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Grimdark Future/Tactics/Havoc Brothers
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===Disciples of Plague=== The Disciples of Plague are a thematic opposite to the Disciples of Change. Where one focuses on avoiding getting hit at all with Stealth spam, Plague focuses on taking all blows with Regeneration being freely available while being able to give it back with Poison. This does come at a cost however, as Regeneration makes all units that take it very expensive. ====Special Rules==== *''Reaper:'' Any models with the reaper scythe can, instead of their normal attacks, make a single attack with Deadly 3. This gives you the power to trade-off when fighting heavy units or heroes. *''Undead:'' Your plague walkers and zombies are immune to morale, which is good because these guys will fold up faster than paper. However, in place of such a check, you need to roll a d6 for each model left and a 1 instantly kills one without regeneration saves. ====Psychic Spells==== *'''Blessed Plague (4+):''' Friendly unit within 12" gets stealth the next time they get shot at. Now you have protection before AND after you get shot. *'''Muscular Atrophy (4+):''' Enemy unit within 6" must take dangerous terrain test. *'''Toxic Blades (5+):''' Friendly unit within 12" gets +2 to the AP of all melee weapons for the next fight phase, making them super dangerous on heavy armor. *'''Deadly Poison (5+):''' Enemy unit within 12" takes an AP 4 hit with Deadly 3, making it a big sniping power. *'''Poison Wind (6+):''' Friendly unit within 12" immediately moves 6". Pretty much Havoc Warp. *'''Rot Wave (6+):''' Enemy unit within 12" takes 4 AP 2 hits, making this better for most small units. ====Units==== *'''Lord of Plague:''' This particular champion gets spoiled for choices considering how many melee weapons are available to you, including the Reaper Scythe. Many of them are also poisoned, which gives you the chance to deal a bit more damage. Instead of Havoc Tactics or War Chant, this unit can buy Blessing of Plague, which gives a unit +1 to all regeneration rolls. You'll absolutely be wanting this on your tough boys. *'''Plague Bringer:''' Strangely limited to merely a plasma pistol and an A2 AP 1 Poison plague bell. Your only option is a good one: Ring the Bell gives the attached unit fast. Yeah, notice how most of your units actually don't suffer slow. Now you can enjoy surprising people with mobile sacks of putrid flesh coming up to stab them with filthy shivs. *'''Plague Sprayer:''' Your shooty hero. His only claim to fame is his foul spray, which is like a flamethrower but with AP 2. He won't be much to command the army, so you'll want another hero to pull that role. *'''Plague Zombies:''' Unsurprisingly a little tougher than cultists. They're also slow, which limits their mobility without a plague bringer using his special ability. *'''Plague Walkers:''' For the same price as zombies, you can have literally naked cultists who move at normal speed. Pick what you're more willing to sacrifice: bodies or speed. *'''Plague Brothers:''' These guys pack a surprisingly well-rounded armory between some poisoned flamethrowers and missile launchers. If you feel like ignoring shooting, you could instead sacrifice their assault weapons for one of the more specialized plague weapons, which give you some additional pain to support the already-poisoned CCW. *'''Plague Destroyers:''' Destroyers are already hardy, so making them also have Regeneration makes them insanely powerful. Fortunately they can also pick up the plague flame thrower and launcher, but you could take the heavy plague flail if you need something in heavy melee. If you need more, just pick up... *'''Plague Bodyguard Destroyers:''' Truly dangerous bastards, each with Reaper Scythes and short-ranged flame thrower pistols. These are the guys you want to nail heavies like monsters and tanks, hordes and squads with equal measure. Interestingly enough, these guys are even cheaper than the basic destroyer. *'''Plague Hauler:''' While the quality of this tank isn't quite strong and is about as durable as an APC, you haul around a gun for any occasion. Need long-range? You got an anti-tank launcher. Need to nail tanks? Well, you've also got a heavy fusion rifle. Enemies too close? Toxic spurt gives you a blast. *'''Plague Drone:''' A surprisingly zippy thing made for mulching mobs up close. At default, you have your rather modest bloat probe and your choice of either bloat spitters (for double flamethrowing fun) or the meat grinder (so you can be even deadlier in melee). If neither of those suits your needs, you can instead buy a plague launcher to make good ranged anti-mob. Since this unit has Fast and Strider, you can reasonably pick up any of these roles without an issue. *'''Mortar Tank:''' Unlike the other vehicles, this one's actually as accurate as your default tanks. And you'll need it because you have a mortar for long-range bombardments. As a reminder, this weapon is inaccurate, so you probably shouldn't be moving while firing it. Besides that, you have a basic machine gun (which you can swap for a rot machine gun for shorter range but AP 1). You can also equip bloat spitters or cannons depending on what you don't want to be close to this thing when it shoots.
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