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===Border Princes/The Badlands=== Lore from the WFRP campaign [[Lure Of The Liche Lord]] reveals that the king Amenemhetum the Great had intended to conqueor the lands far to the north of Nehekhara. The regions now known as the Badlands and Border Princes were known as the Frontier Principalities to Nehekhara during this time for the eventual goal of establishing new kingdoms. A vicious but successful campaign was launched against human barbarians (ancestors to Sigmar's people before they were driven north) and the greenskins led by a Khemrian nobleman related distantly to Settra named Karitamen and a priest named Tetrahon who had learned Necromancy secretly. Note that while the actual lore of the city is WFRP, its still shown as being the former territory of Nehekhara in Army Books. So even if you only count those as canon, they owned something up here. * '''The Death Scarab''' The city established by [[Karitamen]], sharing his nickname. Located somewhere in what is now the Border Princes, with its territory covering the western half of the Badlands. Determined to bring honor to his recently diseased parents as well as his famous ancestor, he became a wise king who carefully considered problems from all angles before acting, listening to Tetrahon as well as architects, craftsmen, and even commoners. The city quickly rose in splendor and influence until disasters and famine humbled it, forcing king Karitamen to lead another campaign against invading barbarians and Orcs. He turned his concerns towards the longterm survival of Death Scarab, largely due to his own children dying young and not trusting any of his advisors with the massive responsibility. He and Tetrahon began to advance their knowledge of magic and ritual together, with actual living immortality or at least a better assurance of resurrection with his immortal body both being out of reach. As he aged he obsessed more and more with immortality and began to make rash decisions and neglect his duties, causing unrest which he was quick and harsh to correct. Assassination attempts grew more common, but the advanced magic of the now Priest-King Karitamen had made him almost immortal. Eventually a grand conspiracy was formed by all the nobility of Death Scarab, revolving around a magic dagger created by a rogue Necromancer that would kill any being by piercing magical protection and also binding the soul directly to the body, ensuring there would be no side trip to the afterlife he could return from. After his death the loyal subjects begged to be buried with him, and in recognition of his former greatness he was granted all the same ceremony and riches in his burial chamber. He was the first true Tomb King given he awoke with his mind intact when the then-living Nagash first cast a spell to resurrect the dead while he sat falsely on the throne of Khemri. But he found he was unable to leave his tomb. Returning to his sarcophagus and ignoring the decayed state of his body, he focused his magic on extending his will beyond the walls of his tomb. He manipulated events throughout the history of the Badlands, Nehekhara, and beyond from this state of unmoving concentration. First killing all the descendants of those who had conspired against him before allowing his mind to fade into rest. Awakened by Nagash's spell that resurrected the rest of the Tomb Kings, he sat up and extended his consciousness again to find that everything had changed; the descendants of the barbarians had left then returned, finding nothing left from the time of the Death Scarab with new cities of the Border Princes built on his former territory. Despite the city itself being gone and having a small population of undead at his command, he has many living followers as he sends visions, thoughts, and dreams to the living as his agents spread throughout the world. The only remaining part of Death Scarab is the tomb of Death Scarab himself, not a proper pyramid but instead a temple built into the mountains. His minions and the local monsters keep the riff raff away, and he lures adventurers to plunder the tomb in hopes they will unseal him. On the inside of the tomb are the runes and images that empowered the dagger which killed him, keeping him contained in his burial chamber although his undead servants could travel beyond it. Later on Border Prince rules had additional runes placed around his tomb, keeping all undead inside. He strongly resents the Border Prince interlopers into his lands, and as with most beings HATES the greenskins, but his actual ire towards the rulers differs; two of them he's somewhat fond of, so they likely have a future as skeletal servants ahead of them. The actual citizens he sees as his own subjects that he is eager to return to. There is a Chaos cult on the former site of his city that is thriving, which he most seeks to eradicate but is also the most careful about. Long ago a looter entered his tomb and died there, leaving two Chaos-tainted objects. He's keen to ditch them, and ensure nothing similar happens again. {{Regions and areas of the Old World}} {{Tomb Kings}} [[Category:Warhammer Fantasy]] [[Category:Tomb Kings]]
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