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Machina Dei
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===Combat Resolution=== At the end of the combat phase compare how many wounds were dealt by each unit. For each wound you add +1 to the Combat Resolution score of the unit. Which ever unit has the higher score wins the battle and the other unit must take a morale test to see if they break or continue fighting. A morale test requires rolling 1d10 and comparing the result to the units Morale value (In units that contain multiple morale values, use the highest value). If the result is lower , the unit passes the test and continues fighting. If the result is higher, the unit fails the test and Breaks. If a unit fails a break test they must, in the next movement phase, the unit moves its full move value away from the unit that caused them to break. At the end of the next movement phase they may reform as normal.
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