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Changeling Homebrew Kiths
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==Elemental== ===Acidvein=== These unlucky Lost were bathed in the caustic acid seas or drenched with the scorching acid rains of Arcadia and emerged with their impurities seared away. They shine and glisten with the volatile chemicals that pulse through their bodies, and simply touching one invites corrosion. Thanks to the '''Principle of Dissolution''' they can permanently reduce the durability points of an inanimate object of a size rating equal to or less than their own plus their wyrd that they can touch. This is done by spending glamour on a one to one basis with a limit equal to the Acidvein's Wyrd per scene. ===Clayshapen=== These Lost never ceased being molded and shaped by Arcadian forces, their forms become soft and malleable like clay or putty. Gifted with the hard earned blessing of '''Plasticity''' these changelings recover swiftly from blunt trauma, allowing them to instantly recover from bashing damage equal to their Wyrd once per scene with the expenditure of a single Glamour. Thanks to the pliable nature of their bodies, clayshapen gain a +1 to attempts to escape from a grapple. ===Crystalsoul=== Imbued with the alien, crystalline landscape of certain parts of Arcadia, these Lost have aspects of quartz and diamond, minerals stacked in geometric shapes or organically grown like coral. They may have spent untold years trapped and immobile in a transparent topaz prison, or mined luminous rock crystal from the depths the earth. Often, they find themselves vibrating in tune with others around them, thanks to their natural '''Harmonic Resonance'''. Once per scene, the Lost may spend 1 glamour and make a successful touch attack on an opponent. Through her next turn, she has the same dice bonuses and penalties as the opponent did at the time the glamour was spent - though no total bonus or penalty may exceed her Wyrd. This blessing can also be invoked reflexively in response to a successful brawl attack. ===Delicacy=== Suffering one of the worst fates, these poor souls were turned into foodstuffs to delight the refined palates of the Gentry. Some were roasted until savory and tender, others melted and recrafted out of spun sugar and candied rose petals, but all were eaten alive over and over again, never allowed to perish fully. They have the dubious blessing called '''Eat Me, Drink Me'''. By voluntarily taking one point of bashing damage, they can alleviate 1 die penalty on a fellow Changeling. The causes of the penalties - wounds, environmental factors, contracts, etc. - still remain, but they do not bother the Changeling for the scene. In addition, a Delicacy never suffers penalties for hunger or thirst, though they may still die from lack of food or water. ===Lusterlit=== These Changelings were infused with radiant and brilliant light to become shining beacons to hold back the darkness or glittering stars gleaming in the night sky. These incandescent see the world in all its '''Scintillating Spectra''', granting them a +1 bonus to Wits + Composure rolls relating to vision in areas with ample lighting. In addition, the Lusterlit may spend Glamour to shift the spectral sensitivity of their vision, 1 point of Glamour grants access to a single spectrum for the duration of the scene or until they decide to end the effect (gamma ray, x-ray, ultraviolet, visible light, infrared, t-ray, microwave, radio). For example, it would cost 2 Glamour to see in both infrared and visible light at the same time and it would cost 8 Glamour to see in all the spectra. The effects of each spectrum are ultimately arbitrated by the ST. ===Magmasteeped=== Cast into Arcadian volcanoes, rivers of lava, and subterranean lakes of magma, these Changelings were immersed in unforgiving liquid rock and metal. The sweltering heat and crushing pressure were branded into their being, just waiting to erupt. Once per scene, the Changeling may stoke their inner heat for their Wyrd in turns in a display of '''Molten Eminence''' by spending a point of Glamour. The unbearable heat deals their Wyrd in bashing damage to anyone with in a radius equal to their wyrd in yards, though those subject to the immense heat may roll stamina + resolve each turn they are exposed and subtract their successes from the damage. The simmering core of the Magmasteeped also grants them a +1 bonus to all brawl rolls. ===Newtonian=== Elementals formed of stranger things than earth and fire, these Lost have some form of control over some of the building blocks of reality itself. They are able to spend one point of glamour to '''Invoke the Apple''', doubling their speed for a number of turns equal to their Wyrd. Alternatively, they may spend one glamour and roll their Wyrd + Wits + Composure against an opponent's Wyrd + Resolve + Composure to half the opponent's speed for a number of turns equal to their Wyrd. In addition, physical phenomenon come naturally to the Newtonians. This comes as an innate knowledge of where an object or bullet will go, or exactly how far away someone has gone based on time and speed. The storyteller arbitrates when and how this comes into play. ===Shroudwrapped=== Changelings who became the invisible agents of their Keeper's dominion, orchestrators of gravity and spacetime to mysteries dark matter and energy. The shroudwrapped have learned to reach out with the '''Hand of the Cosmos'''. Once per scene the Player may spend a point of Glamour to reach up to 2 yards per dot of Wyrd away, as if the space weren't there, provided there is nobody to witness the event. The blessing also grants the Changeling with an extra die on Larceny rolls. ===Wirestreaked=== Modern cousins to the Manikin, these Lost bear the digital age's growing presence in Faerie in the form of cyborgs, androids, robots, and mankind's digital fears. Their mind's computational power has been expanded with '''Alacritous Processing''', allowing the Wirestreaked to add to Intelligence-based dice pools by spending Glamour, on a one to one basis. The circuitous nature of their minds reduces the usual -3 penalty on untrained mental skills to only -1.
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