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===In Summary=== ''It is the 3rd Millennium. For more than a hundred months Games Workshop has sat immobile on the Golden Throne of Nottingham. It is the foremost of wargame companies by the will of the neckbeards, and master of a million tabletops by the might of their inexhaustible wallets. It is a rotting carcass writhing invisibly with business strategies from the early Industrial Revolution Age. It is the Carrion Lord of the wargaming scene for whom a thousand veteran players are sacrificed every day, so that it may never truly die.'' ''Yet even in its deathless state, GeeDubs continues its eternal growth. Mighty battleforce starter-sets cross the online-store-infested miasma of the internet, the only route across the ravaged world trade network, their way lit by a draconian retail trade-agreement, the legal manifestation of the GeeDubs's will. Vast armies of lawyers give battle in James Workshop name on uncounted websites. Greatest amongst its soldiers are the Guardians of the IP, the Legal Team, college-engineered super-assholes. Their comrades in arms are legion: the writing team of countless untested rulebooks, the ever vigilant Black Library retcon editors, and the hipster writers of White Dwarf and Warhammer Community, to name only a few. But for all their multitudes, they are barely enough to hold off the ever-present threat from the competition games, their own raging incompetence, gaming fatigue, Based Chinaman, STL galleries - and worse.'' ''To play Games Workshop products in such times is to spend untold billions in plastic crack. It is to support the cruelest and most dickish company imaginable. These are the tales of those times. Forget the power of sales discounts and customer-friendly models, for so much has been dropped, never to be re-published again. Forget the promise of efficient 3D printing service and cheap updated digital codex libraries, for in the grim darkness of Games Workshop business model there is only quarter profit-seeking, Primaris Space Marines, environment-despoiling paper books and carcinogen plastic mold injection. There is no fun among the hobby communities, only an eternity of price creep and ever more derpy rules, and the laughter of rich meta-chasers who didn't lose their sources of income to automation and job obsolescence.''
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