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===Humans=== {{see also|Human}} Humans in the Iron Kingdoms are basically the same as the humans that you know and feel neutrally about from every other RPG game ever and/or real life (where applicable). They're probably the most populous race in Caen (since they're the only race that has been seen to live on other continents), as well as the rulers of all of the Iron Kingdoms and the Circle Orboros. As is standard in most fantasy settings, Humans have a tendency to reckless experimentation with pretty much any form of technology or magic, which means that they're the most innovative race in the Kingdoms as well as the most likely to turn to crazy evil shit. Pretty much the only unique thing about humans in the Iron Kingdoms is that Privateer Press has actually put some thought into how ethnicity works in their world. The human population of every kingdom is comprised of at least two ethnic groups, which trace back to pre-Occupation tribes. This can provide a bit of interesting extra character detail if you feel inclined to think about it. This sounds interesting and might be, although for every nation the story is basically "these guys are in charge because they were more successful at being dicks than the others". Its only really important in Llael, where half the country would rather side with the invading Khadorans to unite Umbrey and then secede from Khador. Rules-wise, humans get average-to-good stats across the board plus a free stat point. They are also goddamn fucking <s>spoiled for options</s> racist, with more unique race-locked classes than anyone else in the core book and sole access to almost all of the classes released in the first major expansion. The aristocracy, priesthood, and most knightly orders and elite forces are closed off to non-humans. ====Satyxis==== Horned, all-female descendants of the few survivors of Toruk's brawl with one of his offspring raining blighted blood onto one of the Scharde Isles. All the men died, but the women turned inhuman. Fearsome and cruel pirates with great racks in both senses of the word, they raid all over the coastline, practice violent blood-magic rites, and get killed on sight almost everywhere that isn't a pirate-friendly port, which just drives them deeper into their destructive and predatory culture. Satyxis reproduce by kidnapping men and raping them, then forcing them to walk the plank when they start siring sons instead of daughters. If the women do like the men enough, they even steer close to land first. Also if one gives birth to a son, then the latter is promptly sacrificed on a altar, hence why there are no male Satyxis around. And even if there was one, his life would a constant hell due to both prejudice from others as well of the constant fear of being found out by the females. They recently got [http://files.privateerpress.com/ironkingdoms/documents/Full_Metal_Fridays_1.1.1.pdf|playable rules] here. Satyxis are mostly human, stat-wise, with an extra attack for their horned headbutts.
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