when Lawgivers speak. This Charm involves a performance or oration, and the Solar's player rolls (An appropriate Social Attribute + Performance) when invoking Respect Commanding Attitude. This Charm exerts unnatural mental influence on everyone who can see or hear the character. If the extra successes exceed a given target's MDV, that target suffers a compulsion to stay in the Exalt's company and respectfully observe the performance. Resisting this compulsion for five minutes costs one Willpower, up to a maximum of three Willpower per scene, and such resistance allows the target to leave, heckle, or even forcibly silence the character. *Performance '''Second (Performance) Excellency - Essence Triumphant'''(Performance 1, Essence 1, pg): 2m per success, Reflexive (step 1 for attacker, step 2 for defender), Combo-OK, Instant. :* This charm can be used when making a roll based on the relevant ability. Spend up to (ability + attribute) in motes, this charm adds one success to a roll for every two motes spent.Each success purchased with Essence Triumphant is the equivalent of purchasing two dice with the First Excellency or some other dice adder. *Performance '''Heart-Compelling Method'''(Performance 4, Essence 2, pg): 6m, Combo-OK, Emotion, Social, One Scene. :* This charm supplements a performance based roll to arouse emotion in others. It exerts unnatural mental influence on every valid target of this roll. If the MDV is less than the extra successes on the roll, this charm inspires the desired emotion intensely for a scene. Resisting this effect costs 2 WP. ---> ===Athletics=== *Athletics '''Graceful Crane Stance''' (Athletics 1, Ess 2, Pg 222): 3m, Reflexive, Combo-OK, Instant, One Scene. :*This charm lets the character automatically succeed on any attempt to keep their balance. In addition, it lets them to keep their footing on a surface as strong and wide as a human hair. The Exalt treats the given surface as a three foot wide ledge capable of supporting a thousand pounds of weight when determining what movement and athletic actions can be taken. *Athletics '''Feather-Foot Style''' (Athletics 4, Ess 2, Pg 225): 4m, Reflexive, Combo-OK, Instant, One Scene. :*This charm lets the character run or walk on unstable surfaces (using the move and dash actions, as if she weighed no more than a feather. This makes surfaces such as rice paper, water, lava and writhing maggots as effectively solid beneath her feet, though not necessarily harmless. To stop and stand on such surfaces requires a successful reflexive difficulty 2 (Dexterity + Athletics) roll for each action in which the character wishes to maintain balance. ===Awareness=== *Awareness '''Second Awareness Excellency'''(Awareness 1, Essence 1, pg): 2m per success, Reflexive, Combo-OK, instant. :* The Exalt may pay up to [Attribute + Awareness] in dice, for every 2m spent, add 1 success to the relevant roll. *Awareness '''Keen (Sense) Technique'''(Awareness 3, Essence 2, pg 225): 3m, Reflexive, Combo-OK, One Scene. :* Essence enhances the Solar's Senses. This charm gives two bonus successes on Awareness actions using the relevant senses. It also allows the character to clearly perceive sensory impressions that are normally too faint for human senses to validly observe at all. :* Hearing and Touch: The character can gauge the quality of fabric with a touch. She reduces the external penalty to target unseen characters to -1 and the internal penalty from blindness to -2. She can hear conversations normally through thick stone walls. With a legendary success, she can read by touch. ===Dodge=== *Dodge '''Shadow over Water'''(Dodge 3, Essence 1, pg) 1m, Reflexive(step2), Combo-OK, Instant. :*The chosen moves like shadows over water, with perfect grace and speed. This charm is used in response to an attack. It allows the Exalt to ignore all penalties that apply to her Dodge DV when resolving that attack. Her dodge DV is still 0 against an undodgable attack, but takes no further penalties. *Dodge '''Seven Shadow Evasion'''(Dodge 4, Essence 2): 3m, Reflexive(Step 2), Combo-OK, Obvious, Instant. :*This charm is used in response to an attack that is not unexpected. This charm is a dodge that perfectly defends against the attack, even if it's undodgeable. :* Valor Flaw <!--- ===Resistance=== *Resistance '''Ox-Body Technique''' (Resistance 1, Ess 1, pg 208):--, Stackable, Permanent. :*This charm adds one -1 and two -2 health levels. ---> === C-C-C-Combo's === Name of combo 1<br/> ''First move of combo - Second move of combo''<br/> Description of Combo right here.<br/> <br/> '''Test combo 1''' Lethal Paper Fan Attack 3m Vindictive Concubine's Pillow Book Understanding 3m Demure Carp Feint 4m Shadow Over Water 1m Seven Shadow Evasion 3m
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