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====Psychic Spells==== *'''Fear (4+):''' Enemy unit within 12" suffers a loss of 3" to its next movement. It's trading off Cursed Earth's range for a penalty that's always on. *'''Lance (4+):''' Enemy model within 12" takes an AP 2 hit. Compare with Psychic Blast. *'''Quickness (5+):''' Friendly model within 12" may immediately charge up to 6", making this a godsend when you get it off on that pack of very angry death brothers. *'''Blood Curse (5+):''' Two enemy units within 6" take 6 hits each. Essentially Lightning Fog. *'''Break Shields (6+):''' Enemy unit within 12" takes a -2 to their next defense roll, giving an extra AP 2 to any attacks you make. Especially useful if you want to guarantee death. *'''Rage Burst (6+):''' Enemy unit within 12" takes 3 AP 3 hits. It's essentially a focus-fire Cerebral Trauma.
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